Occasional Fatal²

Occasional Fatal² — CS2 Stats

US76561199877911492[U:1:1917645764]Steam profile ↗✓ No bans

266Tracked matches56%Win rate2025Tracked since
871Hours in CS9Hrs last 2 wks
CSDB Rating6.7 SolidSupport
Premier CS Rating25,107Top 25% of 215,386 CSDB-tracked playersRed band · top ~2.9% of ranked players (population est.)
CSDB Leaderboard#21131 of 261581 tracked
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 25 Oct 2026 (20 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 25,107 +5,108 22 May – 25 Oct · 14 days played
19,66925,107peak 25,10722 May25 Oct
25,107Peak Premier in tracked matches
31Days played since 2026-05-10

Premier CS Rating

  • At peak — 25,107
  • +3,688 over 30 days · improving
  • Next: Gold band at 30,000 — 4,893 to go
  • Reached: Red band · Pink band · Purple band · Blue band
  • Pink band first seen 2026-09-03
  • Purple band first seen 2026-09-03

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Red band among CSDB-tracked players (n=13,318), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerRed band medianGold band medianvs Gold band
Headshot rate40.0%49.3%50.9%11.0% short
Shot accuracy0.0%13.4%11.8%11.8% short
Kill/death ratio1.281.121.18above
Match win rate53.7%48.5%51.9%above

This profile matches the typical Gold band player on 2 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Gold band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGOccasional Fatal²PREMIER25,107 · Red bandcsdb.gg/stats

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Performance scores

Aim72
Positioning61
Utility61

0–100 skill scores via Leetify.

Recent form

STEADY58–35–7Last 10058%Win rateWWLLWWWWLL

Last 10 vs previous 10: +20pp win rate · +0.00 avg rating · −1.5pp headshot accuracy · −42ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 24%
  • Avg reaction 530ms

Last 10

  • 6–4 · 60% win rate
  • Avg rating 0.04
  • Avg headshot accuracy 19%
  • Avg reaction 528ms

Last 20

  • 10–9–1 · 50% win rate
  • Avg rating 0.04
  • Avg headshot accuracy 19%
  • Avg reaction 549ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+0.9 against its own average).

Aim7.2
Utility6.1
Positioning6.1
Opening Duels3.4

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 88% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

CSDB Rating breakdown

Aim7.2
Positioning6.1
Utility6.1
Mechanics5.9
Opening Duels4.8
Win Impact6.9

Composite 6.7/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03+0.01
first ⅓ avg 0.02 → last ⅓ avg 0.03
Reaction time546ms−43ms
first ⅓ avg 588ms → last ⅓ avg 546ms
Headshot accuracy16.3%+3.0%
first ⅓ avg 13.3% → last ⅓ avg 16.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.21Best match rating · 13–3 · dust2, 23 Sept →
54%Best headshot accuracy · 13–3 · train, 12 Nov →
398msFastest reaction time · 3–13 · inferno, 12 Nov →
13–0Biggest win · vertigo, 29 Oct →

Across the last 100 tracked matches.

Highlights

6Longest win streak
W2Current streak
8–4In matches decided by ≤2 rounds
7Overtime games

Map breakdown

mirageBest map · 65% over 23infernoWeakest map · 50% over 12
MapGradePlayedRecordWin rateAvg rating
mirageS2315–865%0.03
dust2B158–753%0.05
infernoB126–650%0.00
ancientA116–555%0.03
anubisA106–460%0.02
nukeA106–460%0.03
cacheA106–460%0.02
trainA53–260%0.03
vertigo—21–150%0.04
office—21–150%0.01

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (50% over 12). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

5,596Lifetime kills
1.28K/D · Top 25% of Red band
307Matches
53.7%Match win rate · Top 25% of Red band
40.0%Headshot %
0.0%Shot accuracy
780MVPs
107Hours (in match)
341Bombs planted
68Bombs defused

Most-used weapons

Lifetime map wins

566dust2
483inferno
359nuke
240train
35office
19vertigo
4ar_baggage
2ar_shoots

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.4%Headshot accuracy
37.3%Accuracy (enemy spotted)
36.8%Spray accuracy
76.4%Counter-strafing
10.0°Preaim
542msReaction time
53.3%T opening success
45.4%CT opening success
0.47Enemies flashed / flash
12.8%Flash assists
10.35HE damage / grenade
8.78Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4743 — below the 0.5 mark we flag

    Grenade Lineups →

Recent matches

MapScoreRatingHS%Date
train13–30.0354%12 Nov →
dust213–40.0918%12 Nov →
ancient0–4-0.030%12 Nov →
inferno3–13-0.0115%12 Nov →
mirage13–30.0833%11 Nov →
inferno13–20.097%11 Nov →
anubis13–70.0912%11 Nov →
ancient13–2-0.0016%7 Nov →
vertigo6–130.0220%7 Nov →
ancient11–130.0811%5 Nov →
nuke13–10.1320%5 Nov →
mirage9–130.0313%5 Nov →
inferno13–90.0118%5 Nov →
train11–130.1314%5 Nov →
dust212–120.0614%4 Nov →
inferno9–130.0326%4 Nov →
mirage9–130.0316%4 Nov →
vertigo13–00.0547%29 Oct →
train5–1-0.0317%29 Oct →
inferno8–13-0.0317%29 Oct →
mirage13–10.088%29 Oct →
dust213–110.0613%29 Oct →
inferno12–120.0715%29 Oct →
train3–130.0214%29 Oct →
inferno13–10-0.0118%25 Oct →
mirage13–10-0.0211%25 Oct →
cache15–15-0.027%25 Oct →
mirage8–130.0214%25 Oct →
ancient13–30.0111%25 Oct →
dust24–13-0.094%25 Oct →
mirage13–60.0010%24 Oct →
mirage13–60.0110%24 Oct →
cache13–60.0519%23 Oct →
cache13–90.0312%23 Oct →
anubis13–9-0.0416%23 Oct →
ancient13–50.0210%16 Oct →
dust215–15-0.0418%16 Oct →
mirage13–6-0.028%8 Oct →
train13–10.0215%8 Oct →
dust213–80.0718%8 Oct →
nuke16–14-0.0514%8 Oct →
inferno13–70.0011%3 Oct →
ancient8–130.0112%1 Oct →
nuke11–130.0019%1 Oct →
anubis13–110.0619%1 Oct →
mirage12–120.008%23 Sept →
dust213–30.2119%23 Sept →
dust29–130.097%23 Sept →
nuke12–120.0815%23 Sept →
nuke13–30.1113%3 Sept →
inferno13–11-0.0218%3 Sept →
dust27–13-0.0721%3 Sept →
mirage13–40.1017%3 Sept →
ancient13–60.029%27 Aug →
nuke16–130.0010%27 Aug →
cache13–11-0.0212%20 Aug →
cache16–140.0318%20 Aug →
cache10–13-0.0318%20 Aug →
inferno13–5-0.0414%20 Aug →
mirage6–130.0530%20 Aug →
dust213–70.0518%13 Aug →
mirage4–13-0.027%13 Aug →
mirage13–7-0.0517%13 Aug →
anubis9–130.075%6 Aug →
dust213–100.1521%6 Aug →
inferno10–130.0415%6 Aug →
mirage13–10-0.0513%6 Aug →
anubis4–13-0.077%6 Aug →
cache6–130.0014%6 Aug →
mirage13–80.0315%5 Aug →
mirage12–40.0217%29 Jul →
dust213–90.0310%29 Jul →
ancient12–160.029%23 Jul →
mirage13–40.1310%23 Jul →
anubis9–13-0.0220%22 Jul →
anubis13–9-0.0310%22 Jul →
mirage13–10.0613%22 Jul →
dust26–13-0.0111%16 Jul →
mirage9–13-0.078%16 Jul →
nuke13–5-0.0221%16 Jul →
mirage13–10.0612%16 Jul →
nuke10–130.0212%16 Jul →
cache11–130.0716%4 Jul →
ancient13–50.038%29 Jun →
ancient13–10.0413%29 Jun →
mirage12–16-0.0118%29 Jun →
inferno3–13-0.097%29 Jun →
anubis12–12-0.0016%29 May →
anubis13–40.0822%29 May →
mirage13–70.1322%28 May →
ancient4–130.0913%28 May →
nuke3–13-0.0512%28 May →
dust26–130.0312%22 May →
nuke13–60.0714%22 May →
anubis13–110.0311%22 May →
office10–130.0321%19 May →
office13–5-0.016%19 May →
cache13–90.0916%10 May →
cache13–30.039%10 May →
dust213–110.0713%10 May →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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