Heavy CS2 Skins
Heavy weapons occupy a specialist niche in CS2. Shotguns deliver devastating close-range damage with the game's most generous kill rewards ($900), making them powerful anti-eco choices in tight spaces. Machine guns offer suppressive fire with massive magazines, and the Zeus x27 taser rounds out the category as a $200 guaranteed-kill gadget. While rarely seen in professional play, heavy weapons can be devastatingly effective when used in the right positions — and few purchases print money faster when the read is right.
Nova
BothThe Nova is the people's shotgun: $1,050 for a pump-action that one-shots at close range and pays a game-highest $900 per kill. On anti-eco rounds in tight map areas, no purchase converts kills into next-round rifles more efficiently.
XM1014
BothThe XM1014 is the semi-automatic shotgun: no pump, no mercy, seven shells as fast as you can click. At $2,000 it is the premium option in the class, trading the one-shot ceiling of the pump shotguns for follow-up speed that forgives a first shot's bad spread.
MAG-7
CTThe MAG-7 is the CT-only shotgun with the hardest punch in the class — 30 damage per pellet, enough to routinely one-shot armored attackers at close range. Five shells, a magazine reload, and the standard $900 shotgun kill reward make it the competitive scene's only regularly-sighted heavy weapon.
Sawed-Off
TThe Sawed-Off is T-side's point-blank specialist: the highest close-range damage of any shotgun compressed into the shortest effective range of any gun in CS2. Inside touching distance it deletes armored CTs in one blast; three steps further back it might as well be a flashlight.
M249
BothThe M249 is CS2's most expensive primary at $5,200 — a 100-round belt-fed machine gun that costs more than an AWP and appears in serious matches roughly never. It exists at the intersection of overwhelming suppression and overwhelming impracticality.
Negev
BothThe Negev is CS2's area-denial machine: $1,700 for 150 rounds and a mechanic no other gun has — the longer you hold the trigger, the more accurate it gets, until the spray becomes a laser. It doesn't hold angles so much as abolish them.
Zeus x27
BothThe Zeus x27 is CS2's taser: a $200 gadget that kills any enemy in one hit, through any armor, at knife-adjacent range. Since Valve gave it a 30-second recharge instead of single use, it has evolved from a meme into a quietly serious pocket pick for eco rounds and corner ambushes.
Frequently Asked Questions
- When should I buy a shotgun in CS2?
- Shotguns shine on anti-eco rounds in close-quarter positions (like holding B tunnels on Dust 2 or banana on Inferno). They are also viable force-buy options when you need the $900 kill reward to rebuild economy. Never buy shotguns when expecting long-range engagements.
- Is the Negev viable in competitive CS2?
- The Negev is situationally powerful. At $1,700, it provides a 150-round magazine that becomes laser-accurate after the initial spray-up period. It excels at denying narrow choke points and can suppress rushes single-handedly. However, its slow movement and loud audio make rotation difficult.
- What is the best shotgun in CS2?
- The MAG-7 is the best competitive shotgun for CT-side due to its reliable one-shot kill potential and reasonable fire rate. The XM1014 (auto-shotgun) offers the fastest follow-up shots. The Sawed-Off has the tightest spread but is T-side only with very limited range.
- Why do shotguns give $900 kill reward?
- The high kill reward ($900 vs $300 for rifles) compensates for shotguns' severe range limitations. Valve designed this to incentivize aggressive close-quarter play during anti-eco rounds and to help teams recover economy through risky positioning.
- Is the Zeus x27 worth buying?
- At $200 in its own equipment slot, increasingly yes. One hit kills through any armor at close range, it recharges 30 seconds after use, and a Zeus kill on an eco round hands you the victim's rifle. It punishes predictable corner-clearing habits — the better your read on enemy movement, the more it pays.
- Nova, MAG-7, XM1014, or Sawed-Off — which shotgun should I buy?
- MAG-7 if you're CT and can spend $1,300 — its per-pellet damage one-shots most reliably. Nova ($1,050) for both-sides value and pure anti-eco farming. XM1014 ($2,000) when you expect armored or multi-man pushes and want semi-auto follow-ups. Sawed-Off only for T-side plans that guarantee point-blank fights, because nothing else in the game falls off harder with range.