Inferno Lineups

Lineup freshness. These Inferno lineups were last reviewed on 4 July 2026. 2 tracked CS2 updates have shipped since (most recently 4 August 2026) — including a content update, so it is worth re-checking anything that lands near changed geometry. We track Valve’s game files daily; map geometry itself is not yet in that extraction, so this is a staleness signal rather than a per-lineup verification.

Master 14 smokes, flashes, molotovs and HE grenades — start with the 6 marked Essential, and filter to the 6 that work in solo queue

Find lineups for every map on the CS2 lineups hub, read the grenade guide, set up a server with the practice config generator, or study the map callouts.

14
Total Lineups
Grenade Types
SmokeFlashMolotovHE
Side Distribution
T: 8
CT: 6
Difficulty
Easy
3
Medium
8
Hard
3

Learning Progress

0/14 lineups learned

Trajectory Map

Hover over cards to highlight their trajectory. Click to pin a trajectory.

From PositionSmokeFlashMolotovHE Grenade

Inferno Utility Sequences

The lineups below combined into standard set-pieces — the throw order, who they suit, and what each grenade buys. These are common versions, not the only ones.

A Execute

T Side5-stack

Inferno A lives and dies on cutting rotations: with Arches and Construction smoked, the site is briefly a 2v2. The molotov forces the site anchor off the boxes as you enter.

Utility, in order: Construction SmokeArches SmokeBalcony FlashA Site Molotov

  1. Take apartments and top mid; the lurker watches banana for the flank.
  2. Arches and Construction smokes cut both rotation lanes into the pit-side of the site.
  3. Balcony flash over the site, molotov clears the default boxes, entry from apps and mid together.

Banana Control → B

T Side3-stack

The standard B package. Everything throws from banana itself, which is why this works with three players: nobody needs to be anywhere exotic.

Utility, in order: Banana SmokePit SmokeBoiler FlashPit Molotov

  1. Early: banana smoke buys top-banana control without a fight.
  2. On the hit: pit smoke blocks the deepest angle, boiler flash blinds the site.
  3. Molotov finishes pit as you enter; plant for banana so the post-plant is easy to hold.

B Retake

CT Side3-stack

B retakes on Inferno hinge on the banana cut — if their pack can rejoin the site, numbers decide it before aim does.

Utility, in order: Banana MolotovArch HELibrary Flash

  1. Molotov banana to cut reinforcements, HE the arch-side post-plant angle.
  2. Flash through CT and re-enter site and construction together.

Construction Smoke

EssentialSolo-friendlyT Sidemedium
Smoke
From:T Spawn
To:Construction

Stand at T spawn and look toward construction. Throw a smoke grenade that lands at the construction site entry, blocking CT angles from that area.

Use Case: Block construction during mid control or B executes

Banana Smoke

EssentialSolo-friendlyT Sideeasy
Smoke
From:T Spawn
To:Banana

From T spawn, throw a smoke down banana passage. It will block the entire passage and prevent CT pushes from B.

Use Case: Secure banana control during rounds

Arches Smoke

EssentialT Sidemedium
Smoke
From:Mid
To:Arches

Position in mid area. Throw a smoke toward the arches structure. It will block CT rotations from mid to A/B.

Use Case: Cut off CT rotations during site takes

Pit Smoke

EssentialT Sidehard
Smoke
From:B Banana
To:Pit

Stand in B banana. Throw a smoke that bounces into the pit area, blocking the sunken courtyard completely.

Use Case: Deny pit players during B site executes

Balcony Flash

EssentialT Sidemedium
Flash
From:A Main
To:A Site

Position in A main. Throw a flash that bounces over the railing and blinds CTs on A balcony.

Use Case: Blind CTs holding balcony during A executes

A Site Molotov

EssentialT Sidemedium
Molotov
From:A Main
To:A Site

From A main, throw a molotov into A site. Creates fire that forces CTs to reposition or take damage.

Use Case: Deny space on A site during executes

Library Smoke

Solo-friendlyCT Sidemedium
Smoke
From:A Site
To:Library

From A site, throw a smoke toward the library area. Blocks T side utility and vision from that direction.

Use Case: Protect A site from utility during retakes

Boiler Flash

T Sidehard
Flash
From:B Banana
To:Boiler

Stand in B banana near boiler. Throw a flash that illuminates the boiler room area for your team to entry.

Use Case: Blind boiler and B site defenders

Pit Molotov

Solo-friendlyT Sidemedium
Molotov
From:B Banana
To:Pit

Stand in banana and throw a molotov into the pit. Prevents CTs from holding that position.

Use Case: Force rotations from pit position

Mid Molotov

Solo-friendlyCT Sideeasy
Molotov
From:Mid
To:Mid Passage

From mid area, throw a molotov down the mid passage. Damages and pushes back T side players.

Use Case: Control mid during early game

Construction HE

CT Sideeasy
HE Grenade
From:A Site
To:Construction

From A site, throw an HE grenade toward construction. Deals damage to T players in that area.

Use Case: Trade damage during T attacks

Arch HE

CT Sidemedium
HE Grenade
From:B Site
To:Arches

Position on B site and throw an HE toward the arches. Damages rotating T players.

Use Case: Punish T utility usage

Library Flash

CT Sidehard
Flash
From:Library
To:A Main

From library, throw a flash that bounces into A main. Blinds T players entering the site.

Use Case: Counter-flash T aggression

Banana Molotov

Solo-friendlyCT Sidemedium
Molotov
From:B Site
To:Banana

Stand on B site and throw a molotov into banana. Prevents T side from using banana route.

Use Case: Control banana access during retakes

Frequently Asked Questions

What are the best smokes for Inferno?

The best smokes on Inferno are those that cut off CT rotations and block key angles. Check the "Smokes" filter to see all smoke lineups. Prioritize easy and medium difficulty ones first.

How do I practice these lineups?

Jump into a private match or deathmatch server, and practice each lineup multiple times until you can execute it consistently. Start with easy difficulty lineups before advancing to harder ones.

What side should I use these lineups from?

Each lineup is labeled with "T" or "CT" side. T side lineups are for attacking executes, while CT side lineups are for retakes and defense. Use the side filter to find what you need.

How do I use the difficulty rating?

Easy lineups can be learned in minutes and are very forgiving. Medium requires more practice. Hard lineups need precise positioning and timing. Start with easy lineups in competitive.

Which Inferno lineups actually work in solo queue?

6 of the 14 Inferno lineups are marked Solo-friendly. Those are the ones one player can throw and benefit from immediately — taking map control, cutting a rotation or a sniper angle, or denying a position you are about to hold. Utility thrown into a bombsite to open it up for an entry is not on that list: without teammates moving behind it, it buys nothing. Use the Solo Queue filter to see only those.

Why are some lineups on Inferno different from other pro lineups?

Lineups can be executed from multiple positions with slight variations. These are commonly-used versions. Once you master these, you can experiment with alternative approaches.