Vertigo Lineups

Lineup freshness. These Vertigo lineups were last reviewed on 4 July 2026. 2 tracked CS2 updates have shipped since (most recently 4 August 2026) — including a content update, so it is worth re-checking anything that lands near changed geometry. We track Valve’s game files daily; map geometry itself is not yet in that extraction, so this is a staleness signal rather than a per-lineup verification.

Master 15 smokes, flashes, molotovs and HE grenades — start with the 6 marked Essential, and filter to the 5 that work in solo queue

Find lineups for every map on the CS2 lineups hub, read the grenade guide, set up a server with the practice config generator, or study the map callouts.

15
Total Lineups
Grenade Types
SmokeFlashMolotovHE
Side Distribution
T: 9
CT: 6
Difficulty
Easy
3
Medium
7
Hard
5

Learning Progress

0/15 lineups learned

Trajectory Map

Hover over cards to highlight their trajectory. Click to pin a trajectory.

From PositionSmokeFlashMolotovHE Grenade

Vertigo Utility Sequences

The lineups below combined into standard set-pieces — the throw order, who they suit, and what each grenade buys. These are common versions, not the only ones.

A Execute

T Side3-stack

Vertigo A is a ramp fight followed by a three-grenade site take. Compact enough for solo queue if two teammates follow the smoke.

Utility, in order: A Site SmokeA FlashA Molotov

  1. Take ramp control first — the smoke and flash both throw from A access.
  2. Smoke the site cross, flash over, molotov the generator-side close position.
  3. Plant for ramp; post-plant holds the ramp you own.

B Hit

T Side3-stack

The quieter route to B. The mid smoke is the tell-free approach; from stairs the hit itself needs only the standard three grenades.

Utility, in order: Mid SmokeB Site SmokeB FlashB Molotov

  1. Mid smoke covers the walk to B stairs without elevator noise.
  2. Site smoke and flash land together; molotov clears the back-site corner.
  3. Plant for stairs and fall back — B post-plants on Vertigo favour patience.

Mid Smoke

EssentialSolo-friendlyT Sideeasy
Smoke
From:T Spawn
To:Mid

Stand at T spawn and throw a smoke straight down mid. Blocks CT vision completely.

Use Case: Control mid passage

A Site Smoke

EssentialT Sidemedium
Smoke
From:A Access
To:A Site

From A access area, throw a smoke onto A site. Allows safe entry.

Use Case: Secure A site entry

B Site Smoke

EssentialT Sidemedium
Smoke
From:Lower
To:B Site

From lower area, throw a smoke onto B site. Allows team to enter safely.

Use Case: Secure B site entry

Mid Flash

EssentialT Sidemedium
Flash
From:T Spawn
To:Mid

Stand at T spawn and throw a flash down mid. Blinds CT mid players.

Use Case: Flash mid defenders

A Molotov

EssentialT Sideeasy
Molotov
From:A Access
To:A Site

Throw a molotov onto A site. Denies space for CT defenders.

Use Case: Deny space on A site

B Molotov

EssentialT Sidemedium
Molotov
From:Lower
To:B Site

Throw a molotov onto B site. Denies positions and forces rotations.

Use Case: Force rotations on B site

Elevator Smoke

Solo-friendlyT Sidehard
Smoke
From:Lobby
To:Elevator

Throw a smoke toward elevator area. Blocks CT view of elevator approach.

Use Case: Cover elevator access

Lobby Smoke

Solo-friendlyCT Sidehard
Smoke
From:Site
To:Lobby

From site, throw a smoke into lobby. Blocks T rotations.

Use Case: Cut off T rotations

A Rafters Smoke

Solo-friendlyCT Sidemedium
Smoke
From:A Site
To:A Rafters

From A site, throw a smoke toward rafters. Blocks T utility from above.

Use Case: Protect A site from utility

A Flash

T Sidehard
Flash
From:A Access
To:A Site

Throw a flash into A site from access. Blinds A defenders.

Use Case: Flash A defenders

B Flash

T Sidemedium
Flash
From:Lower
To:B Site

Throw a flash into B site from lower. Blinds B defenders.

Use Case: Flash B defenders

Elevator Molotov

Solo-friendlyCT Sidehard
Molotov
From:Upper
To:Elevator

From upper, throw a molotov into elevator. Damages T players using elevator.

Use Case: Control elevator access

Mid HE

CT Sideeasy
HE Grenade
From:CT Spawn
To:Mid

From CT spawn, throw an HE down mid. Damages T players.

Use Case: Trade damage in mid

A HE

CT Sidemedium
HE Grenade
From:A Site
To:A Access

From A site, throw an HE toward access. Damages T players entering.

Use Case: Punish A executes

B HE

CT Sidehard
HE Grenade
From:B Site
To:Lower

From B site, throw an HE toward lower. Damages T players entering B.

Use Case: Punish B site takes

Frequently Asked Questions

What are the best smokes for Vertigo?

The best smokes on Vertigo are those that cut off CT rotations and block key angles. Check the "Smokes" filter to see all smoke lineups. Prioritize easy and medium difficulty ones first.

How do I practice these lineups?

Jump into a private match or deathmatch server, and practice each lineup multiple times until you can execute it consistently. Start with easy difficulty lineups before advancing to harder ones.

What side should I use these lineups from?

Each lineup is labeled with "T" or "CT" side. T side lineups are for attacking executes, while CT side lineups are for retakes and defense. Use the side filter to find what you need.

How do I use the difficulty rating?

Easy lineups can be learned in minutes and are very forgiving. Medium requires more practice. Hard lineups need precise positioning and timing. Start with easy lineups in competitive.

Which Vertigo lineups actually work in solo queue?

5 of the 15 Vertigo lineups are marked Solo-friendly. Those are the ones one player can throw and benefit from immediately — taking map control, cutting a rotation or a sniper angle, or denying a position you are about to hold. Utility thrown into a bombsite to open it up for an entry is not on that list: without teammates moving behind it, it buys nothing. Use the Solo Queue filter to see only those.

Why are some lineups on Vertigo different from other pro lineups?

Lineups can be executed from multiple positions with slight variations. These are commonly-used versions. Once you master these, you can experiment with alternative approaches.