Multiplayer & Game Commands
Below there is a complete list of the multiplayer setting commands available to CS:GO and CS2. Use these settings primarily for changing your multiplayer settings.
alt1
alt1
<+alt1>
<-alt1>
The page contains help for the following commands.
Name:
+alt1
Description:
This command activates the ALT1 (left ALT), the keyboard (this is the same as holding the ALT key on the keyboard. Use -alt1 to deactivate this feature.
Name:
-alt1
Description:
This command will deactivate the alt1 key, which is always activated +alt1 command.
quit
quit
This command is the same as the "exit" command in the game, this command will close your entire client.
zoom Commands
zoom Commands
<+zoom>
<-zoom>
This page contains help for all Zoom commands.
Name:
+zoom
Description:
This command will make your AWP, or any other weapons with a scope. The weapon will continue to be scoped in until you use the -zoom command.
Name:
-zoom
Description:
This command will stop the infinite zoom with any scoped weapon.
cl_glow_brightness
cl_glow_brightness
<Brightness Level>
This will adjust the brightness of each player's halo, which is incredibly useful for enhancing visibility. This command will be marked as a cheat and can only be introduced when playing on servers where cheats are enabled in CS2.
Name:
Brightness Level
Description:
The brightness level of the player halos, will range from 0 to 1.
csm_viewmodel_farz
csm_viewmodel_farz
<Render Distance>
This will Adjust how far into the distance the view model can render— This is used for debugging purposes in CS2.
Name:
Render Distance
Description:
This is the distance in units at which the view model will stop rendering.
sv_dz_show_enemy_name_scope_range
sv_dz_show_enemy_name_scope_range
<Distance>
This command will set a range a player must be within in order for the name tag to be shown when another player's crosshair hovers over them exclusive for the Danger Zone game mode.
Name:
Distance
Description:
The distance an enemy must be within in order for the to show up when a player hovers over their character in the Danger Zone game mode.
sv_grenade_trajectory_time_spectator
sv_grenade_trajectory_time_spectator
<Seconds>
This command will set the amount of time, in seconds, that grenade trajectories are drawn on the screen for all spectators. Default is 4, so after 4 seconds, for spectators, grenade trajectories will then disappear.
Name:
Seconds
Description:
The amount of time, in seconds, that it will show a grenade trajectory for for spectators.
mp_match_restart_delay
mp_match_restart_delay
<Seconds>
This command sets how long it will take which is, in seconds, for a match to restart. This countdown is used at the end of a match, not when the mp_restartgame command is used in the game.
Name:
Seconds
Description:
The amount of time, in seconds, that the game should countdown for, before restarting the match (at the end of each match)
cl_avatar_convert_rgb
cl_avatar_convert_rgb
This console command will allow you to convert any PNG avatars (steam profile pictures) in the avatars directory to direct RGB images.
snd_mute_mvp_music_live_players
snd_mute_mvp_music_live_players
<0 / 1>
When set, MVP music is muted if players from both teams are still alive.
Name:
0 / 1
Description:
0 to disable 1 to enable
game_type
game_type
<Game Type>
This command can be used with the game_mode command to change the game type you are playing.
Name:
Game Type
Description:
Your chosen game type after this command below for more info.
sv_prime_accounts_only
sv_prime_accounts_only
<0 / 1>
This command, if set to 1, makes it so that only prime accounts can connect to your selected server. Default on most servers is 0 (meaning non-prime players can also connect).
Name:
0 / 1
Description:
0 for all accounts to connect, 1 to for prime accounts to connect.
mp_ggprogressive_random_weapon_kills_needed
mp_ggprogressive_random_weapon_kills_needed
<Amount>
If you have set mp_ggprogressive_use_random_weapons to enabled (1), this command can will be used to set the amount of kills that are required to progress to the next weapon. Default is 2.This is commonly used for gamemodes such as Arms Race and (Gun Game).
Name:
Amount
Description:
The amount of kills in game that are needed to progress to the next weapon.
sv_dz_warmup_weapon
sv_dz_warmup_weapon
<Weapon Code>
This command will give players the weapon with the when providing the specified weapon code during the a Danger Zone warmup period.
Name:
Weapon Code
Description:
The weapon code you wish to use.
sv_hegrenade_damage_multiplier
sv_hegrenade_damage_multiplier
<Damage>
This command will let you set the damage of the HE grenades. By default it is set to 1, which keeps it at the default level of damage in the game.
Name:
Damage
Description:
The number you want to increase/decrease damage by. A number like 2 would do double the damage.
weapon_debug_spread_show
weapon_debug_spread_show
Set to 0 to disable this feature. Setting this to 1 will show accuracy box of weapon at crosshair. Seting it to to 3 to show accuracy box with a dynamic crosshair (that changes when you shoot in game.
mp_overtime_maxrounds
mp_overtime_maxrounds
<Amount>
The command will allow you to set the maximum amount of rounds, for every overtime session.
Name:
Amount
Description:
This is the maximum amount of rounds for every overtime session. This is the amount that will be required that will be automatically adjusted.
csgo_download_match
csgo_download_match
<Match ID>
This command is used to download a CS:GO match, you need to know its unique serial code. .
Name:
Match ID
Description:
The unique ID of the match you want to download and watch.
cl_bobamt_vert
cl_bobamt_vert
<Value>
This command will change how much the viewmodel barrel will move when moving forward.
Name:
Value
Description:
The value attached to how much your viewomodel/gun barrel will move up and down as you run. The higher the command is , the more visable the movement will be. The command is capped at 2 and goes to 0.1 at its lowest value. 0.25 is the default setting of this command.
disable_static_prop_loading
disable_static_prop_loading
<0 / 1>
If set to 1, this command will not load static props when maps are being loaded. By default, this is set to 0 (meaning static props are loaded when the map starts to load.
Name:
0 / 1
Description:
0 to disable 1 to enable.
mp_endmatch_votenextleveltime
mp_endmatch_votenextleveltime
<Seconds>
This command will set how much time it is in (seconds) players will have to vote for the next map at the end of each game.
Name:
Seconds
Description:
The time which is in seconds, that the players have to place their vote on the next map. The default is set at 20.
cash_team_planted_bomb_but_defused
cash_team_planted_bomb_but_defused
<Money Earned/Lost>
This command will set the amount of money that the Terrorist team earn when planting a bomb, that is defused. This will even stack along with the round loss bonus. The default value is set at $800.
Name:
Money Earned/Lost
Description:
This is the amount of money that the terrorist team will earn for planting a bomb if it is then defused by the CT's. You can then use a minus sign before the number you enter which will make the T side loose the amount on the event.
mp_warmuptime_all_players_connected
mp_warmuptime_all_players_connected
<Seconds>
This command will set the warmup count down to switch when all the players connect. If the warmup countdown is below the value set the countdown will then not be changed.
Name:
Seconds
Description:
The duration which will shorten the warmup when all the players connect to the server.
mp_give_player_c4
mp_give_player_c4
<0 / 1>
This command will set whether or not a player that is on T side, will be given a bomb at the start of each round.
Name:
0 / 1
Description:
0 to disable 1 to enable.