Moksu

Moksu — CS2 Stats

FI76561197986482626[U:1:26216898]Steam profile ↗✓ No bans

5,225Tracked matches62%Win rate2020Tracked since
8,618Hours in CS34Hrs last 2 wks
CSDB Rating5.6 SolidSupport
Premier CS Rating23,091Top 25% of 204,150 CSDB-tracked playersPink band · top ~5.1% of ranked players (population est.)
CSDB Leaderboard#40757 of 251264 tracked
FaceitLevel 6 · 1,447 ELOTop 54.0% of ranked FACEIT players
WingmanMaster Guardian Elite
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 10 Oct 2026 (yesterday). Ranks are recorded once per day this page is viewed.

+618Premier CS Rating · 22,473 → 23,091

Rating over time

Premier CS Rating: 23,091 +1,903 5 Aug – 11 Oct · 36 days played
20,00023,091peak 23,0915 Aug11 Oct
Faceit ELO: 1,447 +0 1 Sept – 3 Sept · 3 observations
1,4471,447peak 1,4471 Sept3 Sept
23,204Peak Premier in tracked matches
1,447Highest Faceit ELO seen on CSDB
37Days played since 2026-08-05

Faceit ELO

  • At peak — 1,447
  • Next: Level 8 at 1,531 — 84 to go
  • Reached: Level 7 · Level 6 · Level 5 · Level 4
  • Level 7 first seen 2026-09-01
  • Level 6 first seen 2026-09-01

Premier CS Rating

  • At peak — 23,091
  • +1,920 over 30 days · improving
  • Next: Red band at 25,000 — 1,909 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-09-01
  • Purple band first seen 2026-09-01

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

How this compares with the same rank

Median values for Level 6 among CSDB-tracked players (n=12,879), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 6 medianLevel 7 medianvs Level 7
Headshot rate38.0%44.8%45.7%7.7% short
Shot accuracy14.0%12.4%12.7%above
Kill/death ratio0.661.031.050.39 short
Match win rate47.0%45.2%45.7%above

This profile matches the typical Level 7 player on 2 of 4 comparable metrics.

Widest gap: Kill/death ratio. That is the metric furthest from the Level 7 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGMoksuFACEITLevel 6 · 1,447 ELOSTANDINGTop 54.0% of rankedPREMIER23,091 · Pink bandPEAK ELO1,447csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim36
Positioning62
Utility75

0–100 skill scores via Leetify.

Recent form

HOT51–48–1Last 10051%Win rateLWWWLWWWWL

Last 10 vs previous 10: +30pp win rate · +0.02 avg rating · −2.9pp headshot accuracy · −12ms reaction

Win rate up 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 10%
  • Avg reaction 615ms

Last 10

  • 7–3 · 70% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 11%
  • Avg reaction 576ms

Last 20

  • 11–8–1 · 55% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 12%
  • Avg reaction 582ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+2.4 against its own average).

Aim3.6
Utility7.5
Positioning6.2
Opening Duels2.9
Clutch4.0

Effective flashesHigh utility contribution

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ZywOo

Plays most like ZywOo 53% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Flashes. 1.02 enemies blinded per flash — utility that consistently lands.

Areas to improve

Reaction time. 595ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim3.6
Positioning6.2
Utility7.5
Mechanics4.8
Opening Duels4.6
Win Impact9.0

Composite 5.6/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.04−0.01
first ⅓ avg -0.03 → last ⅓ avg -0.04
Reaction time584ms−40ms
first ⅓ avg 623ms → last ⅓ avg 584ms
Headshot accuracy13.6%−1.8%
first ⅓ avg 15.4% → last ⅓ avg 13.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.12Best match rating · 13–2 · nuke, 5 Sept →
50%Best headshot accuracy · 0–5 · cache, 20 Sept →
406msFastest reaction time · 0–5 · nuke, 19 Aug →
13–1Biggest win · dust2, 13 Aug →

Across the last 100 tracked matches.

Highlights

4Longest win streak
6–7In matches decided by ≤2 rounds
8Overtime games

Map breakdown

ancientBest map · 78% over 9mirageWeakest map · 33% over 9
MapGradePlayedRecordWin rateAvg rating
dust2C2710–1737%-0.04
nukeS2517–868%-0.03
cacheB157–847%-0.03
infernoC104–640%-0.02
ancientS97–278%-0.01
mirageD93–633%-0.05
anubisA53–260%-0.04

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (33% over 9). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

167,364Lifetime kills
0.66K/D
11,086Matches
47.0%Match win rate · Top 50% of Level 6 players
38.0%Headshot %
14.0%Shot accuracy · Top 50% of Level 6 players
20,384MVPs
4,850Hours (in match)
19,411Bombs planted
2,717Bombs defused

Most-used weapons

AK-4737,975
MAC-1010,353
P2507,767
AWP6,379
P905,241
MP95,022

Lifetime map wins

25,144nuke
21,793dust2
18,038inferno
14,762train
828cbble
608vertigo
199office
124aztec

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

1,782Matches
55%Win rate
0.66Avg K/D
58.0ADR
40%Headshot %

Clutches & streaks

40%1v1 clutch win
20%1v2 clutch win
13Longest win streak

Recent Faceit resultsWLWWW

MapMatchesWin rateAvg K/DAvg kills
Nuke23767%0.7511.3
Ancient22047%0.6811.3
Dust218050%0.6610.3
Inferno15153%0.6510.3
Mirage11343%0.609.3
Overpass1942%0.629.8
Train1443%0.508.6
Cache1050%0.6211.7

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

12.4%Headshot accuracy
28.6%Accuracy (enemy spotted)
31.9%Spray accuracy
71.8%Counter-strafing
11.7°Preaim
595msReaction time
51.3%T opening success
45.4%CT opening success
1.02Enemies flashed / flash
11.6%Flash assists
10.40HE damage / grenade
7.28Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 12.3833% — below the 15% mark we flag

    Aim Training →
Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 9 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust210–13-0.103%11 Oct →
inferno13–80.0019%11 Oct →
anubis13–7-0.0813%11 Oct →
nuke13–10-0.0310%10 Oct →
nuke9–13-0.018%10 Oct →
nuke13–40.0117%10 Oct →
nuke13–9-0.018%10 Oct →
nuke13–7-0.076%10 Oct →
cache13–30.0515%8 Oct →
nuke3–13-0.098%7 Oct →
ancient13–11-0.085%6 Oct →
dust215–15-0.079%6 Oct →
dust213–7-0.0411%4 Oct →
dust214–16-0.0915%1 Oct →
anubis13–10-0.0118%1 Oct →
anubis6–13-0.0515%30 Sept →
nuke14–16-0.0620%30 Sept →
cache10–13-0.0415%30 Sept →
mirage5–13-0.0913%29 Sept →
nuke13–8-0.0314%28 Sept →
dust213–8-0.0613%28 Sept →
cache13–3-0.0511%28 Sept →
nuke13–8-0.0212%28 Sept →
inferno9–13-0.0220%27 Sept →
inferno5–130.0021%26 Sept →
mirage3–13-0.0315%26 Sept →
nuke13–10-0.027%24 Sept →
nuke13–10-0.0110%24 Sept →
anubis13–3-0.0014%24 Sept →
nuke13–110.009%24 Sept →
dust29–13-0.0910%20 Sept →
cache0–5-0.0750%20 Sept →
cache13–6-0.0517%15 Sept →
nuke6–13-0.087%15 Sept →
dust213–10-0.0132%7 Sept →
dust24–13-0.0115%7 Sept →
dust25–13-0.0626%6 Sept →
inferno2–13-0.0514%6 Sept →
cache9–13-0.0115%6 Sept →
cache13–90.0114%5 Sept →
nuke13–20.1210%5 Sept →
cache3–13-0.0023%5 Sept →
nuke13–50.0012%4 Sept →
dust23–13-0.0915%4 Sept →
dust29–13-0.072%3 Sept →
mirage13–9-0.079%3 Sept →
mirage13–9-0.024%2 Sept →
cache13–7-0.0415%2 Sept →
inferno0–5-0.0714%31 Aug →
dust213–5-0.0118%31 Aug →
nuke8–13-0.035%30 Aug →
inferno13–30.0621%30 Aug →
nuke13–8-0.086%30 Aug →
cache2–6-0.0529%29 Aug →
anubis7–13-0.0812%29 Aug →
dust24–13-0.0321%29 Aug →
nuke13–40.055%29 Aug →
dust213–10-0.0010%29 Aug →
nuke5–13-0.069%28 Aug →
mirage11–13-0.018%28 Aug →
dust213–6-0.0415%28 Aug →
ancient13–10-0.0719%28 Aug →
ancient8–13-0.0412%28 Aug →
inferno8–13-0.089%28 Aug →
cache13–80.0113%28 Aug →
nuke13–8-0.0417%28 Aug →
dust210–130.0219%28 Aug →
cache14–160.0313%26 Aug →
dust210–13-0.0113%26 Aug →
ancient16–14-0.0121%22 Aug →
dust26–13-0.0911%22 Aug →
nuke13–11-0.0610%22 Aug →
mirage1–13-0.1313%22 Aug →
ancient13–90.0210%21 Aug →
dust23–13-0.0615%21 Aug →
inferno11–13-0.0314%20 Aug →
nuke0–5-0.0429%19 Aug →
inferno13–9-0.0016%19 Aug →
inferno13–70.027%16 Aug →
ancient9–13-0.0012%16 Aug →
dust23–13-0.0611%14 Aug →
mirage3–13-0.0723%14 Aug →
ancient13–4-0.028%14 Aug →
cache2–13-0.0915%14 Aug →
cache14–16-0.0712%13 Aug →
dust213–70.0418%13 Aug →
dust213–7-0.0617%13 Aug →
mirage5–13-0.0413%13 Aug →
dust213–1-0.0011%13 Aug →
dust214–16-0.0011%9 Aug →
ancient13–60.088%9 Aug →
dust20–13-0.0435%9 Aug →
nuke16–14-0.0214%8 Aug →
cache13–7-0.035%8 Aug →
nuke9–13-0.0620%8 Aug →
dust213–11-0.0119%6 Aug →
ancient13–30.0228%6 Aug →
dust27–13-0.0427%5 Aug →
mirage13–6-0.0217%5 Aug →
nuke13–8-0.0512%5 Aug →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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