Craft it. Cost it.
One theme, one budget, four slots. Fit as much craft value under the cap as you can — and every brief has an exact best answer, so you find out how close you got.
Sign in to play Sticker Craft Challenge
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- A new theme and budget every day
- Up to 150 XP a day, and unlimited briefs
- Your crafts saved to your profile
You will land on your account page after signing in — come back to this page to play.
How it works
One brief a day, the same for everyone, changing at midnight UTC: a theme, a budget and a weapon to craft on. Four different stickers, all matching the theme, totalling as much as the cap allows without going over.
Looks are not scored, and here is why.There is a colour index in this codebase that would have made a plausible-looking “does this craft match the skin” metric. Its own documentation says it is machine-derived from render histograms, that gun metal floods the grey bucket and white gloves read as brown, and that it must not be presented as a curated pairing. Turning a stated discovery aid into a score would be exactly the overreach it warns against, so this game does not judge how a craft looks. Scoring taste honestly would need a public vote, and that is a different feature.
What it scores instead is a fact. Every theme — one tournament, one team, one finish — is checkable against the catalogue rather than judged, and inside the theme the puzzle is purely the budget. Your score is your craft's total against the best total that four different on-theme stickers can reach under that cap, solved exactly.
Both numbers count in whole dollars rounded up, deliberately: scoring the player in one unit and the ceiling in another would let a craft beat a ceiling it never actually reached. Prices come from the same 9,440-sticker catalogue behind the sticker pages, and finished crafts open in the full craft maker.
The weapon is a backdrop and carries no score. Budgets stop at $250 because the Katowice 2014 end of the catalogue is priced in five figures — no budget makes those a choice.