MAG-7 CS2 Skins
The MAG-7 is the CT-only shotgun with the hardest punch in the class — 30 damage per pellet, enough to routinely one-shot armored attackers at close range. Five shells, a magazine reload, and the standard $900 shotgun kill reward make it the competitive scene's only regularly-sighted heavy weapon.
MAG-7
The MAG-7 is the CT-only shotgun with the hardest punch in the class — 30 damage per pellet, enough to routinely one-shot armored attackers at close range. Five shells, a magazine reload, and the standard $900 shotgun kill reward make it the competitive scene's only regularly-sighted heavy weapon.
MAG-7 in CS2: How It Plays
Per pellet, nothing in the shotgun class hits like the MAG-7, and its spread is tight enough that a centered blast at close range deletes helmeted, armored attackers in one shot — the reason it occasionally appears even in professional CT setups. It reloads a detachable magazine rather than individual shells: faster to fully refill than a Nova, but all-or-nothing, with no topping up between fights and a hard stop when the 5-round mag runs dry mid-push.
Its home is anti-eco and force-buy defence in tight CT positions — holding B tunnels-style chokepoints, cubby ambushes, and close site corners where Ts must funnel in. At $1,300 with $900 per kill it turns a two-kill round into massive economic profit. The discipline it demands: count your five shells against the number of pushers, and never let aggression drag you into the mid-range fights where every shotgun goes to die.
Study the MAG-7's spray on the recoil patterns page, model exact shots-to-kill in the damage calculator, or browse all heavy.
Main rival: Nova — see the full MAG-7 vs Nova comparison.
Combat Statistics
Economy Context
Verdict: The MAG-7 is a mid-buy and force rounds weapon at $1,300 — 2 kills at $900 each cover its cost. The Sawed-Off costs $200 less if you're weighing the closest heavy alternative.
Pro Tips for the MAG-7
Hold tight chokepoints where attackers appear one banana-width away — a centered blast one-shots even armored heads and chests.
Count shells versus attackers: five rounds against a five-man rush means every shot must drop someone.
Reload is magazine-based — do it early behind cover, because there is no shell-by-shell interrupt to save you.
Buy it on CT anti-ecos and anti-forces; 75% armor penetration keeps one-shot potential against kevlar buyers.
Pair with a molotov or smoke that shrinks the chokepoint into your effective range.
Two kills at $900 each plus the round win is the best value proposition on CT-side — treat it as an investment vehicle.
37 Available Skins
Browse all MAG-7 skins with live market prices from major marketplaces.
Cinquedea
Hazard
Counter Terrace
Bulldozer
Sand Dune
Prism Terrace
Irradiated Alert
Justice
Storm
Chainmail
Core Breach
Silver
Praetorian
Copper Coated
Heat
BI83 Spectrum
Hard Water
Seabird
Firestarter
Memento
Monster Call
SWAG-7
Carbon Fiber
Heaven Guard
Petroglyph
Cobalt Core
Popdog
Resupply
Sonar
MAGnitude
Insomnia
Navy Sheen
Foresight
Wildwood
Rust Coat
Metallic DDPAT
Copper Oxide
Cases Featuring MAG-7 Skins
Best MAG-7 Skins by Price
Best MAG-7 Skins — Full Rankings →Budget (Under $10)
Mid-Range ($10–$50)
Premium ($50+)
Frequently Asked Questions
- Why do pros sometimes buy the MAG-7?
- It is the one shotgun whose per-pellet damage (30) reliably one-shots armored attackers at chokepoint range, and its $900 kill reward makes anti-eco rounds hugely profitable. On maps with tight T entrances, a MAG-7 anchor converts predictable rushes into free economy.
- What makes the MAG-7 different from the Nova?
- Side, punch, and reload. The MAG-7 is CT-only, hits harder per pellet (30 vs 26), and swaps a whole 5-round magazine at once instead of feeding shells one by one. The Nova offers both-sides availability, 8 shells, and a lower price.
- Can the MAG-7 one-shot armored enemies?
- At close range with a centered hit, yes — nine 30-damage pellets at 75% armor penetration is far beyond lethal. The one-shot window shrinks quickly with distance as pellets spread and fall off (0.80 range modifier), so past several metres expect two shots.
- How much damage does the MAG-7 do in CS2?
- The MAG-7 deals 30 base damage per hit with 75% armor penetration. Headshot multiplier is 4x, meaning a headshot deals 120 damage before armor reduction.
- How much does the MAG-7 cost in CS2?
- The MAG-7 costs $1,300 to buy and gives a $900 kill reward. It's available to counter-terrorist players.
- What is the MAG-7 fire rate?
- The MAG-7 fires at 71 rounds per minute (RPM) with a 5-round magazine. Reload time is 2.5 seconds.
- How many skins does the MAG-7 have in CS2?
- The MAG-7 currently has 37 skins available in Counter-Strike 2, ranging across multiple rarity tiers from Consumer Grade to Covert.
- Is the MAG-7 good in CS2?
- The MAG-7 is the CT-only shotgun with the hardest punch in the class — 30 damage per pellet, enough to routinely one-shot armored attackers at close range. Five shells, a magazine reload, and the standard $900 shotgun kill reward make it the competitive scene's only regularly-sighted heavy weapon.