Counter-Strike games,
every single day
Test your Counter-Strike knowledge, compete on daily challenges and climb the CSDB leaderboards. Every game is built on real CS2 data — the same skins, maps, callouts and pro settings the rest of the site runs on.
Daily puzzles roll over at midnight UTC, so everyone plays the same one. Day 2 of the Arcade.
Sign in to play. Every game needs an account, because scores, streaks and leaderboards only mean anything when they belong to someone. Steam sign-in takes a couple of clicks and it is free.
Sign in with SteamDaily games
One puzzle a day, the same for everyone, resetting at midnight UTC. This is where streaks are built.
CSDB Daily
Ten rounds. Everyone gets the same ten.
One run per day across skins, maps, callouts, pros, weapons and the market. Build a streak, compare your score, share the grid.
Play now →CSDBLE
Six guesses. One CS2 answer a day.
The daily Counter-Strike guessing game. Maps, players, teams and skins, with a new answer every day at midnight UTC.
Play now →Callout Hunt
Where on the map are you?
Pin the callout on the radar. Every position comes from the real CS2 map files, not from memory — 257 official callouts across ten maps.
Play now →Guess the Price
What is this skin actually worth?
See the skin, name your price. Closer is better — scoring rewards proximity, not luck.
Play now →Pro Challenge
Name the player from their clues.
Nationality, role, teams, settings, career path — the fewer clues you need, the more it is worth.
Play now →Economy Challenge
Round 7, $4,250, CT side. What do you buy?
Real buy decisions with the reasoning explained. Optimal, reasonable, risky or poor — because most buys are not simply right or wrong.
Play now →Unlimited games
Play as much as you like. Unlimited runs still earn XP, at a reduced rate, so the daily stays the thing worth turning up for.
Higher or Lower
Which is worth more? Keep going until you are wrong.
Two CS2 things, side by side. Call it higher or lower and keep the run alive. Six comparison modes, from skin prices to pro ratings.
Play now →Loadout Challenge
Build the best inventory on a budget.
A fixed budget and eight slots. Spend it well, then share what you built.
Play now →Sticker Craft Challenge
Craft it, cost it, share it.
A skin, a budget and the sticker catalogue. Build a craft and share the result.
Play now →Competitive
Games with leaderboards. Scores are computed server-side from what you actually did, never from anything the browser sends.
CSDB Daily
Ten rounds. Everyone gets the same ten.
One run per day across skins, maps, callouts, pros, weapons and the market. Build a streak, compare your score, share the grid.
Play now →Higher or Lower
Which is worth more? Keep going until you are wrong.
Two CS2 things, side by side. Call it higher or lower and keep the run alive. Six comparison modes, from skin prices to pro ratings.
Play now →CSDBLE
Six guesses. One CS2 answer a day.
The daily Counter-Strike guessing game. Maps, players, teams and skins, with a new answer every day at midnight UTC.
Play now →Callout Hunt
Where on the map are you?
Pin the callout on the radar. Every position comes from the real CS2 map files, not from memory — 257 official callouts across ten maps.
Play now →Guess the Price
What is this skin actually worth?
See the skin, name your price. Closer is better — scoring rewards proximity, not luck.
Play now →Pro Challenge
Name the player from their clues.
Nationality, role, teams, settings, career path — the fewer clues you need, the more it is worth.
Play now →Economy Challenge
Round 7, $4,250, CT side. What do you buy?
Real buy decisions with the reasoning explained. Optimal, reasonable, risky or poor — because most buys are not simply right or wrong.
Play now →What is actually playable
9 of 9 games are live today. The rest are marked In build above rather than linked to an empty page, and the two that carry a reason are not simply unbuilt — they are games we will not ship until they can be scored honestly.
The data behind the games: CS2 tools, guides, skins database, cases, weapon stats, pro player settings, map callouts, console commands.