SMGs CS2 Skins

SMGs fill a crucial economic niche in CS2. With $600 kill rewards (double that of rifles), they accelerate your team's economy while providing viable firepower against unarmored or lightly-armored opponents. The right SMG purchase after a pistol round win can snowball your entire half.

MAC-10

T
$1050Price
29Damage
800RPM
30/100Mag/Reserve
57.5%Armor Pen
240Move Speed

The MAC-10 is T-side's $1,050 money printer. It sprints at 240 units/second, stays surprisingly accurate while running, fires at 800 RPM, and pays $600 per kill — double a rifle's reward. On the round after a pistol win, few purchases swing an economy harder.

55 skinsView Details →

MP9

CT
$1250Price
26Damage
857RPM
30/120Mag/Reserve
60%Armor Pen
240Move Speed

The MP9 is the CT answer to the MAC-10: $1,250 buys the fastest-firing SMG in the game (857 RPM), 240 u/s movement, a two-second reload, and the $600-per-kill bonus that makes second-round buys after a pistol win almost mandatory.

44 skinsView Details →

MP7

Both
$1500Price
29Damage
750RPM
30/120Mag/Reserve
62.5%Armor Pen
220Move Speed

The MP7 is the all-rounder of the SMG class: $1,500 for balanced damage, a tight spray, honest mid-range accuracy, and availability on both sides. It gives up the MAC-10 and MP9's sprint-speed chaos in exchange for behaving like a small, obedient rifle.

38 skinsView Details →

UMP-45

Both
$1200Price
35Damage
666RPM
25/100Mag/Reserve
65%Armor Pen
230Move Speed

The UMP-45 is the heavyweight of the SMG class: 35 damage per bullet — more than an M4 — with the best armor penetration of any SMG (65%). At $1,200 it is the force-buy specialist's choice, the one SMG that keeps killing after the enemy puts helmets on.

44 skinsView Details →

P90

Both
$2350Price
26Damage
857RPM
50/100Mag/Reserve
69%Armor Pen
230Move Speed

The P90 is the SMG you buy when you want fifty answers to every question. A 50-round magazine, 857 RPM, and forgiving moving accuracy make it CS2's most beginner-friendly primary — and at $2,350 with only a $300 kill reward, its most economically questionable one.

51 skinsView Details →

MP5-SD

Both
$1500Price
27Damage
750RPM
30/120Mag/Reserve
62.5%Armor Pen
235Move Speed

The MP5-SD is the MP7's silenced twin — same $1,500 price, same loadout slot, two points less damage per bullet. What you buy instead is silence: no tracers, a muffled report, and enemies who die without ever calling out where you were.

24 skinsView Details →

PP-Bizon

Both
$1400Price
27Damage
750RPM
64/120Mag/Reserve
57.5%Armor Pen
240Move Speed

The PP-Bizon carries the biggest magazine of any SMG — a 64-round helical drum — and the worst armor penetration in the class (57.5%). It is a $1,400 bet that the enemy skipped kevlar: win the bet and you have an endless hose; lose it and you are tickling helmets.

37 skinsView Details →

Buying Guide: SMGs

After winning the pistol round, SMGs are the go-to anti-eco weapon. The MAC-10 ($1,050) and MP9 ($1,250) are the cheapest options for T and CT respectively, offering excellent close-range damage and movement speed. The UMP-45 ($1,200) is the most versatile SMG — its damage holds up at medium range and it remains viable even against armored opponents in later rounds. The P90 ($2,350) is a more expensive option with 50 rounds and high fire rate, popular among players who prefer spray-and-pray tactics. The MP7 and MP5-SD ($1,500, sharing a loadout slot) split the difference: rifle-like accuracy in a $600-per-kill package, with the SD variant trading two points of damage for a suppressor. The PP-Bizon ($1,400) is a specialist tool — 64 rounds that only matter against opponents who skipped armor.

The Anti-Eco Playbook

SMG rounds are scripted rounds. You buy them when the enemy is predictably poor — after winning the pistol round, or after two consecutive enemy losses — and the goal is twofold: win the round and bank kill rewards. Positioning does the heavy lifting: hold close angles where unarmored opponents must appear inside 15 metres, because every SMG's damage profile collapses at range. A CT with an MP9 holding a tight site corner converts an eco rush into $1,200–$1,800 of team income; the same player holding a long lane donates the round.

The counter-read matters just as much. If the 'eco' team force-buys armor, light SMGs (MAC-10, MP9, PP-Bizon) lose much of their bite — this is where the UMP-45's 65% armor penetration or a step up to the FAMAS/Galil tier pays off. Watch the enemy's second-round buy patterns: teams that habitually force with kevlar should be met with UMPs and rifles, not Bizons.

When to Keep the SMG

Dropping an SMG for a rifle isn't always right. Star SMG roles — think aggressive CT flankers and T-side space-takers — keep the MP9 or MAC-10 into gun rounds on tight maps, betting that close-range fire rate plus $600 kill rewards outweigh rifle range they weren't using anyway. The maths favours the SMG whenever the map segment you play measures under 20 metres.

Economically, two SMG kills equal four rifle kills. On rounds your team will probably lose anyway, an SMG exit-frag rebuilds the bank faster than a saved pistol would, and an SMG survivor with $600 banked from a kill often full-buys solo next round. Run the numbers for your own buy habits in the economy calculator, and compare exact SMG stats side by side with the weapon compare tool.

Frequently Asked Questions

Which SMG should I buy after winning pistol round?
MAC-10 ($1,050) for T-side or MP9 ($1,250) for CT-side are the most popular choices. They are cheap, have high kill rewards ($600), and are lethal against unarmored opponents. The UMP-45 ($1,200) is another solid choice if you expect the enemy to force-buy armor.
Why do SMGs give more kill reward than rifles?
SMGs give $600 per kill (vs $300 for rifles) as a balance mechanism. Since SMGs are weaker overall, the higher kill reward incentivizes buying them during anti-eco rounds, rewarding aggressive play and helping teams build economy.
Is the P90 a good weapon in CS2?
The P90 is effective in lower ranks and casual play due to its 50-round magazine and manageable recoil. However, at higher levels, its low damage against armor and predictable spray make it inferior to rifles. It costs $2,350 — for $350 more you could get an AK-47.
What is the best SMG for long range?
The UMP-45 has the best damage falloff of any SMG, maintaining reasonable damage at medium-to-long range. The MP7 is also decent at range. However, no SMG truly competes with rifles at long distance.
Should I keep my SMG instead of buying a rifle?
Sometimes. If your role lives inside 20 metres — aggressive flanks, tight site anchoring — an MP9 or MAC-10 with its $600 kill reward can out-earn and even out-frag a rifle you'd only use at close range anyway. The moment your position involves a long sightline, though, the rifle is non-negotiable.
Which SMG is best against armored opponents?
The UMP-45, and it isn't close: 65% armor penetration and 35 damage per bullet against the 57–62% and 26–29 damage of the rest. The P90 (69% penetration) is second on paper but pays for it in price and a reduced $300 kill reward. Against confirmed helmets, everything else in the class wants to be a head-clicking weapon.