CS2 Damage Calculator

Calculate weapon damage with armor penetration

Damage multiplies by the weapon's RangeModifier (0.98) every 500 game units
Kevlar protects chest, arms, and stomach (77.5% armor penetration for the AK-47). Only a helmet protects the head. Legs are never protected by armor.

Damage per Shot

111

Shots to Kill (100 HP)

1

Shots to Kill (100 HP + Armor)

1

Time to Kill (1 shot)

Instant

How It Works

  • Base Damage: Each weapon's per-bullet damage from the CS2 weapon data (AK-47: 36, M4A4: 33, AWP: 115)
  • Hitbox Multiplier: Head ×4, chest/arms ×1, stomach ×1.25, legs ×0.75 (legs ignore armor)
  • Armor Penetration: Hits on a protected hitbox are multiplied by the weapon's armor penetration (e.g. AK-47 77.5%). Kevlar covers the body; only a helmet covers the head
  • Distance Falloff: Damage × RangeModifier^(distance ÷ 500 units) — snipers barely fall off, SMGs and shotguns fall off fast
  • Time to Kill: (shots − 1) × 60 ÷ RPM, assuming every shot lands on the selected hitbox

Frequently Asked Questions

How does armor affect damage in CS2?

When a protected hitbox is hit, damage is multiplied by the weapon's armor penetration value. The AK-47 has 77.5% armor penetration, so it deals 77.5% of its base damage against armor. Kevlar protects the chest, arms, and stomach; only a helmet protects the head; legs are never protected by armor.

What is the headshot multiplier in CS2?

Headshots deal 4× base damage before armor. Against a helmet, the weapon's armor penetration is then applied — an AK-47 headshot deals 36 × 4 = 144 raw damage, reduced to 111 through a helmet (77.5% armor penetration), which is still a one-shot kill. The M4A4 deals 33 × 4 × 0.70 ≈ 92 against a helmet, leaving the target alive.

Does distance affect damage?

Yes. Damage is multiplied by the weapon's RangeModifier for every 500 game units of distance (damage × RangeModifier^(distance/500)). Snipers like the AWP (0.99) barely lose damage over range, rifles lose a few percent, while SMGs (0.75–0.85) and shotguns (0.70) fall off steeply.

What are the hitbox damage multipliers in CS2?

Head ×4, chest and arms ×1, stomach ×1.25, and legs ×0.75. Leg shots are never reduced by armor, but they also never benefit from a multiplier above 1.