SORNI_

SORNI_ — CS2 Stats

FI76561198182854561[U:1:222588833]Steam profile ↗✓ No bans

2,334Tracked matches50%Win rate2020Tracked since
3,391Hours in CS2Hrs last 2 wks
CSDB Rating5.6 SolidSupport
Premier CS Rating21,017Top 50% of 204,150 CSDB-tracked playersPink band · top ~7.4% of ranked players (population est.)
CSDB Leaderboard#66946 of 251266 tracked
WingmanDistinguished Master Guardian
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 30 Sep 2026 (11 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 21,017 +604 25 Jul – 30 Sept · 23 days played
16,58621,904peak 21,90425 Jul30 Sept
21,904Peak Premier in tracked matches
1,627Highest Faceit ELO seen on CSDB
23Days played since 2026-07-25

Faceit ELO

  • At peak — 1,627
  • Next: Level 9 at 1,751 — 124 to go
  • Reached: Level 8 · Level 7 · Level 6 · Level 5

Premier CS Rating

  • 887 below peak (21,904)
  • -484 over 30 days · declining
  • Next: Red band at 25,000 — 3,983 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches16——
Win rate50%——
K/D0.73——
Headshot %60%——

Measured 7 Sep 2026 → 11 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Pink band among CSDB-tracked players (n=38,294), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerPink band medianRed band medianvs Red band
Headshot rate55.3%46.9%49.2%above
Shot accuracy15.0%13.0%13.4%above
Kill/death ratio0.781.081.120.34 short
Match win rate39.0%46.7%48.5%9.5% short

This profile matches the typical Red band player on 2 of 4 comparable metrics.

Widest gap: Kill/death ratio. That is the metric furthest from the Red band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGSORNI_PREMIER21,017 · Pink bandPEAK ELO1,627csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim66
Positioning54
Utility64

0–100 skill scores via Leetify.

Recent form

STEADY48–51–1Last 10048%Win rateLLLWWWWWLL

Last 10 vs previous 10: +20pp win rate · +0.01 avg rating · −3.6pp headshot accuracy · +61ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 20%
  • Avg reaction 609ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 22%
  • Avg reaction 588ms

Last 20

  • 8–12 · 40% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 24%
  • Avg reaction 558ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+1.6 against its own average).

Aim6.6
Utility6.4
Positioning5.4
Opening Duels2.9
Clutch4.6

Effective flashes

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ZywOo

Plays most like ZywOo 87% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Flashes. 0.86 enemies blinded per flash — utility that consistently lands.

Areas to improve

Reaction time. 587ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.6
Positioning5.4
Utility6.4
Mechanics4.6
Opening Duels2.5
Win Impact5.0

Composite 5.6/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02−0.01
first ⅓ avg -0.01 → last ⅓ avg -0.02
Reaction time591ms−95ms
first ⅓ avg 687ms → last ⅓ avg 591ms
Headshot accuracy23.7%+5.7%
first ⅓ avg 18.0% → last ⅓ avg 23.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.11Best match rating · 13–8 · dust2, 27 Aug →
50%Best headshot accuracy · 0–5 · inferno, 26 Jul →
422msFastest reaction time · 10–13 · dust2, 7 Sept →
13–2Biggest win · nuke, 20 Sept →

Across the last 100 tracked matches.

Highlights

8Longest win streak
L3Current streak
6–8In matches decided by ≤2 rounds
9Overtime games

Map breakdown

nukeBest map · 61% over 18dust2Weakest map · 29% over 21
MapGradePlayedRecordWin rateAvg rating
dust2D216–1529%-0.01
mirageB209–1145%-0.03
cacheA1911–858%-0.02
nukeA1811–761%-0.00
infernoB126–650%-0.03
ancientA74–357%-0.01
anubis—31–233%0.03

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (29% over 21). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Lifetime stats

118,247Lifetime kills
0.78K/D
4,961Matches
39.0%Match win rate
55.3%Headshot % · Top 25% of Pink band
15.0%Shot accuracy · Top 50% of Pink band
8,316MVPs
3,743Hours (in match)
6,330Bombs planted
951Bombs defused

Most-used weapons

AK-4737,629
AWP12,044
SSG 082,988
P2502,292
FAMAS2,220

Lifetime map wins

8,268dust2
8,192nuke
7,048inferno
3,952train
1,308vertigo
148cbble
119lake
86office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

400Matches
54%Win rate
0.88Avg K/D
65.4ADR
50%Headshot %

Clutches & streaks

43%1v1 clutch win
20%1v2 clutch win
7Longest win streak

Recent Faceit resultsLLWWW

MapMatchesWin rateAvg K/DAvg kills
Dust26053%0.9012.8
Nuke5068%0.9313.4
Mirage3853%0.8313.1
Ancient3468%0.7311.8
Inferno3241%0.7311.9
Overpass560%0.7412.6
Anubis20%0.6711.5
Vertigo10%0.509.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

23.6%Headshot accuracy
32.3%Accuracy (enemy spotted)
37.6%Spray accuracy
70.8%Counter-strafing
10.2°Preaim
587msReaction time
40.7%T opening success
39.2%CT opening success
0.86Enemies flashed / flash
9.7%Flash assists
6.07HE damage / grenade
6.39Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 39.1667% — below the 40% mark we flag

Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

29% win rate across 21 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategy →Dust 2 grenade lineups →

Recent matches

MapScoreRatingHS%Date
anubis6–130.0620%30 Sept →
nuke14–16-0.0313%30 Sept →
cache10–13-0.0528%30 Sept →
nuke13–2-0.0115%20 Sept →
nuke13–90.0424%20 Sept →
nuke13–7-0.0620%16 Sept →
cache13–60.0419%16 Sept →
inferno13–3-0.0829%16 Sept →
dust29–13-0.0323%12 Sept →
dust24–13-0.0732%7 Sept →
inferno14–160.0021%7 Sept →
dust210–13-0.0136%7 Sept →
dust25–13-0.0628%6 Sept →
inferno2–13-0.0538%6 Sept →
cache9–13-0.0419%6 Sept →
cache13–9-0.0418%5 Sept →
nuke13–20.0233%5 Sept →
cache3–13-0.0920%5 Sept →
inferno13–9-0.0019%29 Aug →
nuke11–13-0.0527%29 Aug →
mirage10–13-0.0622%29 Aug →
mirage12–16-0.0327%29 Aug →
dust213–110.0130%29 Aug →
cache13–11-0.0323%28 Aug →
mirage16–12-0.0014%28 Aug →
dust213–3-0.0322%28 Aug →
cache13–30.0527%28 Aug →
dust213–40.0328%28 Aug →
ancient8–13-0.0120%28 Aug →
cache13–80.0626%28 Aug →
nuke13–8-0.0315%28 Aug →
dust26–130.0330%28 Aug →
mirage13–9-0.0515%28 Aug →
inferno13–90.0321%27 Aug →
cache13–11-0.0213%27 Aug →
mirage13–90.0022%27 Aug →
inferno13–100.0216%27 Aug →
nuke13–30.0610%27 Aug →
mirage13–50.0314%27 Aug →
dust213–80.1126%27 Aug →
cache14–16-0.0127%26 Aug →
dust210–130.0636%26 Aug →
mirage8–13-0.0322%15 Aug →
cache13–7-0.0513%15 Aug →
inferno4–13-0.1130%15 Aug →
cache13–8-0.0126%15 Aug →
mirage13–20.0321%15 Aug →
anubis11–130.0215%15 Aug →
mirage11–13-0.0417%15 Aug →
mirage11–13-0.0218%15 Aug →
mirage12–16-0.0220%15 Aug →
nuke12–12-0.0226%14 Aug →
dust23–13-0.0726%14 Aug →
mirage3–13-0.0827%14 Aug →
ancient13–40.0024%14 Aug →
cache2–13-0.100%14 Aug →
ancient1–13-0.0920%14 Aug →
dust214–160.0124%9 Aug →
ancient13–60.0627%9 Aug →
dust20–13-0.0510%9 Aug →
inferno9–13-0.077%9 Aug →
dust213–9-0.0115%9 Aug →
nuke6–13-0.0522%8 Aug →
nuke13–6-0.0228%8 Aug →
cache13–9-0.028%8 Aug →
mirage10–13-0.047%8 Aug →
dust25–13-0.0811%8 Aug →
mirage6–13-0.059%8 Aug →
ancient16–13-0.0416%8 Aug →
cache13–60.0314%8 Aug →
dust27–13-0.0519%5 Aug →
mirage13–60.0118%5 Aug →
nuke13–80.0815%5 Aug →
ancient2–13-0.0312%4 Aug →
anubis13–80.0116%4 Aug →
nuke7–13-0.0215%1 Aug →
cache13–60.0310%1 Aug →
inferno4–13-0.068%1 Aug →
mirage3–13-0.0228%1 Aug →
cache10–13-0.0013%1 Aug →
inferno13–9-0.0114%1 Aug →
nuke9–13-0.0213%31 Jul →
dust213–10-0.0123%31 Jul →
mirage8–13-0.0619%31 Jul →
mirage13–11-0.0315%31 Jul →
dust210–13-0.0224%31 Jul →
dust23–130.099%31 Jul →
cache5–13-0.0716%31 Jul →
dust23–130.0018%31 Jul →
mirage13–8-0.0325%30 Jul →
ancient13–110.0719%28 Jul →
nuke16–130.0622%28 Jul →
inferno0–5-0.0250%26 Jul →
nuke6–13-0.0419%26 Jul →
mirage13–8-0.0412%25 Jul →
dust24–13-0.0621%25 Jul →
cache5–13-0.0520%25 Jul →
inferno13–110.0124%25 Jul →
nuke13–40.0122%25 Jul →
nuke13–100.0518%25 Jul →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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