Zyxussy

Zyxussy — CS2 Stats

76561198101399526[U:1:141133798]Steam profile ↗✓ No bans

432Tracked matches59%Win rate2020Tracked since
2,244Hours in CS1Hrs last 2 wks
CSDB Rating4.9 DevelopingSupport
Ladder ranks via Leetify
Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 65 days played since 21 May 2025. Come back after the next session and the change shows above.

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Rating over time

Premier CS Rating: 16,137 -194 21 May28 Mar · 41 days played
11,88418,454peak 18,45421 May28 Mar
18,454Peak Premier in tracked matches
65Days played since 2025-05-21

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 7 days vs previous 7

MetricLast 7Previous 7Change
Matches1
Win rate100%
K/D0.75
Headshot %67%

Measured 9 Sep 202618 Sep 2026; no observation near 14 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

Performance scores

Aim48
Positioning47
Utility50

0–100 skill scores via Leetify.

Recent form

HOT48475Last 10048%Win rateWWWWLLTWWW

Last 10 vs previous 10: +30pp win rate · +0.00 avg rating · −0.5pp headshot accuracy · −12ms reaction

Win rate up 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 41 · 80% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 17%
  • Avg reaction 619ms

Last 10

  • 721 · 70% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 14%
  • Avg reaction 602ms

Last 20

  • 1181 · 55% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 15%
  • Avg reaction 608ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: SupportUtility contribution stands above the rest of this profile (+1.2 against its own average).

Aim4.8
Utility5.0
Positioning4.7
Opening Duels1.7

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

NiKo

Plays most like NiKo 76% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 632ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.8
Positioning4.7
Utility5.0
Mechanics5.5
Opening Duels1.1
Win Impact7.9

Composite 4.9/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.03+0.00
first ⅓ avg -0.03 → last ⅓ avg -0.03
Reaction time628ms−17ms
first ⅓ avg 646ms → last ⅓ avg 628ms
Headshot accuracy13.7%+0.5%
first ⅓ avg 13.3% → last ⅓ avg 13.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.07Best match rating · 13–9 · inferno, 25 Feb
30%Best headshot accuracy · 13–11 · inferno, 21 May
297msFastest reaction time · 1–8 · inferno, 28 Mar
13–0Biggest win · train, 29 Aug

Across the last 100 tracked matches.

Highlights

6Longest win streak
W4Current streak
86In matches decided by ≤2 rounds
12Overtime games

Map breakdown

nukeBest map · 67% over 24ancientWeakest map · 29% over 7
MapGradePlayedRecordWin rateAvg rating
infernoC28101836%-0.04
nukeS2416867%-0.02
overpassB157847%-0.03
anubisB147750%-0.03
trainC83538%-0.03
ancientD72529%-0.04
cache220100%-0.01
dust2110100%-0.01
mirage1010%-0.04

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (29% over 7). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

53,601Lifetime kills
0.87K/D
3,305Matches
39.1%Match win rate
32.6%Headshot %
15.5%Shot accuracy · Top 25% of tracked players
4,843MVPs
1,377Hours (in match)
3,163Bombs planted
560Bombs defused

Most-used weapons

AK-479,633
AWP4,077
P903,851
UMP-451,905
MP71,819
MAC-101,587

Lifetime map wins

8,533inferno
6,721nuke
1,544dust2
741vertigo
716cbble
379train
163lake
119office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

14.3%Headshot accuracy
33.2%Accuracy (enemy spotted)
30.3%Spray accuracy
74.6%Counter-strafing
10.2°Preaim
632msReaction time
38.6%T opening success
29.3%CT opening success
0.36Enemies flashed / flash
2.9%Flash assists
10.61HE damage / grenade
11.17Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 14.3244% — below the 15% mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3568 — below the 0.5 mark we flag

    Grenade Lineups
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 38.5819% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

29% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategyAncient grenade lineups

Recent matches

MapScoreRatingHS%Date
cache13–60.0018%14 Sept
nuke13–110.0017%4 Aug
anubis13–9-0.0313%30 Jul
cache13–10-0.0222%28 Jul
anubis6–13-0.0516%28 Mar
inferno1–8-0.160%28 Mar
inferno15–15-0.0017%27 Mar
overpass13–10-0.0111%14 Mar
inferno13–80.0016%11 Mar
nuke13–80.0015%11 Mar
overpass12–16-0.0814%4 Mar
inferno13–7-0.0629%26 Feb
inferno13–90.0716%25 Feb
overpass13–10-0.0210%11 Feb
inferno9–13-0.1013%1 Feb
inferno10–13-0.0711%31 Jan
inferno5–13-0.0213%31 Jan
anubis6–130.0114%30 Jan
inferno7–13-0.0310%29 Jan
nuke13–100.0119%29 Jan
anubis13–8-0.1015%29 Jan
overpass1–13-0.0413%29 Jan
anubis8–13-0.0213%28 Jan
nuke13–5-0.0213%27 Jan
anubis13–7-0.0412%27 Jan
overpass13–9-0.029%27 Jan
nuke13–4-0.0317%26 Jan
anubis12–16-0.0219%26 Jan
overpass6–130.0013%25 Jan
inferno13–100.028%25 Jan
inferno7–13-0.104%24 Jan
anubis13–7-0.0214%24 Jan
nuke13–90.0113%24 Jan
inferno7–13-0.0612%18 Jan
train3–130.0223%8 Jan
nuke13–9-0.0111%1 Jan
inferno6–13-0.066%1 Nov
overpass14–16-0.058%2 Oct
train6–13-0.0210%21 Sept
overpass4–13-0.058%17 Sept
inferno13–8-0.0717%16 Sept
inferno15–15-0.0419%4 Sept
nuke13–9-0.017%3 Sept
inferno8–13-0.0911%2 Sept
train4–13-0.095%1 Sept
inferno7–13-0.092%1 Sept
overpass13–80.0717%29 Aug
train13–0-0.0413%29 Aug
nuke15–15-0.0511%28 Aug
inferno11–13-0.0114%27 Aug
nuke13–160.0213%25 Aug
overpass8–13-0.037%24 Aug
ancient10–13-0.0311%24 Aug
inferno11–130.0225%14 Aug
nuke10–130.028%10 Aug
inferno13–6-0.0510%7 Aug
ancient5–13-0.089%7 Aug
nuke13–110.0215%6 Aug
overpass13–11-0.055%2 Aug
nuke13–7-0.019%2 Aug
dust213–8-0.018%2 Aug
nuke13–10-0.0210%31 Jul
ancient13–9-0.039%31 Jul
overpass10–13-0.047%29 Jul
inferno13–110.0320%28 Jul
inferno13–5-0.028%28 Jul
inferno7–13-0.0414%27 Jul
inferno5–13-0.0518%27 Jul
overpass13–8-0.0516%27 Jul
train13–100.008%27 Jul
ancient3–13-0.0112%25 Jul
ancient14–16-0.027%24 Jul
train3–13-0.054%24 Jul
inferno7–13-0.0614%24 Jul
nuke11–13-0.057%24 Jul
overpass6–13-0.036%24 Jul
inferno13–16-0.0212%23 Jul
nuke15–15-0.0313%22 Jul
nuke13–8-0.035%17 Jul
overpass16–140.0113%16 Jul
anubis6–13-0.0712%12 Jul
nuke8–13-0.0710%9 Jul
mirage8–13-0.0415%3 Jul
nuke8–13-0.0619%25 Jun
inferno13–8-0.0221%22 Jun
nuke13–90.0217%21 Jun
anubis13–7-0.034%12 Jun
anubis13–50.0618%9 Jun
nuke13–20.0511%4 Jun
ancient10–13-0.0615%4 Jun
anubis11–13-0.0713%4 Jun
train15–15-0.0117%29 May
ancient13–9-0.0511%29 May
train13–9-0.0711%28 May
nuke13–7-0.0825%28 May
anubis13–11-0.0216%28 May
anubis8–13-0.017%28 May
inferno13–11-0.0530%21 May
nuke13–11-0.0518%21 May
nuke9–13-0.0115%21 May

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →