SMGs CS2 Skins
SMGs fill a crucial economic niche in CS2. With $600 kill rewards (double that of rifles), they accelerate your team's economy while providing viable firepower against unarmored or lightly-armored opponents. The right SMG purchase after a pistol round win can snowball your entire half.
MAC-10
TThe MAC-10 is T-side's $1,050 money printer. It sprints at 240 units/second, stays surprisingly accurate while running, fires at 800 RPM, and pays $600 per kill — double a rifle's reward. On the round after a pistol win, few purchases swing an economy harder.
MP9
CTThe MP9 is the CT answer to the MAC-10: $1,250 buys the fastest-firing SMG in the game (857 RPM), 240 u/s movement, a two-second reload, and the $600-per-kill bonus that makes second-round buys after a pistol win almost mandatory.
MP7
BothThe MP7 is the all-rounder of the SMG class: $1,500 for balanced damage, a tight spray, honest mid-range accuracy, and availability on both sides. It gives up the MAC-10 and MP9's sprint-speed chaos in exchange for behaving like a small, obedient rifle.
UMP-45
BothThe UMP-45 is the heavyweight of the SMG class: 35 damage per bullet — more than an M4 — with the best armor penetration of any SMG (65%). At $1,200 it is the force-buy specialist's choice, the one SMG that keeps killing after the enemy puts helmets on.
P90
BothThe P90 is the SMG you buy when you want fifty answers to every question. A 50-round magazine, 857 RPM, and forgiving moving accuracy make it CS2's most beginner-friendly primary — and at $2,350 with only a $300 kill reward, its most economically questionable one.
MP5-SD
BothThe MP5-SD is the MP7's silenced twin — same $1,500 price, same loadout slot, two points less damage per bullet. What you buy instead is silence: no tracers, a muffled report, and enemies who die without ever calling out where you were.
PP-Bizon
BothThe PP-Bizon carries the biggest magazine of any SMG — a 64-round helical drum — and the worst armor penetration in the class (57.5%). It is a $1,400 bet that the enemy skipped kevlar: win the bet and you have an endless hose; lose it and you are tickling helmets.
Frequently Asked Questions
- Which SMG should I buy after winning pistol round?
- MAC-10 ($1,050) for T-side or MP9 ($1,250) for CT-side are the most popular choices. They are cheap, have high kill rewards ($600), and are lethal against unarmored opponents. The UMP-45 ($1,200) is another solid choice if you expect the enemy to force-buy armor.
- Why do SMGs give more kill reward than rifles?
- SMGs give $600 per kill (vs $300 for rifles) as a balance mechanism. Since SMGs are weaker overall, the higher kill reward incentivizes buying them during anti-eco rounds, rewarding aggressive play and helping teams build economy.
- Is the P90 a good weapon in CS2?
- The P90 is effective in lower ranks and casual play due to its 50-round magazine and manageable recoil. However, at higher levels, its low damage against armor and predictable spray make it inferior to rifles. It costs $2,350 — for $350 more you could get an AK-47.
- What is the best SMG for long range?
- The UMP-45 has the best damage falloff of any SMG, maintaining reasonable damage at medium-to-long range. The MP7 is also decent at range. However, no SMG truly competes with rifles at long distance.
- Should I keep my SMG instead of buying a rifle?
- Sometimes. If your role lives inside 20 metres — aggressive flanks, tight site anchoring — an MP9 or MAC-10 with its $600 kill reward can out-earn and even out-frag a rifle you'd only use at close range anyway. The moment your position involves a long sightline, though, the rifle is non-negotiable.
- Which SMG is best against armored opponents?
- The UMP-45, and it isn't close: 65% armor penetration and 35 damage per bullet against the 57–62% and 26–29 damage of the rest. The P90 (69% penetration) is second on paper but pays for it in price and a reduced $300 kill reward. Against confirmed helmets, everything else in the class wants to be a head-clicking weapon.