Nuke Lineups

Lineup freshness. These Nuke lineups were last reviewed on 4 July 2026. 2 tracked CS2 updates have shipped since (most recently 4 August 2026) — including a content update, so it is worth re-checking anything that lands near changed geometry. We track Valve’s game files daily; map geometry itself is not yet in that extraction, so this is a staleness signal rather than a per-lineup verification.

Master 15 smokes, flashes, molotovs and HE grenades — start with the 6 marked Essential, and filter to the 5 that work in solo queue

Find lineups for every map on the CS2 lineups hub, read the grenade guide, set up a server with the practice config generator, or study the map callouts.

15
Total Lineups
Grenade Types
SmokeFlashMolotovHE
Side Distribution
T: 8
CT: 7
Difficulty
Easy
3
Medium
8
Hard
4

Learning Progress

0/15 lineups learned

Trajectory Map

Hover over cards to highlight their trajectory. Click to pin a trajectory.

From PositionSmokeFlashMolotovHE Grenade

Nuke Utility Sequences

The lineups below combined into standard set-pieces — the throw order, who they suit, and what each grenade buys. These are common versions, not the only ones.

Outside Take

T Side5-stack

Nuke outside is a smoke-wall map: the take is won by the wall being complete, not by the duels. Missing one smoke turns the cross into a shooting gallery.

Utility, in order: Outside SmokeRed Container SmokeOutside FlashOutside Molotov

  1. The smoke wall goes up first — Outside and Red cut Heaven and garage views.
  2. Flash over the wall, cross in pairs behind the smokes.
  3. Molotov the garage-side close position, then split secret and ramp.

Upper A Hit

T Side3-stack

The direct A package. The rafters flash is the difference-maker — the heaven player is the site anchor, and blind anchors do not trade.

Utility, in order: Main Yard SmokeTrophy Case SmokeRafters FlashTrophy Molotov

  1. Yard smoke covers the walk to main; trophy smoke blocks the lobby cross angle.
  2. Flash rafters over hut, molotov trophy, enter hut and main together.

Outside Smoke

EssentialT Sidemedium
Smoke
From:Yard
To:Outside

From yard area, throw a smoke that covers outside position. Blocks CT outside vision.

Use Case: Control outside during rounds

Main Yard Smoke

EssentialSolo-friendlyT Sideeasy
Smoke
From:T Spawn
To:Yard

Stand at T spawn and throw a smoke into main yard area. Blocks immediate CT vision.

Use Case: Secure yard control

Red Container Smoke

EssentialT Sidemedium
Smoke
From:Yard
To:Red Container

From yard, throw a smoke toward red container area. Blocks sightlines.

Use Case: Secure container area

Outside Flash

EssentialT Sidemedium
Flash
From:Yard
To:Outside

From yard, throw a flash into outside. Blinds CT outside defenders.

Use Case: Flash outside players

Outside Molotov

EssentialSolo-friendlyT Sideeasy
Molotov
From:Yard
To:Outside

From yard, throw a molotov into outside. Denies CT positions.

Use Case: Deny outside area

Trophy Molotov

EssentialT Sidemedium
Molotov
From:Lobby
To:Trophy

Throw a molotov onto trophy case. Denies space and forces rotations.

Use Case: Clear trophy during takes

Rafters Smoke

Solo-friendlyCT Sidehard
Smoke
From:Upper
To:Rafters

From upper area, throw a smoke into rafters. Blocks T players pushing through rafters.

Use Case: Deny rafters access

Trophy Case Smoke

T Sidehard
Smoke
From:Lobby
To:Trophy

From lobby, throw a smoke toward trophy case. Blocks CT positions on site.

Use Case: Cover trophy case area

Hut Smoke

Solo-friendlyCT Sidemedium
Smoke
From:Upper
To:Hut

From upper, throw a smoke toward hut area. Blocks T pushes from outside.

Use Case: Protect upper site

Rafters Flash

T Sidehard
Flash
From:Lobby
To:Rafters

Throw a flash that bounces into rafters area. Blinds T players there.

Use Case: Flash rafters position

Red Flash

CT Sidemedium
Flash
From:Upper
To:Red Container

From upper, throw a flash toward red container. Blinds T players there.

Use Case: Counter-flash T aggression

Yard Molotov

Solo-friendlyCT Sidemedium
Molotov
From:Outside
To:Yard

From outside, throw a molotov into yard. Damages and controls T side.

Use Case: Push back T players in yard

Outside HE

CT Sideeasy
HE Grenade
From:Red
To:Outside

Throw an HE into outside. Damages T players advancing there.

Use Case: Trade damage in outside

Yard HE

CT Sidemedium
HE Grenade
From:Lobby
To:Yard

From lobby, throw an HE into yard. Damages advancing T players.

Use Case: Punish T yard pushes

Trophy HE

CT Sidehard
HE Grenade
From:Upper
To:Trophy

From upper site, throw an HE toward trophy case. Damages T on site.

Use Case: Punish T trophy takes

Frequently Asked Questions

What are the best smokes for Nuke?

The best smokes on Nuke are those that cut off CT rotations and block key angles. Check the "Smokes" filter to see all smoke lineups. Prioritize easy and medium difficulty ones first.

How do I practice these lineups?

Jump into a private match or deathmatch server, and practice each lineup multiple times until you can execute it consistently. Start with easy difficulty lineups before advancing to harder ones.

What side should I use these lineups from?

Each lineup is labeled with "T" or "CT" side. T side lineups are for attacking executes, while CT side lineups are for retakes and defense. Use the side filter to find what you need.

How do I use the difficulty rating?

Easy lineups can be learned in minutes and are very forgiving. Medium requires more practice. Hard lineups need precise positioning and timing. Start with easy lineups in competitive.

Which Nuke lineups actually work in solo queue?

5 of the 15 Nuke lineups are marked Solo-friendly. Those are the ones one player can throw and benefit from immediately — taking map control, cutting a rotation or a sniper angle, or denying a position you are about to hold. Utility thrown into a bombsite to open it up for an entry is not on that list: without teammates moving behind it, it buys nothing. Use the Solo Queue filter to see only those.

Why are some lineups on Nuke different from other pro lineups?

Lineups can be executed from multiple positions with slight variations. These are commonly-used versions. Once you master these, you can experiment with alternative approaches.