CS2 Maps Hub
Callouts, smoke lineups, flash spots, strategies, and tips for every competitive map in Counter-Strike 2.
The most played map in competitive Counter-Strike. A Moroccan-themed three-lane layout where mid control decides rounds, with two bombsites that reward coordinated utility and disciplined trades.
CT CT Tips
- Hold Window with an AWP for mid control
- Trade aggression and passivity in B Apartments so Ts cannot pre-aim you
- Save retake utility — Connector flashes win A post-plants
T T Tips
- Smoke Window from T spawn to open mid
- Default 2 mid, 1 Palace lurk, 2 Apartments
- A execute: Window + CT + Stairs smokes, Palace/Ramp flashes
Inferno
An Italian village of tight corridors and brutal chokepoints. Inferno is the most utility-dependent map in the pool — Banana control and apartment fights decide almost every round.
CT CT Tips
- Make Banana expensive: early molotov, then a smoke to split the push
- Rotate through CT/Speedway, not through the open site
- Vary the Apartments player between Boiler aggression and drop holds
T T Tips
- Fight for Banana every round, even when hitting A
- A split: Apartments + Short with Arch and Library smoked
- B execute: smoke CT, molotov Dark and Coffins, flash over sandbags
Dust 2
The most iconic map in Counter-Strike history. A clean three-lane layout with long sightlines, fast rotations, and the purest aim duels in the game.
CT CT Tips
- Hold Mid Doors with the AWP for round-start control
- Play Long in layers: doors pick, then Pit, then site
- Keep a tunnel-exit smoke ready to stall B rushes
T T Tips
- Smoke Mid Doors and CT-cross to break the AWP lines
- Flash through Long Doors before every Long take
- Split A via Long + Short once mid is yours
Anubis
An Egyptian temple city split by canals. Anubis is a modern, water-crossed three-lane map where mid and Water control open flexible splits onto both sites.
CT CT Tips
- Fight for mid early with utility
- Hold A from Heaven and fall back through Tunnel
- Split the B pair between site pillars and Street support
T T Tips
- Default with Water presence every round
- A hit: Heaven smoke + Main/Connector split
- B hit: Sniper smoke, Gate flash, Palace second wave
Ancient
A jungle temple complex of tight corridors and layered chokepoints. Ancient rewards map control, utility efficiency, and patient defaults over raw aggression.
CT CT Tips
- Layer A with a Temple long-hold plus a Short/Donut player
- Use utility-only mid control to free a roamer
- Molotov Ramp early against B rushes
T T Tips
- Default patiently — drain CT utility before committing
- A hit: CT Lane + Temple smokes, both entrances flashed
- Fast B: Back Halls smoke, Ramp flash wave, plant behind Pillar
A nuclear power plant with two bombsites stacked vertically. Nuke is the most CT-sided and most technical map in the pool — sound, timing, and vent plays matter as much as aim.
CT CT Tips
- Hold info chokes (Squeaky, Ramp, Garage), not just sites
- AWP Outside or Main — the yard has the only long lanes
- Use vents for 3-second A↔B rotations
T T Tips
- Win Outside to unlock Secret and split B
- A hit: Main + Heaven smokes, Hut molotov, Squeaky + Hut entry
- Vent drop off an A fake is the signature round-stealer
Cache
The community-made classic set in the shadow of Chernobyl, back in the Active Duty pool for the first time since 2019. A clean three-lane layout where mid control and disciplined rifling decide everything.
CT CT Tips
- AWP mid from White Box/Sandbags for lane control
- Crossfire A between Squeaky-watcher and Highway/Truck
- Listen for the vent drop — it precedes most B hits
T T Tips
- Fight for Garage every round
- A hit: Highway + Truck smokes, Squeaky molotov, both doors at once
- B hit: Heaven + CT smokes, flash over B Main, clear Checkers side
Frequently Asked Questions
- What maps are in the CS2 active duty pool?
- As of the July 2026 Season 5 update, the active duty maps are: Mirage, Inferno, Dust 2, Anubis, Ancient, Nuke, Cache. These are the maps played in Premier and professional tournaments. Cache replaced Overpass in this rotation.
- What are callouts in CS2?
- Callouts are standardised names for locations on each map that players use to communicate enemy positions, strategies, and utility placement with teammates.
- What are lineups in CS2?
- Lineups are precise positions and aim points for throwing utility (smokes, flashes, molotovs, HE grenades) to land them in specific locations. Learning lineups for each map is key to competitive play.
- Which CS2 map is the most CT-sided?
- Nuke and Inferno are traditionally the most CT-sided maps due to fast rotations (Nuke) and tight chokepoints (Inferno). Ancient is also considered CT-sided.
- Which CS2 map is best for beginners?
- Dust 2 and Mirage are the best maps for beginners. They have simple three-lane layouts that are easy to learn, and the callouts are straightforward.
- Can I still play reserve maps like Overpass, Vertigo, and Train?
- Yes. Reserve maps remain playable in regular Competitive matchmaking, casual, and deathmatch. Only Premier mode restricts its pick-ban phase to the seven active duty maps.