Juiss1

Juiss1 — CS2 Stats

FI76561197989580327[U:1:29314599]Steam profile ↗✓ No bans

3,071Tracked matches45%Win rate2020Tracked since
4,850Hours in CS16Hrs last 2 wks
CSDB Rating4.2 Developing
Premier CS Rating10,697Blue band · top ~51.2% of ranked players (population est.)
CSDB Leaderboard#41595 of 58981 tracked
FaceitLevel 5Top 67.6% of ranked FACEIT players
Ladder ranks via Leetify

Rating over time

10,697Peak Premier on CSDB
1Days observed since 2026-08-30

Premier CS Rating

  • At peak — 10,697
  • Next: Purple band at 15,000 4,303 to go
  • Reached: Blue band · Light Blue band
  • Blue band first seen 2026-08-30
  • Light Blue band first seen 2026-08-30

CSDB's own observations — this history builds from the day a profile is first viewed and cannot be backfilled.

How this compares with the same rank

Median values for Level 5 among CSDB-tracked players (n=2,587), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 5 medianLevel 6 medianvs Level 6
Headshot rate36.2%43.7%44.7%8.5% short
Shot accuracy12.4%11.8%12.1%above
Kill/death ratio0.751.021.040.29 short
Match win rate40.3%45.0%45.2%4.9% short

This profile matches the typical Level 6 player on 1 of 4 comparable metrics.

Widest gap: Kill/death ratio. That is the metric furthest from the Level 6 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGJuiss1FACEITLevel 5STANDINGTop 67.6% of rankedPREMIER10,697 · Blue bandcsdb.gg/stats

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Performance scores

Aim59
Positioning51
Utility31

0–100 skill scores via Leetify.

Recent form

STEADY48502Last 10048%Win rateWLWLWWLLLL

Last 10 vs previous 10: -10pp win rate · -0.03 avg rating

Player DNA

Aim5.9
Aggression8.0
Utility3.1
Positioning5.1
Opening Duels2.9
Clutch3.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 81% playstyle similarity

Most alike: positioning profile, opening-fight frequency.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 577ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 67% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.9
Positioning5.1
Utility3.1
Mechanics3.8
Opening Duels2.9
Win Impact3.3

Composite 4.2/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01+0.01
first ⅓ avg -0.01 → last ⅓ avg -0.01
Reaction time573ms−35ms
first ⅓ avg 608ms → last ⅓ avg 573ms
Headshot accuracy12.8%+0.1%
first ⅓ avg 12.7% → last ⅓ avg 12.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.17Best rating — inferno 13–3
130Biggest win — nuke
4Longest win streak
1015In matches decided by ≤2 rounds
15Overtime games

Map breakdown

anubisBest map · 69% over 16mirageWeakest map · 33% over 12
MapGradePlayedRecordWin rateAvg rating
infernoB32151747%-0.01
nukeB23111248%-0.00
anubisS1611569%-0.01
mirageD124833%-0.02
cacheA106460%-0.02
dust241325%-0.02
ancient3030%-0.02

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (33% over 12). Start with the 6 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

93,650Lifetime kills
0.75K/D
5,989Matches
40.3%Match win rate
36.2%Headshot %
12.4%Shot accuracy · Top 50% of Level 5 players
9,982MVPs
2,650Hours (in match)
5,562Bombs planted
1,261Bombs defused

Most-used weapons

AK-4723,323
AWP19,918
MAC-104,381
MP93,703
P2502,566

Lifetime map wins

23,072inferno
9,631nuke
3,095dust2
1,844train
1,579vertigo
397cbble
286lake
48office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

102Matches
49%Win rate
0.95Avg K/D
71.1ADR
31%Headshot %

Clutches & streaks

35%1v1 clutch win
23%1v2 clutch win
4Longest win streak

Recent Faceit resultsLLWLL

MapMatchesWin rateAvg K/DAvg kills
Inferno2948%0.9915.1
Nuke2864%1.1114.5
Mirage2232%0.8614.3
Anubis1267%1.0315.5
Cache450%0.5411.5
Dust2333%0.375.7
Overpass30%0.6010.7
Ancient10%0.7915.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

12.2%Headshot accuracy
36.2%Accuracy (enemy spotted)
37.6%Spray accuracy
67.3%Counter-strafing
8.9°Preaim
577msReaction time
36.3%T opening success
46.7%CT opening success
0.37Enemies flashed / flash
3.6%Flash assists
8.45HE damage / grenade
1.84Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 12.1598% — below the 15% mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3744 — below the 0.5 mark we flag

    Grenade Lineups
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 36.2658% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 12 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategyMirage grenade lineups

Recent matches

MapScoreRatingHS%Date
mirage13–9-0.126%25 Aug
inferno8–13-0.0513%25 Aug
inferno16–130.0516%25 Aug
mirage13–16-0.0311%25 Aug
nuke16–130.0113%25 Aug
cache13–5-0.037%25 Aug
inferno7–13-0.085%25 Aug
nuke8–130.0211%25 Aug
dust211–13-0.0013%24 Aug
ancient9–13-0.045%24 Aug
anubis16–14-0.005%24 Aug
inferno10–13-0.0121%24 Aug
inferno13–100.0119%24 Aug
nuke15–150.036%20 Aug
inferno13–90.074%20 Aug
anubis13–4-0.0310%20 Aug
anubis12–160.0413%20 Aug
cache11–13-0.0312%20 Aug
ancient11–13-0.011%20 Aug
nuke16–12-0.0112%20 Aug
mirage11–130.0314%16 Aug
nuke10–130.0119%16 Aug
anubis13–11-0.0012%16 Aug
anubis13–90.0117%16 Aug
inferno13–30.0424%16 Aug
nuke9–13-0.0514%15 Aug
inferno13–16-0.0513%14 Aug
inferno13–70.0228%14 Aug
mirage11–13-0.0312%14 Aug
anubis6–13-0.0516%14 Aug
mirage13–90.0117%14 Aug
cache13–80.0215%14 Aug
anubis13–9-0.0419%14 Aug
nuke13–00.0616%14 Aug
anubis0–13-0.1233%13 Aug
nuke11–13-0.0314%13 Aug
mirage11–13-0.0115%13 Aug
inferno13–70.0017%13 Aug
cache6–13-0.0623%13 Aug
inferno13–110.0216%13 Aug
nuke13–7-0.0217%13 Aug
mirage3–13-0.0615%13 Aug
nuke13–11-0.037%13 Aug
nuke9–130.0036%12 Aug
inferno16–14-0.0121%12 Aug
nuke13–100.0123%12 Aug
inferno13–6-0.035%12 Aug
anubis13–30.0229%12 Aug
inferno8–13-0.0116%12 Aug
anubis11–130.0318%12 Aug
inferno12–160.0720%12 Aug
inferno13–30.1760%12 Aug
anubis13–110.0415%12 Aug
anubis13–50.0618%12 Aug
inferno9–13-0.0710%11 Aug
dust27–13-0.0516%11 Aug
nuke8–13-0.048%11 Aug
anubis8–13-0.0713%11 Aug
ancient9–13-0.026%11 Aug
dust216–12-0.0019%11 Aug
inferno13–11-0.045%11 Aug
mirage12–16-0.0416%11 Aug
inferno11–13-0.0012%11 Aug
inferno16–120.009%11 Aug
mirage11–13-0.0126%11 Aug
inferno11–13-0.073%11 Aug
cache13–4-0.0615%10 Aug
inferno15–15-0.0215%10 Aug
nuke11–130.0431%10 Aug
inferno1–13-0.0219%10 Aug
nuke13–11-0.0110%10 Aug
mirage13–20.046%10 Aug
nuke9–13-0.0526%10 Aug
anubis13–110.007%9 Aug
mirage11–130.0112%9 Aug
inferno9–130.0114%9 Aug
cache13–7-0.029%9 Aug
nuke13–10-0.0319%9 Aug
inferno12–16-0.0618%9 Aug
nuke11–130.0313%9 Aug
cache1–13-0.013%9 Aug
dust211–13-0.0315%9 Aug
mirage13–10-0.0318%9 Aug
inferno13–9-0.0221%9 Aug
nuke8–13-0.0113%8 Aug
inferno13–5-0.016%8 Aug
nuke13–90.069%8 Aug
anubis13–90.047%8 Aug
inferno9–13-0.088%8 Aug
inferno5–13-0.0520%8 Aug
inferno7–130.0113%8 Aug
nuke13–9-0.005%8 Aug
anubis13–7-0.0511%8 Aug
nuke13–10-0.057%8 Aug
cache7–20.020%8 Aug
cache9–13-0.0612%7 Aug
nuke6–13-0.0615%7 Aug
inferno13–11-0.0014%7 Aug
cache13–60.0114%7 Aug
inferno8–13-0.0413%7 Aug

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →