Name the player.
Five clues, revealed one at a time — nationality, role, career, settings, team. Every clue you spend costs you points, so the game is knowing when you know enough.
How it works
One player a day, the same for everyone, changing at midnight UTC. You get 5 attempts and a new clue after each wrong one. Naming them on the first clue is worth 1,000; on the fifth, 250.
The last attempt is a choice between four names rather than an open box. That is deliberate: the pool is 884players — everyone we hold a photograph, a career history and a settings record for — and plenty of them are not nameable from a blank field however many clues you have. The alternative was to quietly restrict the game to famous players, and we have no honest way to measure fame. Our team ratings measure recent form, not renown, so using them as a stand-in would be one number wearing another number's clothes.
Clues are served one at a time rather than sent up front and hidden, so the network tab is no help. The distractors on the final call are chosen to survive the clues you have already been given — same nationality or same role where the roster allows it — because four names the clues already eliminated is not a decision.
Every clue comes from the same data as the pro player pages — the settings clue is the real DPI and sensitivity, and the career clue counts distinct organisations, not stints, so a player who left and came back is not credited with two teams.