CS2 Weapons Database

Every weapon in Counter-Strike 2, organized by class. Explore detailed stats, compare loadouts, and browse available skins across 69 weapons.

How the CS2 Arsenal Works

Counter-Strike 2's weapons split into five combat classes plus two cosmetic ones. Rifles are the full-buy backbone — assault rifles like the AK-47 and M4s plus the sniper tier topped by the AWP. SMGs are economy weapons: cheaper, deadly up close, and paying a double ($600) kill reward that makes them the standard buy against broke opponents. Pistols decide the opening round of each half and every eco after it. Heavy weapons— shotguns, machine guns, and the Zeus x27 — are specialists with the game's highest kill rewards, and grenades are the tactical layer that wins rounds without firing a bullet. Knives and gloves sit outside the balance conversation entirely: every knife deals identical damage, so both categories are pure skin economy.

Loadouts: CT vs T Access

Not everyone can buy everything. Several weapons are side-exclusive — the AK-47, Galil, SG 553, Tec-9, MAC-10, Sawed-Off, G3SG1, and Molotov belong to the Terrorists, while the M4s, FAMAS, AUG, Five-SeveN, MP9, MAG-7, SCAR-20, and Incendiary are CT-only. CS2's loadout customization system adds a second layer: before a match you pick which weapons fill your buy-menu slots, choosing between paired alternatives like M4A4 vs M4A1-S, USP-S vs P2000, MP7 vs MP5-SD, and Desert Eagle vs R8 Revolver. Those picks lock for the match, so loadout choice is genuinely strategic — a long-range map rewards different slots than a close-quarters one.

The Economy Behind Every Buy

Weapon choice is inseparable from money. Kill rewards scale inversely with weapon power — $300 for rifles and pistols, $600 for SMGs (except the P90's $300), $900 for shotguns, just $100 for the AWP, and $1,500 for the knife — so "weaker" weapons are often the economically correct buy. Round losses pay escalating bonuses, which is why teams eco in sync: five players saving one round can all full-buy the next. Use the economy calculator to plan buy rounds, the damage calculator to check exact shots-to-kill with armor and range factored in, and the recoil patterns tool to learn the spray of anything you buy. For head-to-head decisions like AK-47 vs M4A4, the weapon compare tool puts full stat lines side by side.

Stats That Actually Matter

Every weapon page on CSDB lists the full stat line pulled from CS2's game files: base damage, armor penetration, fire rate, magazine size, reload time, movement speed, and range modifier. The shorthand: armor penetration determines how much of your damage survives kevlar; range modifier controls falloff (0.99 barely decays, 0.75 collapses); and movement speed is the hidden stat — a knife-in-hand runs at 250 units/second while an AWP crawls at 200, which changes rotation timings across a whole map. Each weapon page pairs those numbers with spray behaviour, buying guidance, and every available skin with live prices from 14+ marketplaces.

Weapon Tools