Anubis Lineups

Lineup freshness. These Anubis lineups were last reviewed on 4 July 2026. 2 tracked CS2 updates have shipped since (most recently 4 August 2026) — including a content update, so it is worth re-checking anything that lands near changed geometry. We track Valve’s game files daily; map geometry itself is not yet in that extraction, so this is a staleness signal rather than a per-lineup verification.

Master 15 smokes, flashes, molotovs and HE grenades — start with the 6 marked Essential, and filter to the 4 that work in solo queue

Find lineups for every map on the CS2 lineups hub, read the grenade guide, set up a server with the practice config generator, or study the map callouts.

15
Total Lineups
Grenade Types
SmokeFlashMolotovHE
Side Distribution
T: 9
CT: 6
Difficulty
Easy
3
Medium
7
Hard
5

Learning Progress

0/15 lineups learned

Trajectory Map

Hover over cards to highlight their trajectory. Click to pin a trajectory.

From PositionSmokeFlashMolotovHE Grenade

Anubis Utility Sequences

The lineups below combined into standard set-pieces — the throw order, who they suit, and what each grenade buys. These are common versions, not the only ones.

A Execute

T Side5-stack

Anubis A is about beating the elevated Heaven angles — both smokes exist to blind them. Plant in front of Pyramid so the post-plant plays off water.

Utility, in order: Main SmokePyramid SmokePyramid FlashA Site Molotov

  1. Split between A main and connector; the water player times with the hit.
  2. Main and Pyramid smokes cut Heaven's view of the entries.
  3. Flash over Pyramid, molotov default, enter from both doors together.

B Split

T Side3-stack

The standard B package: two smokes make the site a 1v2 for a few seconds, and the molotov removes the one position that punishes the entry.

Utility, in order: B Main SmokeTemples SmokeB Site Molotov

  1. Temples smoke cuts the mid rotation; B main smoke blocks the long sightline.
  2. Molotov the pillar-side close position, hit from main and palace together.

Main Smoke

EssentialSolo-friendlyT Sideeasy
Smoke
From:T Spawn
To:Main

Stand at T spawn and look straight down main corridor. Throw a smoke that lands in the middle of main, completely blocking CT vision.

Use Case: Control main during early game

Temples Smoke

EssentialT Sidemedium
Smoke
From:Main
To:Temples

From main area, throw a smoke toward the temples/statue area. Blocks side paths and CT rotations.

Use Case: Secure alternative routes during executes

Pyramid Smoke

EssentialT Sidemedium
Smoke
From:A Approach
To:Pyramid

Stand near pyramid area. Throw a smoke that covers the pyramid structure and blocks CT vision from site.

Use Case: Push pyramid safely during A takes

B Main Smoke

EssentialT Sidehard
Smoke
From:T Spawn
To:B Main

From T spawn, throw a long smoke to B main. Blocks sightlines and allows team to rotate to B.

Use Case: Create separation during split takes

Main Flash

EssentialT Sideeasy
Flash
From:Main Entrance
To:Main

Stand at main entrance and throw a flash down main. Blinds CT positions.

Use Case: Blind CTs on main before rushing

A Site Molotov

EssentialT Sidemedium
Molotov
From:A Approach
To:A Site

Throw a molotov into A site. Creates denial zone for CT defenders.

Use Case: Force rotations during A takes

Outside Smoke

Solo-friendlyCT Sidehard
Smoke
From:Outside
To:T Main

From CT outside position, throw a smoke to block T main advancement. Requires good positioning.

Use Case: Delay T side aggression

A Site Smoke

Solo-friendlyCT Sidemedium
Smoke
From:A Site
To:Main

From A site, throw a smoke toward main. Prevents T site executes from that angle.

Use Case: Protect A site during retakes

Pyramid Flash

T Sidehard
Flash
From:A Approach
To:Pyramid

Throw a flash that bounces into pyramid area. Blinds defenders holding pyramid.

Use Case: Blind pyramid CTs during A executes

Temples Flash

CT Sidemedium
Flash
From:Site
To:Temples

From site, throw a flash into temples area. Blinds T players advancing from that route.

Use Case: Counter-flash T utility

Outside Molotov

Solo-friendlyT Sidemedium
Molotov
From:Main
To:Outside

Throw a molotov toward outside position. Denies space and forces CT repositioning.

Use Case: Control outside area

B Site Molotov

T Sidehard
Molotov
From:B Approach
To:B Site

From B approach, throw a molotov into B site. Denies CT positions.

Use Case: Clear B site during executes

Main HE

CT Sideeasy
HE Grenade
From:CT Spawn
To:Main

From CT spawn, throw an HE grenade down main. Damages advancing T players.

Use Case: Trade damage in main fights

Pyramid HE

CT Sidemedium
HE Grenade
From:A Site
To:Pyramid

From A site, throw an HE toward pyramid. Damages T players advancing there.

Use Case: Punish T pyramid takes

Outside Flash

CT Sidehard
Flash
From:Outside
To:Main

From outside, throw a flash into main. Blinds T side during aggressive plays.

Use Case: Blind T aggression during early rounds

Frequently Asked Questions

What are the best smokes for Anubis?

The best smokes on Anubis are those that cut off CT rotations and block key angles. Check the "Smokes" filter to see all smoke lineups. Prioritize easy and medium difficulty ones first.

How do I practice these lineups?

Jump into a private match or deathmatch server, and practice each lineup multiple times until you can execute it consistently. Start with easy difficulty lineups before advancing to harder ones.

What side should I use these lineups from?

Each lineup is labeled with "T" or "CT" side. T side lineups are for attacking executes, while CT side lineups are for retakes and defense. Use the side filter to find what you need.

How do I use the difficulty rating?

Easy lineups can be learned in minutes and are very forgiving. Medium requires more practice. Hard lineups need precise positioning and timing. Start with easy lineups in competitive.

Which Anubis lineups actually work in solo queue?

4 of the 15 Anubis lineups are marked Solo-friendly. Those are the ones one player can throw and benefit from immediately — taking map control, cutting a rotation or a sniper angle, or denying a position you are about to hold. Utility thrown into a bombsite to open it up for an entry is not on that list: without teammates moving behind it, it buys nothing. Use the Solo Queue filter to see only those.

Why are some lineups on Anubis different from other pro lineups?

Lineups can be executed from multiple positions with slight variations. These are commonly-used versions. Once you master these, you can experiment with alternative approaches.