Rifles CS2 Skins

Rifles are the backbone of competitive CS2. From the one-tap AK-47 to the devastating AWP, rifle selection defines round outcomes more than any other weapon class. Understanding each rifle's strengths, weaknesses, and optimal use cases is fundamental to climbing the ranks.

AK-47

T
$2700Price
36Damage
600RPM
30/90Mag/Reserve
77.5%Armor Pen
215Move Speed

The defining T-side rifle and the reason CS2's economy revolves around $2,700. The AK-47 kills any opponent with a single headshot — helmet or not — something no CT rifle can match at range. In exchange it demands recoil discipline: a hard vertical kick for the first few bullets, then a drifting left-right wander that punishes anyone who holds the trigger without practice.

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M4A4

CT
$2900Price
33Damage
666RPM
30/90Mag/Reserve
70%Armor Pen
225Move Speed

The CT rifle for players who value volume of fire: 30 rounds, 666 RPM, and one of the smoothest spray patterns in the game. Its trade-off is lethality — a helmet headshot deals ~92 damage, leaving opponents alive at single-digit HP, so the M4A4 wins fights with a dink plus one follow-up rather than a single click.

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M4A1-S

CT
$2900Price
38Damage
600RPM
20/80Mag/Reserve
70%Armor Pen
225Move Speed

The silenced CT rifle that rewards precision over volume. Each bullet hits harder than the M4A4's (38 vs 33 damage), the spray is the tightest of any assault rifle, and suppressed shots hide your tracers and muzzle flash. The costs: a 20-round magazine and a 0.94 range modifier that softens body damage at very long distances.

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AWP

Both
$4750Price
115Damage
41RPM
5/30Mag/Reserve
97.5%Armor Pen
200Move Speed

Counter-Strike's ultimate space-control weapon. One scoped shot to the chest, stomach, or head kills instantly at any range, and the mere knowledge that an AWP is watching a sightline changes how five enemies play the map. It costs $4,750, slows you to 200 units/second, and pays only $100 per kill — power priced accordingly.

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SSG 08 (Scout)

Both
$1700Price
88Damage
48RPM
10/90Mag/Reserve
85%Armor Pen
230Move Speed

The Scout is CS2's budget sniper and its most mobile rifle. At $1,700 it one-shot headshots through helmets at any range, moves at 230 units/second — faster than every assault rifle — and is uniquely accurate at the apex of a jump. It is the thinking player's force-buy: all the angle-holding threat of a sniper for a third of the AWP's price.

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Galil AR

T
$1800Price
30Damage
666RPM
30/90Mag/Reserve
77.5%Armor Pen
215Move Speed

The Galil AR is T-side's discount rifle — $900 cheaper than the AK-47 while keeping a 30-round magazine, a fast 666 RPM fire rate, and the same 77.5% armor penetration. It can't one-tap helmets and its spray gets ragged at range, but on force-buy rounds it turns a broken economy into a genuine site-take threat.

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FAMAS

CT
$1950Price
30Damage
666RPM
25/90Mag/Reserve
70%Armor Pen
220Move Speed

The FAMAS is the CT force-buy rifle, cut to $1,950 and given an accuracy buff in early 2025 that quietly turned it from a meme into a respectable weapon. It fires at the M4A4's 666 RPM, carries a 25-round magazine, and hides a unique trick: a right-click three-round burst mode that fires faster than full-auto.

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AUG

CT
$3300Price
28Damage
600RPM
30/90Mag/Reserve
90%Armor Pen
220Move Speed

The AUG is the CT's scoped rifle: a $3,300 premium over the M4s buys a zoom optic, 90% armor penetration, and a first shot accurate enough to win cross-map duels a normal rifle shouldn't take. Its 2019 reign over pro play ended with price hikes, but the weapon itself never stopped being strong — just expensive.

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SG 553

T
$3000Price
30Damage
666RPM
30/90Mag/Reserve
100%Armor Pen
210Move Speed

The SG 553 — the "Krieg" — is the T-side scoped rifle with a stat line that reads like a cheat sheet: 100% armor penetration, a one-shot headshot through helmets at essentially any range, and a zoom optic, all for $300 more than the AK-47. Its price hikes after the 2019–2020 pro-play takeover are the only thing keeping it niche.

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SCAR-20

CT
$5000Price
80Damage
240RPM
20/90Mag/Reserve
82.5%Armor Pen
215Move Speed

The SCAR-20 is the CT auto-sniper: a $5,000 semi-automatic rifle that deletes anyone crossing a long sightline with two quick 80-damage body shots. Universally resented and situationally excellent, it trades the AWP's one-shot certainty for follow-up speed, wall-bang power, and a standard $300 kill reward.

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G3SG1

T
$5000Price
80Damage
240RPM
20/90Mag/Reserve
82.5%Armor Pen
215Move Speed

The G3SG1 is the T-side auto-sniper — statistically the SCAR-20's twin at $5,000, with the same two-body-shot kill and 240 RPM spam potential, but saddled with a brutal 4.67-second reload. Rarer than its CT mirror because T-side's attacking role rarely wants a static lane-camper.

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Buying Guide: Rifles

On T-side, the AK-47 ($2,700) is the default full-buy rifle — its ability to one-shot headshot through helmets makes it the most lethal rifle in the game. The Galil AR ($1,800) serves as the force-buy alternative when funds are tight. On CT-side, the M4A4 and M4A1-S both cost $2,900, so the choice is stylistic: the M4A4's 30-round magazine for spray-heavy positions, or the M4A1-S's silenced precision for long-range holds. The FAMAS ($1,950 after its 2025 price cut and accuracy buff) covers CT force-buys. The AWP ($4,750) is a luxury purchase that pays massive dividends in the right hands, but its $100 kill reward means missed shots are costly. As a rule of thumb, only buy a rifle when armor and at least two grenades fit in the same budget — a naked rifle loses to a utility-backed one more often than raw stats suggest.

Which Rifle for Which Role

Entry fraggers want fire rate and spray forgiveness: the AK-47 on T-side (its one-tap also rewards the first picks entries live on) and the M4A4 on CT retakes, where 30 rounds survive multi-kill attempts. Anglers and anchors — players holding the same sightline for most of a round — get more from precision tools: the M4A1-S's first-shot accuracy, or the scoped AUG ($3,300) and SG 553 ($3,000) when the economy allows. The SG deserves special mention as the only rifle beyond the AK with a guaranteed one-shot helmet headshot, and it keeps that power at ranges where even the AK's damage decays.

Snipers choose between commitment levels. The AWP defines rounds but demands a dedicated role, positional discipline, and a team economy built around its $4,750 price. The SSG 08 ($1,700) delivers sniper output on force-buys with a $300 kill reward and the mobility to relocate between shots. The auto-snipers (SCAR-20 and G3SG1, $5,000) are lane-denial specialists — statistically brutal, tactically narrow, and best reserved for long-sightline maps with a maxed bank.

Rifle Economics

Every rifle pays $300 per kill, so rifle rounds are won on round conversion rather than kill farming — the opposite of SMG economics. That makes loss aversion the key discipline: a saved AK or M4 at the end of a lost round is worth a full kill reward plus the replacement cost next round, and a dropped one arms the enemy. The costliest rifle mistake in low-level play isn't a bad buy; it's dying with an expensive rifle in a hopeless position instead of exiting.

The force-buy tier (Galil, FAMAS) exists to break the binary of full-buy or eco. Both convert about $2,000 into a weapon that genuinely contests full buys at close-to-mid range, and both leave enough change for armor. Compare each rifle's stats side by side with our weapon compare tool, check exact time-to-kill numbers in the damage calculator, and learn spray patterns on the recoil patterns page before committing them to muscle memory in a match.

Frequently Asked Questions

What is the best rifle in CS2?
The AK-47 is widely considered the best rifle due to its one-shot headshot capability against armored opponents. However, the AWP is the most impactful weapon in skilled hands. For CT-side, the M4A1-S is currently favored in professional play for its accuracy and silenced shots.
AK-47 or M4A4 — which does more damage?
The AK-47 deals 36 base damage with 77.5% armor penetration, while the M4A4 deals 33 damage with 70% armor penetration. Critically, the AK-47 can one-shot headshot through helmets (36 × 4 = 144 damage), while the M4A4 cannot (33 × 4 = 132, leaving enemies alive at ~8 HP).
When should I buy the AWP vs a rifle?
Buy the AWP when your team economy can sustain the $4,750 cost, when you have a dedicated AWP player, and when the map favors long-range engagements. Never sacrifice your team's utility budget for an AWP, and always have a rifle backup plan.
Is the SG 553 worth buying?
The SG 553 costs $3,000 (only $300 more than AK-47) and offers a scope, better armor penetration (100%), and one-shot headshot capability. Its scoped accuracy makes it excellent for long-range duels, though many players prefer the AK-47's spray pattern.
What rifle should I buy on a force-buy round?
T-side: the Galil AR ($1,800) plus kevlar — it keeps the AK's 77.5% armor penetration and 30-round magazine at a price that doesn't wreck the next round. CT-side: the FAMAS ($1,950), which received an accuracy buff and price cut in 2025, ideally with a flash or smoke from the savings. Skip the force entirely if the team can't all afford armor.
Do rifles have different movement speeds?
Yes, and it matters. The M4s move at 225 units/second, the AK-47 at 215, the SG 553 at 210, and the AWP at just 200 — while a knife or grenade in hand gives 245–250. That's why experienced players run with knife out and why AWPers feel every rotation: across a long map, the speed gap compounds into seconds of timing.