GRENADE LINEUPS

CS2 Nades & Lineups

Every smoke, flash and molotov lineup across 8 maps — see the throw plotted on the radar, then watch the video.

Lineup freshness. These CS2 lineups were last reviewed on 4 July 2026. 2 tracked CS2 updates have shipped since (most recently 4 August 2026) — including a content update, so it is worth re-checking anything that lands near changed geometry. We track Valve’s game files daily; map geometry itself is not yet in that extraction, so this is a staleness signal rather than a per-lineup verification.

118Lineups
47Smokes
28Flashes
22Molotovs
21HE & Other
38Solo-friendly

More map help: map callouts, grenade guide, practice config generator and workshop maps.

Map
TypeSide
Setup

118 lineups

SmokeMirageeasySolo

Window Smoke

T Spawn → Window

Stand at T spawn near the left corner. Look at the top of the window frame and throw a smoke grenade. It will land on the window sill, blocking the window entirely.

All Mirage nades →
SmokeMiragemediumSolo

Connector Smoke

T Ramp → Connector

Position yourself on T ramp. Aim at the wall corner where connector meets mid. Throw a smoke that will block the entire connector from CT view.

All Mirage nades →
SmokeMiragemedium

Jungle Smoke

A Ramp → Jungle

Stand in A ramp area. Look toward the jungle/courtyard entrance. Throw a smoke to cover the jungle completely and block off A site from that angle.

All Mirage nades →
A Site → T Ramp on the radar
SmokeMiragehardSolo

CT Smoke

A Site → T Ramp

From A site position, line up at the wall edge. Aim at the far end of T ramp. Throw a smoke that will bounce and land at the base of T ramp, cutting off rotations.

T Spawn → Stairs on the radar
SmokeMirageeasySolo

Stairs Smoke

T Spawn → Stairs

Stand at T spawn on the left side. Aim at the vertical wall of stairs. Throw a smoke grenade that will land and block the stairs from CT view.

SmokeMiragemedium

B Short Smoke

B Apartments → B Short

Position in B apartments. Look toward the short corridor entrance. Throw a smoke to block B short and prevent CT aggression from that angle.

All Mirage nades →
B Apartments → Van Area on the radar
SmokeMiragemedium

Van Smoke

B Apartments → Van Area

Stand at B apartments looking toward the van area. Throw a smoke that lands near the van, blocking off the B site from outside view.

Palace → A Site on the radar
FlashMiragemedium

A Site Flash

Palace → A Site

Position yourself in palace area. Throw a flash grenade high into the air above A site. It will illuminate the site for your team to push aggressively.

A Ramp → A Short on the radar
FlashMiragehard

Short Flash

A Ramp → A Short

Stand at the edge of A ramp. Aim the flash to bounce off the wall and land near A short. Time it with your teammates' push to blind CTs.

Balcony → T Spawn on the radar
FlashMiragehardSolo

Balcony Flash

Balcony → T Spawn

From CT balcony, throw a flash that bounces backward and blinds the T spawn area for aggressive peeks.

MolotovMiragemedium

B Site Molotov

B Apartments → B Site

Stand at B apartments. Throw a molotov grenade toward the B site. It will create a fire zone that forces CTs to rotate or take damage.

All Mirage nades →
HEMirageeasy

Connector HE

Mid → Connector

From mid area, throw an HE grenade toward the connector passage. It will damage and flush out CTs playing that position.

All Mirage nades →
T Spawn → Stairs on the radar
FlashMirageeasy

Stairs Flash

T Spawn → Stairs

Stand at T spawn and throw a flash grenade toward the stairs area. It will blind CTs holding that position.

A Site → A Ramp on the radar
HEMiragemedium

A Ramp HE

A Site → A Ramp

Position on A site. Throw an HE grenade down A ramp. It will damage incoming Ts during a retake attempt.

FlashMiragehard

Window Flash

Balcony → Window

From balcony, throw a flash that peaks into the window area. Requires precise timing and positioning.

All Mirage nades →
T Spawn → Construction on the radar
SmokeInfernomediumSolo

Construction Smoke

T Spawn → Construction

Stand at T spawn and look toward construction. Throw a smoke grenade that lands at the construction site entry, blocking CT angles from that area.

T Spawn → Banana on the radar
SmokeInfernoeasySolo

Banana Smoke

T Spawn → Banana

From T spawn, throw a smoke down banana passage. It will block the entire passage and prevent CT pushes from B.

Mid → Arches on the radar
SmokeInfernomedium

Arches Smoke

Mid → Arches

Position in mid area. Throw a smoke toward the arches structure. It will block CT rotations from mid to A/B.

SmokeInfernohard

Pit Smoke

B Banana → Pit

Stand in B banana. Throw a smoke that bounces into the pit area, blocking the sunken courtyard completely.

All Inferno nades →
SmokeInfernomediumSolo

Library Smoke

A Site → Library

From A site, throw a smoke toward the library area. Blocks T side utility and vision from that direction.

All Inferno nades →
FlashInfernomedium

Balcony Flash

A Main → A Site

Position in A main. Throw a flash that bounces over the railing and blinds CTs on A balcony.

All Inferno nades →
FlashInfernohard

Boiler Flash

B Banana → Boiler

Stand in B banana near boiler. Throw a flash that illuminates the boiler room area for your team to entry.

All Inferno nades →
MolotovInfernomedium

A Site Molotov

A Main → A Site

From A main, throw a molotov into A site. Creates fire that forces CTs to reposition or take damage.

All Inferno nades →
MolotovInfernomediumSolo

Pit Molotov

B Banana → Pit

Stand in banana and throw a molotov into the pit. Prevents CTs from holding that position.

All Inferno nades →
MolotovInfernoeasySolo

Mid Molotov

Mid → Mid Passage

From mid area, throw a molotov down the mid passage. Damages and pushes back T side players.

All Inferno nades →
A Site → Construction on the radar
HEInfernoeasy

Construction HE

A Site → Construction

From A site, throw an HE grenade toward construction. Deals damage to T players in that area.

HEInfernomedium

Arch HE

B Site → Arches

Position on B site and throw an HE toward the arches. Damages rotating T players.

All Inferno nades →
FlashInfernohard

Library Flash

Library → A Main

From library, throw a flash that bounces into A main. Blinds T players entering the site.

All Inferno nades →
MolotovInfernomediumSolo

Banana Molotov

B Site → Banana

Stand on B site and throw a molotov into banana. Prevents T side from using banana route.

All Inferno nades →
T Spawn → Long Corridor on the radar
SmokeDust 2easySolo

Long Smoke

T Spawn → Long Corridor

Stand at T spawn on the left side. Look straight down the long corridor. Throw a smoke grenade that lands in the middle of long, blocking CT vision completely.

SmokeDust 2medium

Short Smoke

T Spawn → Short

Position at T spawn. Throw a smoke toward short stairs area. Blocks CT short players and prevents rotations.

All Dust 2 nades →
SmokeDust 2easySolo

Mid Smoke

Mid → Mid Passage

Stand in mid area and throw a smoke down the main mid corridor. Blocks CT sightlines from both sides.

All Dust 2 nades →
T Spawn → B Site on the radar
SmokeDust 2hard

B Smokes Stack

T Spawn → B Site

Throw multiple smokes to cover B site completely - one for B main, one for upper B, one for CT spawn rotations. Requires timing.

A Site → Catwalk on the radar
SmokeDust 2mediumSolo

Catwalk Smoke

A Site → Catwalk

From A site, throw a smoke toward catwalk. Blocks long pushes and upper mid visibility.

Lobby → A Site on the radar
SmokeDust 2hard

A Site Smoke

Lobby → A Site

From lobby area, throw a smoke that lands on A site. Blocks entry and forces CTs to retake.

Long Entrance → Long on the radar
FlashDust 2medium

Long Flash

Long Entrance → Long

Position at long corridor entrance. Throw a flash grenade that bounces and blinds CTs holding long.

FlashDust 2hard

Short Flash

Short Stairs → A Site

From short stairs, throw a flash that bounces into A site. Blinds CT defenders before rushing.

All Dust 2 nades →
B Entrance → B Site on the radar
FlashDust 2medium

B Flash

B Entrance → B Site

Stand at B main entrance. Throw a flash into B site. Blinds defenders and allows team to push.

Long Entrance → Long on the radar
MolotovDust 2easySolo

Long Molotov

Long Entrance → Long

From long entrance, throw a molotov down the corridor. Denies space and forces CTs back.

A Entrance → A Site on the radar
MolotovDust 2medium

A Site Molotov

A Entrance → A Site

Throw a molotov into A site to deny space and force rotations.

Mid → Mid on the radar
HEDust 2easy

Mid HE

Mid → Mid

Throw an HE grenade in mid passage to damage and push back T players.

A Site → Long on the radar
HEDust 2medium

Long HE

A Site → Long

From A site, throw an HE down long corridor. Damages T executers rotating through long.

B Site → B Main on the radar
FlashDust 2hard

B Main Flash

B Site → B Main

From B site, throw a flash that bounces into B main. Blinds incoming T players.

HEDust 2hard

Upper B HE

Rafters → B Site

Position in rafters and throw an HE down to B site. Damages B executers.

All Dust 2 nades →
T Spawn → Main on the radar
SmokeAnubiseasySolo

Main Smoke

T Spawn → Main

Stand at T spawn and look straight down main corridor. Throw a smoke that lands in the middle of main, completely blocking CT vision.

Main → Temples on the radar
SmokeAnubismedium

Temples Smoke

Main → Temples

From main area, throw a smoke toward the temples/statue area. Blocks side paths and CT rotations.

Outside → T Main on the radar
SmokeAnubishardSolo

Outside Smoke

Outside → T Main

From CT outside position, throw a smoke to block T main advancement. Requires good positioning.

A Approach → Pyramid on the radar
SmokeAnubismedium

Pyramid Smoke

A Approach → Pyramid

Stand near pyramid area. Throw a smoke that covers the pyramid structure and blocks CT vision from site.

T Spawn → B Main on the radar
SmokeAnubishard

B Main Smoke

T Spawn → B Main

From T spawn, throw a long smoke to B main. Blocks sightlines and allows team to rotate to B.

SmokeAnubismediumSolo

A Site Smoke

A Site → Main

From A site, throw a smoke toward main. Prevents T site executes from that angle.

All Anubis nades →
FlashAnubiseasy

Main Flash

Main Entrance → Main

Stand at main entrance and throw a flash down main. Blinds CT positions.

All Anubis nades →
A Approach → Pyramid on the radar
FlashAnubishard

Pyramid Flash

A Approach → Pyramid

Throw a flash that bounces into pyramid area. Blinds defenders holding pyramid.

FlashAnubismedium

Temples Flash

Site → Temples

From site, throw a flash into temples area. Blinds T players advancing from that route.

All Anubis nades →
MolotovAnubismediumSolo

Outside Molotov

Main → Outside

Throw a molotov toward outside position. Denies space and forces CT repositioning.

All Anubis nades →
A Approach → A Site on the radar
MolotovAnubismedium

A Site Molotov

A Approach → A Site

Throw a molotov into A site. Creates denial zone for CT defenders.

B Approach → B Site on the radar
MolotovAnubishard

B Site Molotov

B Approach → B Site

From B approach, throw a molotov into B site. Denies CT positions.

HEAnubiseasy

Main HE

CT Spawn → Main

From CT spawn, throw an HE grenade down main. Damages advancing T players.

All Anubis nades →
HEAnubismedium

Pyramid HE

A Site → Pyramid

From A site, throw an HE toward pyramid. Damages T players advancing there.

All Anubis nades →
Outside → Main on the radar
FlashAnubishard

Outside Flash

Outside → Main

From outside, throw a flash into main. Blinds T side during aggressive plays.

T Spawn → Main on the radar
SmokeAncienteasySolo

Main Smoke

T Spawn → Main

Stand at T spawn and throw a smoke straight down main corridor. Blocks CT vision and allows team to advance.

A Main → A Site on the radar
SmokeAncientmedium

A Site Smoke

A Main → A Site

From A main, throw a smoke onto A site. Blocks CT defenders and facilitates site take.

A Main → A Backsite on the radar
SmokeAncienthard

Backsite Smoke

A Main → A Backsite

Throw a smoke that bounces onto A backsite area. Requires precise aim.

SmokeAncientmediumSolo

Pedestal Smoke

Main → Pedestal

From main area, throw a smoke toward pedestal structure. Blocks CT positions.

All Ancient nades →
SmokeAncientmediumSolo

Mid Smoke

T Spawn → Mid

Throw a smoke to control mid passage. Prevents CT rotations through middle.

All Ancient nades →
SmokeAncientmedium

B Site Smoke

B Entrance → B Site

From B entrance, throw a smoke onto B site. Allows safe entry.

All Ancient nades →
FlashAncientmedium

A Site Flash

A Main → A Site

Throw a flash into A site. Blinds defenders before aggressive push.

All Ancient nades →
FlashAncienteasy

Main Flash

Main Entrance → Main

From main entrance, throw a flash down main. Blinds CT main players.

All Ancient nades →
FlashAncienthard

B Flash

B Entrance → B Site

Throw a flash into B site from entrance. Blinds B defenders.

All Ancient nades →
A Main → A Site on the radar
MolotovAncientmedium

A Site Molotov

A Main → A Site

Throw a molotov into A site to deny space and force rotations.

MolotovAncientmedium

B Site Molotov

B Entrance → B Site

Throw a molotov into B site. Denies positions for CT defenders.

All Ancient nades →
MolotovAncienteasySolo

Main Molotov

Mid → Main

From mid, throw a molotov down main. Damages and pushes back T players.

All Ancient nades →
CT Spawn → Main on the radar
HEAncienteasy

Main HE

CT Spawn → Main

From CT spawn, throw an HE down main. Damages advancing T players.

A Site → A Main on the radar
HEAncientmedium

A Main HE

A Site → A Main

From A site, throw an HE toward A main. Damages T players during executes.

HEAncienthard

B HE

B Site → B Entrance

From B site, throw an HE toward entrance. Damages incoming T players.

All Ancient nades →
SmokeNukemedium

Outside Smoke

Yard → Outside

From yard area, throw a smoke that covers outside position. Blocks CT outside vision.

All Nuke nades →
T Spawn → Yard on the radar
SmokeNukeeasySolo

Main Yard Smoke

T Spawn → Yard

Stand at T spawn and throw a smoke into main yard area. Blocks immediate CT vision.

SmokeNukehardSolo

Rafters Smoke

Upper → Rafters

From upper area, throw a smoke into rafters. Blocks T players pushing through rafters.

All Nuke nades →
SmokeNukemedium

Red Container Smoke

Yard → Red Container

From yard, throw a smoke toward red container area. Blocks sightlines.

All Nuke nades →
Lobby → Trophy on the radar
SmokeNukehard

Trophy Case Smoke

Lobby → Trophy

From lobby, throw a smoke toward trophy case. Blocks CT positions on site.

SmokeNukemediumSolo

Hut Smoke

Upper → Hut

From upper, throw a smoke toward hut area. Blocks T pushes from outside.

All Nuke nades →
FlashNukemedium

Outside Flash

Yard → Outside

From yard, throw a flash into outside. Blinds CT outside defenders.

All Nuke nades →
FlashNukehard

Rafters Flash

Lobby → Rafters

Throw a flash that bounces into rafters area. Blinds T players there.

All Nuke nades →
Upper → Red Container on the radar
FlashNukemedium

Red Flash

Upper → Red Container

From upper, throw a flash toward red container. Blinds T players there.

Yard → Outside on the radar
MolotovNukeeasySolo

Outside Molotov

Yard → Outside

From yard, throw a molotov into outside. Denies CT positions.

MolotovNukemedium

Trophy Molotov

Lobby → Trophy

Throw a molotov onto trophy case. Denies space and forces rotations.

All Nuke nades →
Outside → Yard on the radar
MolotovNukemediumSolo

Yard Molotov

Outside → Yard

From outside, throw a molotov into yard. Damages and controls T side.

HENukeeasy

Outside HE

Red → Outside

Throw an HE into outside. Damages T players advancing there.

All Nuke nades →
Lobby → Yard on the radar
HENukemedium

Yard HE

Lobby → Yard

From lobby, throw an HE into yard. Damages advancing T players.

HENukehard

Trophy HE

Upper → Trophy

From upper site, throw an HE toward trophy case. Damages T on site.

All Nuke nades →
SmokeOverpassmediumSolo

Heaven Smoke

Monster → Heaven

Stand at monster entrance. Aim above the heaven ledge and throw a smoke that blocks heaven view over B site.

All Overpass nades →
SmokeOverpasseasy

Pillar Smoke

Water → Pillar

From the water canal area, throw a smoke onto the pillar position on B site. Blocks CT holding pillar.

All Overpass nades →
SmokeOverpassmedium

Bank Smoke

Long A → Bank

Position on long A. Aim at the bank building edge and throw a smoke that covers bank completely.

All Overpass nades →
SmokeOverpasshardSolo

Connector Smoke

Playground → Connector

From playground, throw a smoke toward the connector entrance. Cuts off CT rotations.

All Overpass nades →
SmokeOverpassmediumSolo

Truck Smoke

A Site → Long

From A site near truck, throw a smoke toward long. Blocks T vision from long approach.

All Overpass nades →
Monster → B Site on the radar
FlashOverpassmedium

Monster Flash

Monster → B Site

Inside monster, throw a flash that pops out onto B site. Blinds CTs holding site angles.

Long → A Site on the radar
FlashOverpasseasy

Long A Flash

Long → A Site

From long A approach, throw a flash over the wall onto A site. Blinds CT defenders.

Short A → A Site on the radar
FlashOverpasshard

Short Flash

Short A → A Site

From toilets/short A, throw a flash that bounces into A site. Blinds defenders from short approach.

Water → Pillar on the radar
MolotovOverpassmedium

Pillar Molotov

Water → Pillar

From the water area, throw a molotov onto pillar. Forces CTs off this strong position.

Canal → Heaven on the radar
MolotovOverpasshardSolo

Heaven Molotov

Canal → Heaven

Throw a molotov from canal that lands on heaven platform. Forces the CT off this powerful position.

B Site → Monster on the radar
MolotovOverpasseasySolo

Monster Molotov

B Site → Monster

From B site, throw a molotov into monster entrance. Denies T access through monster.

HEOverpassmedium

Playground HE

Connector → Playground

From connector, throw an HE toward playground. Damages T players staging there.

All Overpass nades →
A Site → Long on the radar
HEOverpasseasy

Long HE

A Site → Long

From A site, throw an HE down long. Damages advancing T players.

Heaven → Water on the radar
HEOverpassmedium

Water HE

Heaven → Water

From heaven, throw an HE into the water canal. Damages T players using canal approach.

T Spawn → Mid on the radar
SmokeVertigoeasySolo

Mid Smoke

T Spawn → Mid

Stand at T spawn and throw a smoke straight down mid. Blocks CT vision completely.

A Access → A Site on the radar
SmokeVertigomedium

A Site Smoke

A Access → A Site

From A access area, throw a smoke onto A site. Allows safe entry.

SmokeVertigohardSolo

Elevator Smoke

Lobby → Elevator

Throw a smoke toward elevator area. Blocks CT view of elevator approach.

All Vertigo nades →
Lower → B Site on the radar
SmokeVertigomedium

B Site Smoke

Lower → B Site

From lower area, throw a smoke onto B site. Allows team to enter safely.

SmokeVertigohardSolo

Lobby Smoke

Site → Lobby

From site, throw a smoke into lobby. Blocks T rotations.

All Vertigo nades →
SmokeVertigomediumSolo

A Rafters Smoke

A Site → A Rafters

From A site, throw a smoke toward rafters. Blocks T utility from above.

All Vertigo nades →
FlashVertigomedium

Mid Flash

T Spawn → Mid

Stand at T spawn and throw a flash down mid. Blinds CT mid players.

All Vertigo nades →
FlashVertigohard

A Flash

A Access → A Site

Throw a flash into A site from access. Blinds A defenders.

All Vertigo nades →
Lower → B Site on the radar
FlashVertigomedium

B Flash

Lower → B Site

Throw a flash into B site from lower. Blinds B defenders.

A Access → A Site on the radar
MolotovVertigoeasy

A Molotov

A Access → A Site

Throw a molotov onto A site. Denies space for CT defenders.

Lower → B Site on the radar
MolotovVertigomedium

B Molotov

Lower → B Site

Throw a molotov onto B site. Denies positions and forces rotations.

MolotovVertigohardSolo

Elevator Molotov

Upper → Elevator

From upper, throw a molotov into elevator. Damages T players using elevator.

All Vertigo nades →
HEVertigoeasy

Mid HE

CT Spawn → Mid

From CT spawn, throw an HE down mid. Damages T players.

All Vertigo nades →
HEVertigomedium

A HE

A Site → A Access

From A site, throw an HE toward access. Damages T players entering.

All Vertigo nades →
HEVertigohard

B HE

B Site → Lower

From B site, throw an HE toward lower. Damages T players entering B.

All Vertigo nades →

CS2 grenade lineups, map by map

Good utility wins rounds. A single well-placed smoke can shut down an angle, a pop-flash can win an entry, and a molotov can clear a common hiding spot or delay a push. These CS2 nade lineups are grouped by map so you can learn the smokes and flashes that matter for the positions you actually play. Each one plots the throw on the map radar — where you stand and where it lands — with a video to copy the exact alignment.

Start with the essential mid and site-execute smokes on your main map, then layer in flashes and molotovs. If you queue alone, the "Solo-friendly only" filter narrows this to the 38 grenades that pay off without anybody following them — map-control smokes, rotation cuts and position-denial molotovs, rather than the site utility that needs four teammates entering behind it. For the full set on a single map, open its lineups page from any card below.

CS2 nades FAQ

What are nades in CS2?

"Nades" is shorthand for grenades — smoke grenades, flashbangs, molotovs/incendiaries and HE grenades. A nade lineup is a repeatable way to throw one so it lands in exactly the right spot every round.

How do I use these CS2 smoke lineups?

Each lineup shows where to stand, where to aim, and where the nade lands on the map radar, plus a video. Stand in the listed position, match the aim point, and use the throw type (left/right/jump-throw) described.

Which CS2 nades are worth learning for solo queue?

38 of the 118 lineups here are marked Solo-friendly. Those are the ones a single player throws and benefits from immediately — a smoke that takes mid, one that cuts a rotation or a sniper angle, a molotov that clears a position you are about to hold. Utility thrown into a bombsite to open it for an entry is excluded: without teammates moving behind it, it buys nothing. Use the "Solo-friendly only" filter to see just those.

Which maps have nade lineups?

We cover 8 maps — Mirage, Inferno, Dust 2, Anubis, Ancient, Nuke, Overpass, Vertigo — with 118 lineups in total across smokes, flashes, molotovs and HE grenades.