eightJ

eightJ — CS2 Stats

FI76561198074885753[U:1:114620025]Steam profile ↗✓ No bans

561Tracked matches36%Win rate2020Tracked since
1,249Hours in CS
CSDB Rating3.2 LearningSupport
FaceitLevel 3Top 90.6% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 14 Sep 2026 (31 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 561 tracked matches. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 14,875 +2,316 29 May – 3 Jul · 11 days played
12,55915,000peak 15,00029 May3 Jul
15,102Peak Premier in tracked matches
39Days played since 2025-05-29

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

No matches recorded between 15 Sep 2026 and 15 Oct 2026.

Measured 15 Sep 2026 → 15 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 3 among CSDB-tracked players (n=10,231), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 3 medianLevel 4 medianvs Level 4
Headshot rate35.4%41.8%42.7%7.3% short
Shot accuracy17.5%12.2%11.3%above
Kill/death ratio1.240.980.99above
Match win rate43.0%43.3%43.9%0.9% short

This profile matches the typical Level 4 player on 2 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Level 4 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGeightJFACEITLevel 3STANDINGTop 90.6% of rankedcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim34
Positioning38
Utility39

0–100 skill scores via Leetify.

Recent form

STEADY48–44–8Last 10048%Win rateWLLWWLWWTW

Last 10 vs previous 10: +40pp win rate · +0.01 avg rating · +0.7pp headshot accuracy · −106ms reaction

Win rate up 40pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 17%
  • Avg reaction 692ms

Last 10

  • 6–3–1 · 60% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 18%
  • Avg reaction 700ms

Last 20

  • 8–11–1 · 40% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 17%
  • Avg reaction 753ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+1.3 against its own average).

Aim3.4
Utility3.9
Positioning3.8
Opening Duels0.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ZywOo

Plays most like ZywOo 77% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 734ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim3.4
Positioning3.8
Utility3.9
Mechanics5.0
Opening Duels0.7
Win Impact0.2

Composite 3.2/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02−0.03
first ⅓ avg 0.01 → last ⅓ avg -0.02
Reaction time735ms+46ms
first ⅓ avg 689ms → last ⅓ avg 735ms
Headshot accuracy16.7%+3.9%
first ⅓ avg 12.8% → last ⅓ avg 16.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.24Best match rating · 13–6 · ancient, 25 Aug →
34%Best headshot accuracy · 10–13 · inferno, 9 Aug →
516msFastest reaction time · 3–13 · ancient, 13 Aug →
13–0Biggest win · golden, 4 Oct →

Across the last 100 tracked matches.

Highlights

7Longest win streak
10–9In matches decided by ≤2 rounds
4Overtime games

Map breakdown

vertigoBest map · 60% over 5mirageWeakest map · 20% over 5
MapGradePlayedRecordWin rateAvg rating
nukeB1910–953%0.02
infernoC167–944%-0.02
ancientC146–843%0.02
anubisB137–654%0.01
cacheC125–742%-0.03
vertigoA53–260%0.03
mirageD51–420%0.00
officeA53–260%0.01
train—41–325%-0.02
dust2—32–167%0.01
overpass—32–167%0.05
golden—11–0100%0.21

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (20% over 5). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

70,900Lifetime kills
1.24K/D · Top 25% of Level 3 players
3,254Matches
43.0%Match win rate
35.4%Headshot %
17.5%Shot accuracy · Top 25% of Level 3 players
7,084MVPs
1,249Hours (in match)
2,919Bombs planted
731Bombs defused

Most-used weapons

AK-4717,693
AWP11,165
P2502,569
MP91,747
MAC-101,627

Lifetime map wins

6,670inferno
3,224nuke
2,460dust2
798office
613train
596vertigo
247assault
225italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

33Matches
52%Win rate
1.14Avg K/D
—ADR
36%Headshot %

Clutches & streaks

—1v1 clutch win
—1v2 clutch win
5Longest win streak

Recent Faceit resultsLLLWL

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

17.8%Headshot accuracy
33.1%Accuracy (enemy spotted)
36.7%Spray accuracy
72.6%Counter-strafing
13.8°Preaim
734msReaction time
22.8%T opening success
35.6%CT opening success
0.34Enemies flashed / flash
3.7%Flash assists
9.63HE damage / grenade
4.81Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 13.8166° — above the 12° mark we flag

    Aim Training →
  2. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 734.2006ms — above the 700ms mark we flag

    Aim Training →
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3378 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
cache13–6-0.0217%21 Aug →
train11–13-0.0527%21 Aug →
vertigo9–13-0.0118%21 Aug →
nuke13–11-0.0313%21 Aug →
dust213–50.0611%19 Aug →
nuke3–13-0.0426%19 Aug →
cache16–140.0121%18 Aug →
cache13–11-0.0117%18 Aug →
vertigo12–12-0.0319%18 Aug →
cache13–3-0.037%18 Aug →
vertigo13–110.0727%18 Aug →
nuke4–13-0.027%18 Aug →
dust29–13-0.099%18 Aug →
inferno10–13-0.0234%9 Aug →
nuke8–13-0.0623%9 Aug →
mirage3–13-0.0711%9 Aug →
mirage11–13-0.0115%26 Jul →
nuke13–80.0319%25 Jul →
cache7–13-0.0816%25 Jul →
ancient6–13-0.047%25 Jul →
inferno8–13-0.1113%25 Jul →
cache7–13-0.0428%24 Jul →
cache8–13-0.0219%17 May →
cache11–13-0.0322%17 May →
cache13–40.0122%17 May →
cache6–13-0.047%17 May →
cache5–13-0.099%14 May →
cache12–12-0.0421%14 May →
mirage8–130.0321%10 Apr →
anubis13–10.0413%10 Apr →
nuke8–130.0513%10 Apr →
nuke7–130.008%24 Mar →
vertigo13–100.0111%4 Oct →
nuke11–0-0.0120%4 Oct →
inferno13–50.0123%4 Oct →
golden13–00.2117%4 Oct →
anubis13–60.028%15 Sept →
ancient13–7-0.0419%15 Sept →
office13–8-0.0516%10 Sept →
nuke10–130.0124%10 Sept →
ancient6–130.0225%10 Sept →
inferno11–130.0611%8 Sept →
nuke8–13-0.0214%8 Sept →
ancient12–12-0.0213%6 Sept →
office10–130.0315%31 Aug →
overpass13–100.0719%31 Aug →
ancient7–13-0.056%31 Aug →
mirage12–120.0317%31 Aug →
nuke11–130.1123%31 Aug →
inferno10–13-0.0315%29 Aug →
nuke13–11-0.0215%29 Aug →
vertigo13–100.0919%28 Aug →
inferno13–110.0417%28 Aug →
overpass13–70.0615%28 Aug →
inferno8–13-0.0214%27 Aug →
mirage13–100.0423%27 Aug →
ancient13–60.2419%25 Aug →
office13–60.0718%25 Aug →
nuke13–20.1026%25 Aug →
office13–100.0218%23 Aug →
ancient13–40.0815%23 Aug →
inferno12–120.0318%21 Aug →
inferno0–2-0.110%13 Aug →
ancient3–13-0.0116%13 Aug →
office12–12-0.0326%13 Aug →
anubis7–13-0.0219%7 Aug →
ancient13–110.0211%7 Aug →
overpass4–130.0312%6 Aug →
nuke13–30.1115%6 Aug →
anubis11–130.017%6 Aug →
anubis9–130.007%3 Jul →
train13–100.0125%1 Jul →
inferno7–13-0.0313%1 Jul →
ancient7–130.0512%19 Jun →
inferno6–0-0.030%19 Jun →
nuke13–70.0215%16 Jun →
train3–13-0.049%16 Jun →
anubis13–6-0.0210%13 Jun →
inferno13–20.027%13 Jun →
nuke13–110.0719%10 Jun →
anubis5–130.0316%10 Jun →
anubis13–10-0.0415%8 Jun →
ancient13–100.0512%8 Jun →
inferno16–14-0.0114%8 Jun →
dust213–20.059%4 Jun →
train7–13-0.0120%4 Jun →
inferno13–10-0.029%4 Jun →
nuke13–100.0019%4 Jun →
anubis11–13-0.0016%4 Jun →
ancient10–130.0314%3 Jun →
anubis13–40.0013%2 Jun →
anubis15–15-0.0316%31 May →
ancient13–100.049%31 May →
inferno13–8-0.0117%31 May →
nuke11–130.0515%31 May →
anubis13–110.0212%30 May →
nuke13–70.089%30 May →
inferno15–15-0.0513%30 May →
ancient1–13-0.069%30 May →
anubis13–60.0814%29 May →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.