Kirz

Kirz — CS2 Stats

FI76561198273611944[U:1:313346216]Steam profile ↗✓ No bans

1,086Tracked matches69%Win rate2020Tracked since
3,050Hours in CS5Hrs last 2 wks
CSDB Rating7.9 StrongPositional Player
Premier CS Rating25,820Top 10% of 204,412 CSDB-tracked playersRed band · top ~2.6% of ranked players (population est.)
CSDB Leaderboard#13849 of 251511 tracked
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 24 Sep 2026 (20 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 25,820 +5,696 17 Feb – 24 Sept · 19 days played
19,77426,011peak 26,01117 Feb24 Sept
26,011Peak Premier in tracked matches
42Days played since 2026-02-17

Premier CS Rating

  • 191 below peak (26,011)
  • -191 over 30 days · steady
  • +5,821 over 90 days
  • Next: Gold band at 30,000 — 4,180 to go
  • Reached: Red band · Pink band · Purple band · Blue band
  • Red band first seen 2026-09-06
  • Pink band first seen 2026-09-06

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches22——
Win rate59%——
K/D1.08——
Headshot %59%——

Measured 19 Sep 2026 → 14 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Red band among CSDB-tracked players (n=13,318), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerRed band medianGold band medianvs Gold band
Headshot rate46.8%49.3%50.9%4.1% short
Shot accuracy15.4%13.4%11.8%above
Kill/death ratio1.091.121.180.09 short
Match win rate45.1%48.5%51.9%6.8% short

This profile matches the typical Gold band player on 1 of 4 comparable metrics.

Widest gap: Match win rate. That is the metric furthest from the Gold band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGKirzPREMIER25,820 · Red bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim81
Positioning78
Utility58

0–100 skill scores via Leetify.

Recent form

STEADY60–37–3Last 10060%Win rateWWWLLWLWWW

Last 10 vs previous 10: −10pp win rate · −0.01 avg rating · +1.9pp headshot accuracy · +43ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 22%
  • Avg reaction 592ms

Last 10

  • 7–3 · 70% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 22%
  • Avg reaction 564ms

Last 20

  • 15–5 · 75% win rate
  • Avg rating 0.04
  • Avg headshot accuracy 21%
  • Avg reaction 543ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.1 against its own average).

Aim8.1
Utility5.8
Positioning7.8
Opening Duels7.0
Clutch2.2

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

m0NESY

Plays most like m0NESY 87% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

T openings. 68% T opening-duel success — entries that actually open the round.

Areas to improve

Preaim. Mechanical aim is strong but the crosshair sits 10.1° off target when enemies appear — placement, not flicking, is the bigger win available.

CT openings. Opening success drops from 68% on T to 52% on CT — first contacts on the defending side are being lost.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.1
Positioning7.8
Utility5.8
Mechanics6.3
Opening Duels7.6
Win Impact10.0

Composite 7.9/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.04+0.02
first ⅓ avg 0.02 → last ⅓ avg 0.04
Reaction time550ms−53ms
first ⅓ avg 604ms → last ⅓ avg 550ms
Headshot accuracy21.6%+3.0%
first ⅓ avg 18.6% → last ⅓ avg 21.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.20Best match rating · 13–7 · cache, 14 Sept →
50%Best headshot accuracy · 13–0 · vertigo, 5 Aug →
430msFastest reaction time · 5–13 · nuke, 25 Jul →
13–0Biggest win · vertigo, 5 Aug →

Across the last 100 tracked matches.

Highlights

9Longest win streak
W3Current streak
11–5In matches decided by ≤2 rounds
6Overtime games

Map breakdown

cacheBest map · 87% over 15mirageWeakest map · 41% over 17
MapGradePlayedRecordWin rateAvg rating
mirageC177–1041%-0.00
anubisA1710–759%0.02
cacheS1513–287%0.06
ancientB137–654%0.01
nukeA117–464%0.02
overpassA85–363%0.01
vertigoA85–363%0.06
dust2S65–183%0.01
train—31–233%0.02
inferno—20–20%-0.01

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (41% over 17). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

88,112Lifetime kills
1.09K/D
4,604Matches
45.1%Match win rate
46.8%Headshot %
15.4%Shot accuracy · Top 50% of Red band
10,665MVPs
1,827Hours (in match)
6,169Bombs planted
1,376Bombs defused

Most-used weapons

AK-4727,657
AWP5,462
MP92,266
P2502,198
SG 5532,152
MAC-102,135

Lifetime map wins

4,384inferno
3,660nuke
3,645dust2
2,686vertigo
2,187train
822office
161cbble
95lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

79Matches
58%Win rate
1.40Avg K/D
82.2ADR
48%Headshot %

Clutches & streaks

31%1v1 clutch win
19%1v2 clutch win
8Longest win streak

Recent Faceit resultsLWWWW

MapMatchesWin rateAvg K/DAvg kills
Mirage1958%1.6814.5
Anubis1182%1.6116.6
Nuke771%1.8117.1
Ancient729%0.9515.4
Vertigo5100%1.7017.0
Overpass250%1.0620.0
Cache2100%1.3215.0
Dust210%0.8012.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

20.6%Headshot accuracy
38.1%Accuracy (enemy spotted)
41.6%Spray accuracy
78.4%Counter-strafing
10.1°Preaim
549msReaction time
68.3%T opening success
52.5%CT opening success
0.50Enemies flashed / flash
8.6%Flash assists
8.79HE damage / grenade
15.15Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.498 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

41% win rate across 17 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage16–120.0127%8 Oct →
cache13–50.1422%4 Oct →
dust213–110.0324%4 Oct →
mirage9–13-0.0226%29 Sept →
anubis10–13-0.0413%24 Sept →
cache13–100.0319%24 Sept →
nuke4–13-0.0220%24 Sept →
anubis13–40.0726%22 Sept →
train13–70.0821%22 Sept →
anubis13–80.0326%19 Sept →
cache13–110.0317%19 Sept →
anubis13–90.1017%17 Sept →
cache13–60.1335%17 Sept →
cache13–70.2024%14 Sept →
dust213–11-0.0119%14 Sept →
ancient13–90.0012%14 Sept →
ancient8–13-0.0621%14 Sept →
ancient13–90.0527%24 Aug →
dust213–10-0.0119%24 Aug →
overpass11–130.0115%22 Aug →
cache13–60.0810%21 Aug →
train11–130.0220%21 Aug →
vertigo9–130.0219%21 Aug →
nuke13–110.0725%21 Aug →
cache16–140.0419%18 Aug →
cache13–110.0825%18 Aug →
vertigo12–120.1121%18 Aug →
vertigo13–110.0922%18 Aug →
nuke4–130.0218%18 Aug →
mirage8–130.0212%14 Aug →
vertigo13–00.0550%5 Aug →
cache13–10.1221%5 Aug →
dust213–11-0.0222%5 Aug →
anubis13–40.0714%5 Aug →
cache13–70.036%3 Aug →
mirage8–13-0.0118%1 Aug →
anubis13–30.1122%1 Aug →
anubis4–13-0.1016%25 Jul →
cache13–70.0031%25 Jul →
nuke5–13-0.0624%25 Jul →
mirage0–13-0.0812%23 Jul →
anubis7–130.0617%23 Jul →
mirage13–9-0.0411%23 Jul →
anubis13–8-0.028%12 Jul →
ancient13–8-0.046%12 Jul →
mirage13–80.0816%12 Jul →
overpass13–10-0.0119%6 Jul →
anubis4–13-0.0211%2 Jul →
anubis13–2-0.0418%2 Jul →
overpass9–13-0.0217%2 Jul →
mirage3–13-0.0710%2 Jul →
cache13–100.0130%30 Jun →
vertigo10–13-0.0623%30 Jun →
mirage8–130.0817%30 Jun →
ancient8–130.1527%30 Jun →
ancient7–13-0.0413%30 Jun →
ancient13–100.0725%29 Jun →
nuke13–60.0618%29 Jun →
overpass10–13-0.0311%29 Jun →
mirage13–11-0.0321%27 Jun →
overpass16–12-0.0116%27 Jun →
dust210–130.0224%25 Jun →
mirage8–13-0.0330%25 Jun →
ancient5–13-0.0519%25 Jun →
inferno15–15-0.0017%25 May →
anubis11–130.0513%25 May →
inferno6–13-0.0222%25 May →
cache4–13-0.0622%10 May →
cache13–80.0915%3 May →
cache0–50.0325%3 May →
ancient9–13-0.0717%24 Apr →
nuke7–13-0.0121%24 Apr →
mirage6–130.0417%16 Apr →
ancient13–90.0112%16 Apr →
nuke13–9-0.0117%13 Mar →
vertigo13–110.0622%13 Mar →
mirage13–90.0117%12 Mar →
mirage13–70.0222%10 Mar →
train8–13-0.0517%9 Mar →
dust213–60.0719%9 Mar →
overpass13–80.1115%8 Mar →
nuke13–70.1329%8 Mar →
vertigo13–40.0728%8 Mar →
anubis7–13-0.0422%5 Mar →
mirage10–130.0017%5 Mar →
anubis13–4-0.0118%4 Mar →
nuke13–60.0620%4 Mar →
ancient12–120.0717%2 Mar →
vertigo13–60.1630%2 Mar →
anubis16–12-0.0013%25 Feb →
nuke13–50.0422%25 Feb →
overpass13–10-0.0216%25 Feb →
ancient13–6-0.0015%23 Feb →
anubis13–40.0716%23 Feb →
mirage11–13-0.0610%18 Feb →
anubis11–13-0.0120%18 Feb →
overpass13–30.0517%18 Feb →
nuke13–90.0113%17 Feb →
ancient16–14-0.0223%17 Feb →
mirage13–90.0113%17 Feb →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.