sv_minupdaterate
sv_minupdaterate Command Help & Examples
sv_minupdaterate 64; sv_mincmdrate 64
This command sets the server to 64 tick (t.
sv_minupdaterate 128; sv_mincmdrate 128
This command sets the server to 128 tick.
Tickrate in CS:GO: What It Is and Why Change It?
Tickrate in CS basically refers to the number of times per second that the server updates game information. The default tickrate for CS servers is 64 ticks per second (Hz), which means that the server processes and sends updates 64 times each second. However, lots of competitive players and servers prefer a higher tickrate of 128 Hz, which would mean that the server updates the game information 128 times per second.
Why Change the Tickrate?
So, why would you, as a player, need access to change the tickrate? Well, it can be the solution to various issues.
- Improved Accuracy: A higher tickrate means more frequent updates, which can massively improve the accuracy of your actions and movements in the game. This means bullets hit more precisely, and player movements are tracked more accurately.
- The Games Run More Smoothly: With more updates per second, the gameplay will feel much smoother and more responsive. This is particularly noticeable if you are playing a fast-paced, high-stakes match where every millisecond counts.
- Competitive Standard: Lots of professional and competitive CS players opt to use 128-tick servers because they offer a better gaming experience. Changing the tickrate to 128 can give you a competitive edge and align your practice environment with tournament settings.
To change the tickrate in competitive matches, server administrators and game support can use commands like sv_minupdaterate and sv_mincmdrate to set the desired rate, enhancing the overall gameplay experience.
Want to try it out? Well, start up your game, open the console and add the command based on the tickrate you want. However, remember, you can only do it on a private server and when you are playing against other people offline.