Sets the server-wide sensitivity for how closely you must aim at an enemy to detect them on your radar beyond the distance set by radarvisdistance. This affects all players on the server.
Sets the radar visibility method for the entire server, affecting how players see other players on the radar. Use 0 for the classic radar method or 1 for the newer, more realistic method. Default is 1.
Sets how far you can look away from an enemy before they stop showing as a red dot on the server radar. This affects all players on the server, not just your own client.