GRENADE LINEUPS

CS2 Nades & Lineups

Every smoke, flash and molotov lineup across 8 maps — see the throw plotted on the radar, then watch the video.

118Lineups
47Smokes
28Flashes
22Molotovs
Map
TypeSide

118 lineups

SmokeMirageeasy

Window Smoke

T SpawnWindow

Stand at T spawn near the left corner. Look at the top of the window frame and throw a smoke grenade. It will land on the window sill, blocking the window entirely.

All Mirage nades →
SmokeMiragemedium

Connector Smoke

T RampConnector

Position yourself on T ramp. Aim at the wall corner where connector meets mid. Throw a smoke that will block the entire connector from CT view.

All Mirage nades →
SmokeMiragemedium

Jungle Smoke

A RampJungle

Stand in A ramp area. Look toward the jungle/courtyard entrance. Throw a smoke to cover the jungle completely and block off A site from that angle.

All Mirage nades →
SmokeMiragehard

CT Smoke

A SiteT Ramp

From A site position, line up at the wall edge. Aim at the far end of T ramp. Throw a smoke that will bounce and land at the base of T ramp, cutting off rotations.

All Mirage nades →
SmokeMirageeasy

Stairs Smoke

T SpawnStairs

Stand at T spawn on the left side. Aim at the vertical wall of stairs. Throw a smoke grenade that will land and block the stairs from CT view.

All Mirage nades →
SmokeMiragemedium

B Short Smoke

B ApartmentsB Short

Position in B apartments. Look toward the short corridor entrance. Throw a smoke to block B short and prevent CT aggression from that angle.

All Mirage nades →
SmokeMiragemedium

Van Smoke

B ApartmentsVan Area

Stand at B apartments looking toward the van area. Throw a smoke that lands near the van, blocking off the B site from outside view.

All Mirage nades →
FlashMiragemedium

A Site Flash

PalaceA Site

Position yourself in palace area. Throw a flash grenade high into the air above A site. It will illuminate the site for your team to push aggressively.

All Mirage nades →
FlashMiragehard

Short Flash

A RampA Short

Stand at the edge of A ramp. Aim the flash to bounce off the wall and land near A short. Time it with your teammates' push to blind CTs.

All Mirage nades →
FlashMiragehard

Balcony Flash

BalconyT Spawn

From CT balcony, throw a flash that bounces backward and blinds the T spawn area for aggressive peeks.

All Mirage nades →
MolotovMiragemedium

B Site Molotov

B ApartmentsB Site

Stand at B apartments. Throw a molotov grenade toward the B site. It will create a fire zone that forces CTs to rotate or take damage.

All Mirage nades →
HEMirageeasy

Connector HE

MidConnector

From mid area, throw an HE grenade toward the connector passage. It will damage and flush out CTs playing that position.

All Mirage nades →
FlashMirageeasy

Stairs Flash

T SpawnStairs

Stand at T spawn and throw a flash grenade toward the stairs area. It will blind CTs holding that position.

All Mirage nades →
HEMiragemedium

A Ramp HE

A SiteA Ramp

Position on A site. Throw an HE grenade down A ramp. It will damage incoming Ts during a retake attempt.

All Mirage nades →
FlashMiragehard

Window Flash

BalconyWindow

From balcony, throw a flash that peaks into the window area. Requires precise timing and positioning.

All Mirage nades →
SmokeInfernomedium

Construction Smoke

T SpawnConstruction

Stand at T spawn and look toward construction. Throw a smoke grenade that lands at the construction site entry, blocking CT angles from that area.

All Inferno nades →
SmokeInfernoeasy

Banana Smoke

T SpawnBanana

From T spawn, throw a smoke down banana passage. It will block the entire passage and prevent CT pushes from B.

All Inferno nades →
SmokeInfernomedium

Arches Smoke

MidArches

Position in mid area. Throw a smoke toward the arches structure. It will block CT rotations from mid to A/B.

All Inferno nades →
SmokeInfernohard

Pit Smoke

B BananaPit

Stand in B banana. Throw a smoke that bounces into the pit area, blocking the sunken courtyard completely.

All Inferno nades →
SmokeInfernomedium

Library Smoke

A SiteLibrary

From A site, throw a smoke toward the library area. Blocks T side utility and vision from that direction.

All Inferno nades →
FlashInfernomedium

Balcony Flash

A MainA Site

Position in A main. Throw a flash that bounces over the railing and blinds CTs on A balcony.

All Inferno nades →
FlashInfernohard

Boiler Flash

B BananaBoiler

Stand in B banana near boiler. Throw a flash that illuminates the boiler room area for your team to entry.

All Inferno nades →
MolotovInfernomedium

A Site Molotov

A MainA Site

From A main, throw a molotov into A site. Creates fire that forces CTs to reposition or take damage.

All Inferno nades →
MolotovInfernomedium

Pit Molotov

B BananaPit

Stand in banana and throw a molotov into the pit. Prevents CTs from holding that position.

All Inferno nades →
MolotovInfernoeasy

Mid Molotov

MidMid Passage

From mid area, throw a molotov down the mid passage. Damages and pushes back T side players.

All Inferno nades →
HEInfernoeasy

Construction HE

A SiteConstruction

From A site, throw an HE grenade toward construction. Deals damage to T players in that area.

All Inferno nades →
HEInfernomedium

Arch HE

B SiteArches

Position on B site and throw an HE toward the arches. Damages rotating T players.

All Inferno nades →
FlashInfernohard

Library Flash

LibraryA Main

From library, throw a flash that bounces into A main. Blinds T players entering the site.

All Inferno nades →
MolotovInfernomedium

Banana Molotov

B SiteBanana

Stand on B site and throw a molotov into banana. Prevents T side from using banana route.

All Inferno nades →
SmokeDust IIeasy

Long Smoke

T SpawnLong Corridor

Stand at T spawn on the left side. Look straight down the long corridor. Throw a smoke grenade that lands in the middle of long, blocking CT vision completely.

All Dust II nades →
SmokeDust IImedium

Short Smoke

T SpawnShort

Position at T spawn. Throw a smoke toward short stairs area. Blocks CT short players and prevents rotations.

All Dust II nades →
SmokeDust IIeasy

Mid Smoke

MidMid Passage

Stand in mid area and throw a smoke down the main mid corridor. Blocks CT sightlines from both sides.

All Dust II nades →
SmokeDust IIhard

B Smokes Stack

T SpawnB Site

Throw multiple smokes to cover B site completely - one for B main, one for upper B, one for CT spawn rotations. Requires timing.

All Dust II nades →
SmokeDust IImedium

Catwalk Smoke

A SiteCatwalk

From A site, throw a smoke toward catwalk. Blocks long pushes and upper mid visibility.

All Dust II nades →
SmokeDust IIhard

A Site Smoke

LobbyA Site

From lobby area, throw a smoke that lands on A site. Blocks entry and forces CTs to retake.

All Dust II nades →
FlashDust IImedium

Long Flash

Long EntranceLong

Position at long corridor entrance. Throw a flash grenade that bounces and blinds CTs holding long.

All Dust II nades →
FlashDust IIhard

Short Flash

Short StairsA Site

From short stairs, throw a flash that bounces into A site. Blinds CT defenders before rushing.

All Dust II nades →
FlashDust IImedium

B Flash

B EntranceB Site

Stand at B main entrance. Throw a flash into B site. Blinds defenders and allows team to push.

All Dust II nades →
MolotovDust IIeasy

Long Molotov

Long EntranceLong

From long entrance, throw a molotov down the corridor. Denies space and forces CTs back.

All Dust II nades →
MolotovDust IImedium

A Site Molotov

A EntranceA Site

Throw a molotov into A site to deny space and force rotations.

All Dust II nades →
HEDust IIeasy

Mid HE

MidMid

Throw an HE grenade in mid passage to damage and push back T players.

All Dust II nades →
HEDust IImedium

Long HE

A SiteLong

From A site, throw an HE down long corridor. Damages T executers rotating through long.

All Dust II nades →
FlashDust IIhard

B Main Flash

B SiteB Main

From B site, throw a flash that bounces into B main. Blinds incoming T players.

All Dust II nades →
HEDust IIhard

Upper B HE

RaftersB Site

Position in rafters and throw an HE down to B site. Damages B executers.

All Dust II nades →
SmokeAnubiseasy

Main Smoke

T SpawnMain

Stand at T spawn and look straight down main corridor. Throw a smoke that lands in the middle of main, completely blocking CT vision.

All Anubis nades →
SmokeAnubismedium

Temples Smoke

MainTemples

From main area, throw a smoke toward the temples/statue area. Blocks side paths and CT rotations.

All Anubis nades →
SmokeAnubishard

Outside Smoke

OutsideT Main

From CT outside position, throw a smoke to block T main advancement. Requires good positioning.

All Anubis nades →
SmokeAnubismedium

Pyramid Smoke

A ApproachPyramid

Stand near pyramid area. Throw a smoke that covers the pyramid structure and blocks CT vision from site.

All Anubis nades →
SmokeAnubishard

B Main Smoke

T SpawnB Main

From T spawn, throw a long smoke to B main. Blocks sightlines and allows team to rotate to B.

All Anubis nades →
SmokeAnubismedium

A Site Smoke

A SiteMain

From A site, throw a smoke toward main. Prevents T site executes from that angle.

All Anubis nades →
FlashAnubiseasy

Main Flash

Main EntranceMain

Stand at main entrance and throw a flash down main. Blinds CT positions.

All Anubis nades →
A Approach → Pyramid on the radar
FlashAnubishard

Pyramid Flash

A ApproachPyramid

Throw a flash that bounces into pyramid area. Blinds defenders holding pyramid.

FlashAnubismedium

Temples Flash

SiteTemples

From site, throw a flash into temples area. Blinds T players advancing from that route.

All Anubis nades →
MolotovAnubismedium

Outside Molotov

MainOutside

Throw a molotov toward outside position. Denies space and forces CT repositioning.

All Anubis nades →
MolotovAnubismedium

A Site Molotov

A ApproachA Site

Throw a molotov into A site. Creates denial zone for CT defenders.

All Anubis nades →
MolotovAnubishard

B Site Molotov

B ApproachB Site

From B approach, throw a molotov into B site. Denies CT positions.

All Anubis nades →
HEAnubiseasy

Main HE

CT SpawnMain

From CT spawn, throw an HE grenade down main. Damages advancing T players.

All Anubis nades →
HEAnubismedium

Pyramid HE

A SitePyramid

From A site, throw an HE toward pyramid. Damages T players advancing there.

All Anubis nades →
FlashAnubishard

Outside Flash

OutsideMain

From outside, throw a flash into main. Blinds T side during aggressive plays.

All Anubis nades →
SmokeAncienteasy

Main Smoke

T SpawnMain

Stand at T spawn and throw a smoke straight down main corridor. Blocks CT vision and allows team to advance.

All Ancient nades →
SmokeAncientmedium

A Site Smoke

A MainA Site

From A main, throw a smoke onto A site. Blocks CT defenders and facilitates site take.

All Ancient nades →
SmokeAncienthard

Backsite Smoke

A MainA Backsite

Throw a smoke that bounces onto A backsite area. Requires precise aim.

All Ancient nades →
SmokeAncientmedium

Pedestal Smoke

MainPedestal

From main area, throw a smoke toward pedestal structure. Blocks CT positions.

All Ancient nades →
SmokeAncientmedium

Mid Smoke

T SpawnMid

Throw a smoke to control mid passage. Prevents CT rotations through middle.

All Ancient nades →
SmokeAncientmedium

B Site Smoke

B EntranceB Site

From B entrance, throw a smoke onto B site. Allows safe entry.

All Ancient nades →
FlashAncientmedium

A Site Flash

A MainA Site

Throw a flash into A site. Blinds defenders before aggressive push.

All Ancient nades →
FlashAncienteasy

Main Flash

Main EntranceMain

From main entrance, throw a flash down main. Blinds CT main players.

All Ancient nades →
FlashAncienthard

B Flash

B EntranceB Site

Throw a flash into B site from entrance. Blinds B defenders.

All Ancient nades →
MolotovAncientmedium

A Site Molotov

A MainA Site

Throw a molotov into A site to deny space and force rotations.

All Ancient nades →
MolotovAncientmedium

B Site Molotov

B EntranceB Site

Throw a molotov into B site. Denies positions for CT defenders.

All Ancient nades →
MolotovAncienteasy

Main Molotov

MidMain

From mid, throw a molotov down main. Damages and pushes back T players.

All Ancient nades →
HEAncienteasy

Main HE

CT SpawnMain

From CT spawn, throw an HE down main. Damages advancing T players.

All Ancient nades →
HEAncientmedium

A Main HE

A SiteA Main

From A site, throw an HE toward A main. Damages T players during executes.

All Ancient nades →
HEAncienthard

B HE

B SiteB Entrance

From B site, throw an HE toward entrance. Damages incoming T players.

All Ancient nades →
SmokeNukemedium

Outside Smoke

YardOutside

From yard area, throw a smoke that covers outside position. Blocks CT outside vision.

All Nuke nades →
SmokeNukeeasy

Main Yard Smoke

T SpawnYard

Stand at T spawn and throw a smoke into main yard area. Blocks immediate CT vision.

All Nuke nades →
SmokeNukehard

Rafters Smoke

UpperRafters

From upper area, throw a smoke into rafters. Blocks T players pushing through rafters.

All Nuke nades →
SmokeNukemedium

Red Container Smoke

YardRed Container

From yard, throw a smoke toward red container area. Blocks sightlines.

All Nuke nades →
SmokeNukehard

Trophy Case Smoke

LobbyTrophy

From lobby, throw a smoke toward trophy case. Blocks CT positions on site.

All Nuke nades →
SmokeNukemedium

Hut Smoke

UpperHut

From upper, throw a smoke toward hut area. Blocks T pushes from outside.

All Nuke nades →
FlashNukemedium

Outside Flash

YardOutside

From yard, throw a flash into outside. Blinds CT outside defenders.

All Nuke nades →
FlashNukehard

Rafters Flash

LobbyRafters

Throw a flash that bounces into rafters area. Blinds T players there.

All Nuke nades →
FlashNukemedium

Red Flash

UpperRed Container

From upper, throw a flash toward red container. Blinds T players there.

All Nuke nades →
MolotovNukeeasy

Outside Molotov

YardOutside

From yard, throw a molotov into outside. Denies CT positions.

All Nuke nades →
MolotovNukemedium

Trophy Molotov

LobbyTrophy

Throw a molotov onto trophy case. Denies space and forces rotations.

All Nuke nades →
MolotovNukemedium

Yard Molotov

OutsideYard

From outside, throw a molotov into yard. Damages and controls T side.

All Nuke nades →
HENukeeasy

Outside HE

RedOutside

Throw an HE into outside. Damages T players advancing there.

All Nuke nades →
HENukemedium

Yard HE

LobbyYard

From lobby, throw an HE into yard. Damages advancing T players.

All Nuke nades →
HENukehard

Trophy HE

UpperTrophy

From upper site, throw an HE toward trophy case. Damages T on site.

All Nuke nades →
SmokeOverpassmedium

Heaven Smoke

MonsterHeaven

Stand at monster entrance. Aim above the heaven ledge and throw a smoke that blocks heaven view over B site.

All Overpass nades →
SmokeOverpasseasy

Pillar Smoke

WaterPillar

From the water canal area, throw a smoke onto the pillar position on B site. Blocks CT holding pillar.

All Overpass nades →
SmokeOverpassmedium

Bank Smoke

Long ABank

Position on long A. Aim at the bank building edge and throw a smoke that covers bank completely.

All Overpass nades →
SmokeOverpasshard

Connector Smoke

PlaygroundConnector

From playground, throw a smoke toward the connector entrance. Cuts off CT rotations.

All Overpass nades →
SmokeOverpassmedium

Truck Smoke

A SiteLong

From A site near truck, throw a smoke toward long. Blocks T vision from long approach.

All Overpass nades →
FlashOverpassmedium

Monster Flash

MonsterB Site

Inside monster, throw a flash that pops out onto B site. Blinds CTs holding site angles.

All Overpass nades →
FlashOverpasseasy

Long A Flash

LongA Site

From long A approach, throw a flash over the wall onto A site. Blinds CT defenders.

All Overpass nades →
FlashOverpasshard

Short Flash

Short AA Site

From toilets/short A, throw a flash that bounces into A site. Blinds defenders from short approach.

All Overpass nades →
MolotovOverpassmedium

Pillar Molotov

WaterPillar

From the water area, throw a molotov onto pillar. Forces CTs off this strong position.

All Overpass nades →
MolotovOverpasshard

Heaven Molotov

CanalHeaven

Throw a molotov from canal that lands on heaven platform. Forces the CT off this powerful position.

All Overpass nades →
MolotovOverpasseasy

Monster Molotov

B SiteMonster

From B site, throw a molotov into monster entrance. Denies T access through monster.

All Overpass nades →
HEOverpassmedium

Playground HE

ConnectorPlayground

From connector, throw an HE toward playground. Damages T players staging there.

All Overpass nades →
HEOverpasseasy

Long HE

A SiteLong

From A site, throw an HE down long. Damages advancing T players.

All Overpass nades →
HEOverpassmedium

Water HE

HeavenWater

From heaven, throw an HE into the water canal. Damages T players using canal approach.

All Overpass nades →
SmokeVertigoeasy

Mid Smoke

T SpawnMid

Stand at T spawn and throw a smoke straight down mid. Blocks CT vision completely.

All Vertigo nades →
SmokeVertigomedium

A Site Smoke

A AccessA Site

From A access area, throw a smoke onto A site. Allows safe entry.

All Vertigo nades →
SmokeVertigohard

Elevator Smoke

LobbyElevator

Throw a smoke toward elevator area. Blocks CT view of elevator approach.

All Vertigo nades →
SmokeVertigomedium

B Site Smoke

LowerB Site

From lower area, throw a smoke onto B site. Allows team to enter safely.

All Vertigo nades →
SmokeVertigohard

Lobby Smoke

SiteLobby

From site, throw a smoke into lobby. Blocks T rotations.

All Vertigo nades →
SmokeVertigomedium

A Rafters Smoke

A SiteA Rafters

From A site, throw a smoke toward rafters. Blocks T utility from above.

All Vertigo nades →
FlashVertigomedium

Mid Flash

T SpawnMid

Stand at T spawn and throw a flash down mid. Blinds CT mid players.

All Vertigo nades →
FlashVertigohard

A Flash

A AccessA Site

Throw a flash into A site from access. Blinds A defenders.

All Vertigo nades →
FlashVertigomedium

B Flash

LowerB Site

Throw a flash into B site from lower. Blinds B defenders.

All Vertigo nades →
MolotovVertigoeasy

A Molotov

A AccessA Site

Throw a molotov onto A site. Denies space for CT defenders.

All Vertigo nades →
MolotovVertigomedium

B Molotov

LowerB Site

Throw a molotov onto B site. Denies positions and forces rotations.

All Vertigo nades →
MolotovVertigohard

Elevator Molotov

UpperElevator

From upper, throw a molotov into elevator. Damages T players using elevator.

All Vertigo nades →
HEVertigoeasy

Mid HE

CT SpawnMid

From CT spawn, throw an HE down mid. Damages T players.

All Vertigo nades →
HEVertigomedium

A HE

A SiteA Access

From A site, throw an HE toward access. Damages T players entering.

All Vertigo nades →
HEVertigohard

B HE

B SiteLower

From B site, throw an HE toward lower. Damages T players entering B.

All Vertigo nades →

CS2 grenade lineups, map by map

Good utility wins rounds. A single well-placed smoke can shut down an angle, a pop-flash can win an entry, and a molotov can clear a common hiding spot or delay a push. These CS2 nade lineups are grouped by map so you can learn the smokes and flashes that matter for the positions you actually play. Each one plots the throw on the map radar — where you stand and where it lands — with a video to copy the exact alignment.

Start with the essential mid and site-execute smokes on your main map, then layer in flashes and molotovs. For the full set on a single map, open its lineups page from any card below.

CS2 nades FAQ

What are nades in CS2?

"Nades" is shorthand for grenades — smoke grenades, flashbangs, molotovs/incendiaries and HE grenades. A nade lineup is a repeatable way to throw one so it lands in exactly the right spot every round.

How do I use these CS2 smoke lineups?

Each lineup shows where to stand, where to aim, and where the nade lands on the map radar, plus a video. Stand in the listed position, match the aim point, and use the throw type (left/right/jump-throw) described.

Which maps have nade lineups?

We cover 8 maps — Mirage, Inferno, Dust 2, Anubis, Ancient, Nuke, Overpass and Vertigo — with 118 lineups in total across smokes, flashes and molotovs.