HeavyBoth SidesShotgun

CS2 Nova Skins

All 45 Nova finishes in CS2, priced from $0.01 to $400.00. Compare live prices from 9 marketplaces across 5 wear conditions, with float ranges and pattern data on every skin, plus StatTrak™ pricing on 20 of them.

45Available Skins
$0.01Cheapest Skin
$400.00Most Expensive
HeavyBoth SidesShotgun

Nova

The Nova is the people's shotgun: $1,050 for a pump-action that one-shots at close range and pays a game-highest $900 per kill. On anti-eco rounds in tight map areas, no purchase converts kills into next-round rifles more efficiently.

#shotgun#money-maker#close-range
Buy Price
$1,050
Kill Reward
$900

45 Available Skins

Browse all Nova skins with live market prices from major marketplaces.

Nova | Blaze OrangeMil-Spec

Blaze Orange

5 wears$19.46 – $400.00
Nova | Modern HunterMil-Spec

Modern Hunter

5 wears$15.61 – $296.38
Nova | Baroque OrangeRestricted

Baroque Orange

5 wears$5.17 – $288.88
Nova | BloomstickClassified

Bloomstick

5 wears$9.42 – $85.73
Nova | InterlockMil-Spec

Interlock

5 wears$5.57 – $104.02
Nova | Forest LeavesConsumer

Forest Leaves

5 wears$3.42 – $56.94
Nova | Hyper BeastClassified

Hyper Beast

5 wears$10.39 – $25.74
Nova | Sobek's BiteRestricted

Sobek's Bite

5 wears$4.42 – $17.72
Nova | WalnutConsumer

Walnut

5 wears$1.49 – $23.81
Nova | Clear PolymerRestricted

Clear Polymer

5 wears$2.37 – $15.25
Nova | Quick SandMil-Spec

Quick Sand

5 wears$3.82 – $9.37
Nova | Red QuartzRestricted

Red Quartz

4 wears$5.64 – $11.86
Nova | TempestMil-Spec

Tempest

3 wears$4.79 – $24.08
Nova | GraphiteRestricted

Graphite

2 wears$9.82 – $10.64
Nova | Green AppleIndustrial

Green Apple

3 wears$7.35 – $9.24
Nova | Toy SoldierRestricted

Toy Soldier

5 wears$0.59 – $11.28
Nova | AntiqueClassified

Antique

3 wears$8.49 – $10.12
Nova | Rising SkullRestricted

Rising Skull

5 wears$4.39 – $8.44
Nova | Rust CoatIndustrial

Rust Coat

5 wears$3.29 – $9.47
Nova | Rising SunRestricted

Rising Sun

5 wears$0.33 – $3.76
Nova | GilaRestricted

Gila

3 wears$3.22 – $7.30
Nova | Moon in LibraConsumer

Moon in Libra

5 wears$4.30 – $6.24
Nova | PlumeMil-Spec

Plume

5 wears$0.57 – $3.79
Nova | OcularRestricted

Ocular

5 wears$0.38 – $3.37
Nova | Wurst HölleMil-Spec

Wurst Hölle

5 wears$0.15 – $1.94
Nova | Ghost CamoMil-Spec

Ghost Camo

4 wears$1.87 – $4.62
Nova | YorkshireMil-Spec

Yorkshire

5 wears$0.23 – $1.80
Nova | Wild SixRestricted

Wild Six

5 wears$0.33 – $2.28
Nova | KoiRestricted

Koi

3 wears$2.01 – $2.94
Nova | RangerMil-Spec

Ranger

5 wears$0.27 – $1.65
Nova | Army SheenConsumer

Army Sheen

3 wears$0.44 – $0.66
Nova | Polar MeshConsumer

Polar Mesh

5 wears$0.01 – $0.78
Nova | Sand DuneConsumer

Sand Dune

5 wears$0.01 – $0.80
Nova | Wood FiredMil-Spec

Wood Fired

5 wears$0.13 – $2.00
Nova | ExoMil-Spec

Exo

5 wears$0.29 – $0.53
Nova | WindblownMil-Spec

Windblown

5 wears$0.15 – $0.42
Nova | Dark SigilMil-Spec

Dark Sigil

5 wears$0.04 – $0.32
Nova | PredatorConsumer

Predator

5 wears$0.01 – $0.56
Nova | Turquoise PourIndustrial

Turquoise Pour

5 wears$0.01 – $0.16
Nova | Rain StationIndustrial

Rain Station

3 wears$0.02 – $0.19
Nova | Candy AppleIndustrial

Candy Apple

3 wears$0.11 – $0.21
Nova | Caged SteelIndustrial

Caged Steel

3 wears$0.06 – $0.12
Nova | CurrentsConsumer

Currents

5 wears$0.01 – $0.03
Nova | MandrelConsumer

Mandrel

5 wears$0.01 – $0.04
Nova | Marsh GrassConsumer

Marsh Grass

5 wears$0.01 – $0.04

Best Nova Skins by Price

Best Nova Skins — Full Rankings →

Cases Featuring Nova Skins

Accuracy & Recoil

Extracted directly from CS2's weapon data files — the exact values the game uses.

🎯
0.0070
Standing Inaccuracy
🧎
0.0053
Crouching Inaccuracy
🏃
0.037
Moving Inaccuracy
🌀
143
Recoil Magnitude
📐
20
Recoil Variance
⏱️
0.46s
Recovery (Standing)

Combat Statistics

💥
26
Base Damage
🛡️
50%
Armor Pen
🎯
4x
HS Multiplier
1-tap kill
68
Fire Rate (RPM)
📊
29
DPS (Raw)
📦
8 / 32
Mag / Reserve
🔄
0.55s
Reload Time
🏃
220
Move Speed (u/s)
📏
0.7
Range Modifier
🔫
1
Wall Penetration

Performance Overview

Damage
26
Armor Pen
50%
Fire Rate
68
Accuracy
0.7
Mobility
220

Economy Context

MidBuy tier · $1,050
86%Kill reward vs cost
2 killsTo pay for itself
$50Sawed-Off costs more

Verdict: The Nova is a mid-buy and force rounds weapon at $1,050 — 2 kills at $900 each cover its cost. The Sawed-Off costs $50 more if you're weighing the closest heavy alternative.

Frequently Asked Questions

Why does the Nova give $900 per kill?
All shotguns pay the game's highest kill reward — three times a rifle's $300 — to compensate for their tiny effective range. The design intent is economic: shotguns are anti-eco and force-buy tools, and the reward makes each close-range pick genuinely bankable.
Can the Nova one-shot kill?
Inside a few metres, yes — a full pellet connection on the upper body or any headshot pellet cluster kills even armored opponents. Damage drops off very steeply (0.70 range modifier across nine 26-damage pellets), so past ~10 metres kills take multiple pumps.
Nova or MAG-7?
On CT-side with $250 more to spend, the MAG-7 — higher per-pellet damage and a magazine reload. The Nova is the pick for T-side (where the MAG-7 doesn't exist), for both-sides flexibility, and for the absolute cheapest entry into $900 kill rewards.
How much damage does the Nova do in CS2?
The Nova deals 26 base damage per hit with 50% armor penetration. Headshot multiplier is 4x, meaning a headshot deals 104 damage before armor reduction.
How much does the Nova cost in CS2?
The Nova costs $1,050 to buy and gives a $900 kill reward. It's available to players on both sides.
What is the Nova fire rate?
The Nova fires at 68 rounds per minute (RPM) with a 8-round magazine. Reload time is 0.55 seconds.
How many skins does the Nova have in CS2?
The Nova currently has 45 skins available in Counter-Strike 2, ranging across multiple rarity tiers from Consumer Grade to Covert.
Is the Nova good in CS2?
The Nova is the people's shotgun: $1,050 for a pump-action that one-shots at close range and pays a game-highest $900 per kill. On anti-eco rounds in tight map areas, no purchase converts kills into next-round rifles more efficiently.