ormari

ormari — CS2 Stats

76561199017785826[U:1:1057520098]Steam profile ↗✓ No bans

1,830Tracked matches39%Win rate2021Tracked since
7,135Hours in CS23Hrs last 2 wks
CSDB Rating3.4 LearningPositional Player
Premier CS Rating3,708Grey band · top ~84.3% of ranked players (population est.)
FaceitLevel 2Top 97.9% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 17 Sep 2026 (3 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 41 days played since 14 Jun 2026. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

Premier CS Rating: 3,708 -1,161 14 Jun17 Sept · 31 days played
3,0535,229peak 5,22914 Jun17 Sept
5,401Peak Premier in tracked matches
41Days played since 2026-06-14

Premier CS Rating

  • 1,521 below peak (5,229)
  • +122 over 30 days · steady
  • -1,179 over 90 days
  • Next: Light Blue band at 5,000 1,292 to go
  • Reached: Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Level 2 among CSDB-tracked players (n=5,399), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 2 medianLevel 3 medianvs Level 3
Headshot rate24.2%41.3%41.9%17.6% short
Shot accuracy15.4%12.6%12.2%above
Kill/death ratio1.080.950.98above
Match win rate11.7%42.5%43.3%31.6% short

This profile matches the typical Level 3 player on 2 of 4 comparable metrics.

Widest gap: Match win rate. That is the metric furthest from the Level 3 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGormariFACEITLevel 2STANDINGTop 97.9% of rankedPREMIER3,708 · Grey bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim38
Positioning52
Utility44

0–100 skill scores via Leetify.

Recent form

STEADY41554Last 10041%Win rateWTWLLLWWLW

Last 10 vs previous 10: +10pp win rate · −0.01 avg rating · +3.6pp headshot accuracy · −2ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 221 · 40% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 17%
  • Avg reaction 566ms

Last 10

  • 541 · 50% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 16%
  • Avg reaction 639ms

Last 20

  • 9101 · 45% win rate
  • Avg rating 0.04
  • Avg headshot accuracy 14%
  • Avg reaction 640ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+1 against its own average).

Aim3.8
Utility4.4
Positioning5.2
Opening Duels2.9

Strong T-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 69% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

CT openings. Opening success drops from 53% on T to 34% on CT — first contacts on the defending side are being lost.

Reaction time. 630ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 62% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim3.8
Positioning5.2
Utility4.4
Mechanics2.7
Opening Duels3.4
Win Impact1.4

Composite 3.4/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03+0.02
first ⅓ avg 0.01 → last ⅓ avg 0.03
Reaction time630ms−36ms
first ⅓ avg 666ms → last ⅓ avg 630ms
Headshot accuracy14.2%+1.2%
first ⅓ avg 13.0% → last ⅓ avg 14.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.20Best match rating · 13–5 · ancient, 23 Jul
32%Best headshot accuracy · 3–13 · dust2, 16 Sept
438msFastest reaction time · 5–13 · ancient, 26 Aug
13–0Biggest win · nuke, 17 Jun

Across the last 100 tracked matches.

Highlights

4Longest win streak
39In matches decided by ≤2 rounds
7Overtime games

Map breakdown

infernoBest map · 50% over 26cacheWeakest map · 17% over 6
MapGradePlayedRecordWin rateAvg rating
nukeD29101934%0.01
infernoB26131350%0.03
anubisB157847%0.02
ancientD103730%0.02
cacheD61517%0.03
dust2C52340%-0.01
overpassC52340%0.03
mirage21150%-0.01
vertigo110100%0.02
train110100%0.12

Across the last 100 tracked matches.

Lifetime stats

564,989Lifetime kills
1.08K/D · Top 25% of Level 2 players
23,976Matches
11.7%Match win rate
24.2%Headshot %
15.4%Shot accuracy · Top 50% of Level 2 players
9,073MVPs
5,263Hours (in match)
5,729Bombs planted
847Bombs defused

Most-used weapons

AWP140,132
AK-4741,638
SG 55337,645
P9031,540
AUG20,271
Tec-918,825
Galil AR17,199
PP-Bizon16,093

Lifetime map wins

10,461inferno
7,032nuke
5,023dust2
1,716office
1,698vertigo
684italy
542assault
525train

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

25Matches
44%Win rate
0.59Avg K/D
ADR
28%Headshot %

Clutches & streaks

1v1 clutch win
1v2 clutch win
2Longest win streak

Recent Faceit resultsLWLLW

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

13.9%Headshot accuracy
36.4%Accuracy (enemy spotted)
35.1%Spray accuracy
62.1%Counter-strafing
12.8°Preaim
630msReaction time
53.1%T opening success
33.8%CT opening success
0.36Enemies flashed / flash
1.9%Flash assists
7.49HE damage / grenade
6.38Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 12.8326° — above the 12° mark we flag

    Aim Training
  2. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 13.8645% — below the 15% mark we flag

    Aim Training
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3558 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Cache

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

17% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Cache callouts & strategy

Recent matches

MapScoreRatingHS%Date
inferno16–13-0.037%17 Sept
nuke15–150.0316%17 Sept
inferno7–00.169%17 Sept
dust27–13-0.0219%17 Sept
dust23–13-0.0432%16 Sept
nuke12–160.0514%16 Sept
nuke13–70.0916%14 Sept
anubis13–80.0213%14 Sept
nuke11–130.059%13 Sept
anubis13–40.0224%13 Sept
nuke13–20.062%13 Sept
inferno9–13-0.0023%10 Sept
inferno9–130.0415%10 Sept
anubis7–130.0614%9 Sept
nuke11–20.0321%9 Sept
inferno5–130.0413%8 Sept
nuke8–130.0413%7 Sept
inferno13–11-0.0110%7 Sept
inferno13–90.083%6 Sept
inferno11–130.119%2 Sept
cache7–13-0.029%1 Sept
cache13–70.0910%1 Sept
mirage7–13-0.069%31 Aug
cache3–130.1713%26 Aug
cache12–120.0213%26 Aug
ancient5–13-0.0426%26 Aug
nuke3–130.0418%26 Aug
ancient11–130.0311%25 Aug
anubis13–50.0715%25 Aug
dust20–13-0.0421%25 Aug
anubis13–60.069%24 Aug
ancient5–130.0519%24 Aug
anubis5–13-0.0614%24 Aug
nuke11–13-0.019%18 Aug
cache1–13-0.100%18 Aug
inferno13–40.1414%18 Aug
ancient10–13-0.0012%18 Aug
nuke15–15-0.0116%17 Aug
nuke5–13-0.0411%17 Aug
anubis13–80.0114%11 Aug
anubis7–13-0.0212%11 Aug
nuke13–100.0110%11 Aug
inferno13–90.034%10 Aug
inferno5–13-0.0717%10 Aug
nuke13–40.025%10 Aug
anubis8–13-0.0611%9 Aug
inferno7–130.0017%9 Aug
ancient5–13-0.0512%9 Aug
inferno13–50.0415%6 Aug
ancient13–80.0527%23 Jul
ancient13–50.2021%23 Jul
anubis13–90.0518%23 Jul
nuke8–13-0.0821%22 Jul
nuke11–130.0315%22 Jul
inferno13–60.0229%21 Jul
cache5–130.0115%21 Jul
nuke14–16-0.0114%21 Jul
inferno13–70.0525%21 Jul
ancient5–13-0.0415%21 Jul
anubis5–130.0517%20 Jul
inferno13–110.0616%19 Jul
nuke13–40.1013%19 Jul
nuke6–13-0.0411%19 Jul
dust213–50.0319%19 Jul
inferno2–13-0.0513%18 Jul
ancient11–130.0512%18 Jul
mirage13–50.0312%18 Jul
anubis6–130.0416%18 Jul
nuke7–13-0.068%15 Jul
inferno9–13-0.0017%14 Jul
nuke9–13-0.055%14 Jul
nuke7–13-0.049%8 Jul
vertigo13–40.029%8 Jul
inferno6–13-0.0813%8 Jul
inferno14–160.029%6 Jul
inferno13–70.0613%6 Jul
ancient13–11-0.028%5 Jul
nuke3–130.0113%5 Jul
anubis13–30.0619%5 Jul
dust213–40.0313%2 Jul
nuke13–70.0511%2 Jul
inferno13–20.0325%2 Jul
anubis4–13-0.0421%2 Jul
nuke7–13-0.0614%1 Jul
inferno13–40.0217%1 Jul
anubis11–130.0511%25 Jun
overpass4–13-0.0413%25 Jun
overpass8–13-0.0116%25 Jun
overpass13–50.0926%25 Jun
train13–70.1212%22 Jun
nuke13–80.0515%21 Jun
nuke13–30.0916%21 Jun
nuke10–13-0.016%21 Jun
inferno5–130.0420%17 Jun
nuke13–0-0.018%17 Jun
nuke10–130.0714%16 Jun
overpass13–90.098%16 Jun
inferno12–120.0311%15 Jun
overpass13–160.0112%15 Jun
inferno8–13-0.064%14 Jun

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →