p a w s a

p a w s a — CS2 Stats

PH76561199784694597[U:1:1824428869]Steam profile ↗✓ No bans

2,634Tracked matches53%Win rate2024Tracked since
1,349Hours in CS
CSDB Rating6.4 SolidPositional Player
Premier CS Rating15,388Purple band · top ~26.9% of ranked players (population est.)
FaceitLevel 6Top 54.0% of ranked FACEIT players
WingmanMaster Guardian I
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 13 Nov 2026 (yesterday). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 15,388 -4,227 30 Aug – 13 Nov · 27 days played
15,15720,821peak 20,82130 Aug13 Nov
20,864Peak Premier in tracked matches
19Days played since 2026-08-30

Premier CS Rating

  • 5,433 below peak (20,821)
  • -4,006 over 30 days · declining
  • Next: Pink band at 20,000 — 4,612 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-09-17
  • Purple band first seen 2026-08-30

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches123238−115
Win rate50%48%+3pp
K/D1.090.92+0.17
Headshot %39%41%−2pp

Measured 16 Oct 2026 → 14 Nov 2026; previous 16 Sep 2026 → 16 Oct 2026.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 6 among CSDB-tracked players (n=13,496), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 6 medianLevel 7 medianvs Level 7
Headshot rate41.6%44.8%45.7%4.0% short
Shot accuracy0.0%12.4%12.7%12.7% short
Kill/death ratio0.981.031.050.07 short
Match win rate51.3%45.2%45.7%above

This profile matches the typical Level 7 player on 1 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Level 7 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGp a w s aFACEITLevel 6STANDINGTop 54.0% of rankedPREMIER15,388 · Purple bandcsdb.gg/stats

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Performance scores

Aim63
Positioning73
Utility52

0–100 skill scores via Leetify.

Recent form

STEADY48–48–4Last 10048%Win rateWWLWLLLWWW

Last 10 vs previous 10: +30pp win rate · +0.05 avg rating · +1.7pp headshot accuracy · −39ms reaction

Win rate up 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating 0.06
  • Avg headshot accuracy 17%
  • Avg reaction 570ms

Last 10

  • 6–4 · 60% win rate
  • Avg rating 0.05
  • Avg headshot accuracy 15%
  • Avg reaction 562ms

Last 20

  • 9–11 · 45% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 14%
  • Avg reaction 581ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.5 against its own average).

Aim6.3
Utility5.2
Positioning7.3
Opening Duels6.7
Clutch4.2

Strong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 85% playstyle similarity

Most alike: opening-duel success, positioning profile.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

CT openings. 67% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

Reaction time. 569ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.3
Positioning7.3
Utility5.2
Mechanics5.9
Opening Duels7.6
Win Impact6.1

Composite 6.4/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03+0.02
first ⅓ avg 0.01 → last ⅓ avg 0.03
Reaction time571ms−42ms
first ⅓ avg 613ms → last ⅓ avg 571ms
Headshot accuracy13.3%−1.9%
first ⅓ avg 15.3% → last ⅓ avg 13.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.18Best match rating · 13–5 · inferno, 5 Nov →
32%Best headshot accuracy · 13–8 · nuke, 23 Oct →
375msFastest reaction time · 2–9 · mirage, 11 Nov →
13–0Biggest win · dust2, 10 Nov →

Across the last 100 tracked matches.

Highlights

6Longest win streak
W2Current streak
6–13In matches decided by ≤2 rounds
12Overtime games

Map breakdown

nukeBest map · 69% over 13mirageWeakest map · 32% over 19
MapGradePlayedRecordWin rateAvg rating
infernoC229–1341%0.03
dust2B2110–1148%0.02
mirageD196–1332%-0.01
nukeS139–469%0.01
anubisA95–456%0.02
ancientA95–456%0.00
cacheA74–357%0.05

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (32% over 19). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

53,771Lifetime kills
0.98K/D
3,341Matches
51.3%Match win rate · Top 10% of Level 6 players
41.6%Headshot %
0.0%Shot accuracy
7,082MVPs
1,349Hours (in match)
3,402Bombs planted
655Bombs defused

Most-used weapons

AK-4712,797
AWP8,443
MAG-72,545
MAC-101,576
SSG 081,321
Tec-91,173
P2501,027

Lifetime map wins

9,402inferno
6,583dust2
3,677nuke
286vertigo
160train
41office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

58Matches
48%Win rate
1.01Avg K/D
79.8ADR
42%Headshot %

Clutches & streaks

41%1v1 clutch win
14%1v2 clutch win
5Longest win streak

Recent Faceit resultsLLWWW

MapMatchesWin rateAvg K/DAvg kills
Mirage1233%0.9414.3
Dust21173%1.1216.6
Anubis1155%1.0015.4
Ancient825%1.0415.9
Cache633%0.7811.8
Inferno540%1.0719.2
Nuke4100%1.2016.8
Vertigo10%1.0023.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

13.3%Headshot accuracy
37.3%Accuracy (enemy spotted)
37.6%Spray accuracy
76.6%Counter-strafing
11.1°Preaim
569msReaction time
53.6%T opening success
66.9%CT opening success
0.48Enemies flashed / flash
7.9%Flash assists
8.54HE damage / grenade
7.19Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 13.2609% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4817 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

32% win rate across 19 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno16–130.0820%13 Nov →
anubis13–10.0313%13 Nov →
mirage10–130.0513%13 Nov →
inferno13–110.0219%13 Nov →
cache11–130.1319%13 Nov →
mirage10–13-0.0111%13 Nov →
inferno7–130.1114%13 Nov →
ancient13–50.099%13 Nov →
mirage13–8-0.0021%13 Nov →
ancient13–90.037%13 Nov →
mirage11–130.0015%13 Nov →
nuke13–30.0622%13 Nov →
dust28–130.0118%13 Nov →
nuke14–16-0.026%13 Nov →
nuke13–70.0216%12 Nov →
anubis11–130.069%12 Nov →
ancient8–13-0.0412%12 Nov →
dust213–110.0823%12 Nov →
ancient10–13-0.058%11 Nov →
mirage2–9-0.090%11 Nov →
dust213–00.035%10 Nov →
anubis13–50.0514%10 Nov →
dust216–140.0516%10 Nov →
nuke13–16-0.0416%10 Nov →
inferno8–130.0520%10 Nov →
inferno13–70.015%10 Nov →
dust213–11-0.0510%9 Nov →
inferno13–50.0314%9 Nov →
inferno14–16-0.033%9 Nov →
anubis13–30.066%8 Nov →
mirage15–15-0.0416%8 Nov →
cache13–30.1316%7 Nov →
nuke13–70.1322%7 Nov →
ancient13–30.026%7 Nov →
mirage8–130.027%7 Nov →
ancient13–100.0015%7 Nov →
inferno11–130.0321%6 Nov →
inferno11–130.0018%6 Nov →
mirage13–11-0.0115%6 Nov →
inferno15–150.0118%6 Nov →
inferno13–20.0915%6 Nov →
dust27–13-0.0712%6 Nov →
dust26–130.017%6 Nov →
mirage13–5-0.0314%6 Nov →
dust26–130.0612%6 Nov →
dust27–13-0.008%6 Nov →
anubis13–80.0114%5 Nov →
dust213–40.0316%5 Nov →
inferno13–50.1816%5 Nov →
dust213–100.0415%5 Nov →
nuke13–50.017%3 Nov →
dust213–6-0.0412%3 Nov →
inferno9–13-0.008%30 Oct →
dust23–130.0014%30 Oct →
anubis10–130.0111%30 Oct →
anubis5–13-0.0915%29 Oct →
inferno13–80.0322%29 Oct →
cache14–160.0421%29 Oct →
dust210–130.0415%29 Oct →
inferno3–130.0120%29 Oct →
nuke13–10.0212%28 Oct →
inferno8–130.0617%28 Oct →
inferno4–13-0.0618%28 Oct →
mirage10–13-0.0321%28 Oct →
inferno13–16-0.048%27 Oct →
mirage9–130.027%25 Oct →
mirage11–130.0121%25 Oct →
cache13–90.0116%25 Oct →
cache13–30.0325%25 Oct →
ancient3–13-0.0511%25 Oct →
mirage13–8-0.0414%25 Oct →
inferno14–160.0310%25 Oct →
nuke11–13-0.0510%25 Oct →
ancient10–13-0.0211%25 Oct →
anubis4–130.0520%24 Oct →
mirage9–130.0616%24 Oct →
ancient13–50.0224%24 Oct →
nuke13–50.0712%24 Oct →
mirage10–130.0210%24 Oct →
dust28–13-0.048%24 Oct →
dust213–11-0.0216%24 Oct →
dust215–150.0115%24 Oct →
dust213–20.0423%24 Oct →
inferno3–130.0122%23 Oct →
dust211–130.059%23 Oct →
nuke11–130.0316%23 Oct →
mirage13–30.0413%23 Oct →
cache7–13-0.076%23 Oct →
nuke13–8-0.0632%23 Oct →
mirage9–13-0.0322%22 Oct →
nuke13–8-0.0420%22 Oct →
inferno13–100.0519%22 Oct →
mirage13–90.0018%22 Oct →
anubis13–80.0311%22 Oct →
dust213–40.0810%22 Oct →
mirage8–13-0.0615%22 Oct →
cache13–30.0615%21 Oct →
inferno13–70.017%21 Oct →
nuke13–10-0.0223%21 Oct →
dust215–150.038%21 Oct →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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