engine_low_latency_sleep_after_client_tick
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🖥️ Graphics & PerformanceMultiplayer Safe
Command Details
DescriptionReduce input latency by sleeping after client tick
Default Value
trueCategory🖥️ Graphics & Performance
sv_cheatsNot required
Syntax
engine_low_latency_sleep_after_client_tick trueHow to Use
1
Open the developer console by pressing the tilde key ~. If it does not open, enable it in Settings → Game → Enable Developer Console.
2
Type engine_low_latency_sleep_after_client_tick true into the console and press Enter.
3
Reduce input latency by sleeping after client tick. This command works in all game modes including competitive. The default value is true. Browse the full CS2 console command list, or bake this one into a config with the autoexec generator, bind generator or practice config generator.
Related Graphics & Performance Commands
Related Resources:All Console CommandsGraphics & PerformanceFPS Optimization GuidePractice ConfigAll Tools
Frequently Asked Questions
- What does engine_low_latency_sleep_after_client_tick do in CS2?
- Reduce input latency by sleeping after client tick
- What is the default value for engine_low_latency_sleep_after_client_tick?
- The default value for engine_low_latency_sleep_after_client_tick is true. You can reset it to this value at any time by typing "engine_low_latency_sleep_after_client_tick true" in the console.
- Does engine_low_latency_sleep_after_client_tick require sv_cheats?
- No, engine_low_latency_sleep_after_client_tick does not require sv_cheats. You can use it freely in any game mode, including competitive matchmaking and official Valve servers.
- Can I use engine_low_latency_sleep_after_client_tick in competitive?
- Yes, engine_low_latency_sleep_after_client_tick works in competitive matchmaking and all other game modes. It is a client-side command that does not require sv_cheats.