WOnDeRcHiLd

WOnDeRcHiLd — CS2 Stats

EE76561199226711553[U:1:1266445825]Steam profile ↗✓ No bans

649Tracked matches45%Win rate2022Tracked since
1,408Hours in CS34Hrs last 2 wks
CSDB Rating4.5 DevelopingPositional Player
Premier CS Rating9,938Light Blue band · top ~55.2% of ranked players (population est.)
FaceitLevel 4Top 81.0% of ranked FACEIT players
WingmanMaster Guardian II
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 29 Oct 2026 (yesterday). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 9,938 -4,248 7 Sept – 29 Oct · 23 days played
9,93815,000peak 15,0007 Sept29 Oct
15,109Peak Premier in tracked matches
30Days played since 2026-09-07

Premier CS Rating

  • 5,062 below peak (15,000)
  • -3,232 over 30 days · declining
  • Next: Blue band at 10,000 — 62 to go
  • Reached: Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Level 4 among CSDB-tracked players (n=14,630), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 4 medianLevel 5 medianvs Level 5
Headshot rate38.4%42.7%43.8%5.3% short
Shot accuracy8.5%11.2%12.0%3.5% short
Kill/death ratio1.000.991.02meets
Match win rate43.2%43.9%44.7%1.5% short

This profile matches the typical Level 5 player on 1 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Level 5 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGWOnDeRcHiLdFACEITLevel 4STANDINGTop 81.0% of rankedPREMIER9,938 · Light Blue bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim55
Positioning59
Utility46

0–100 skill scores via Leetify.

Recent form

STEADY40–55–5Last 10040%Win rateWLLWWWLWLL

Last 10 vs previous 10: +10pp win rate · −0.00 avg rating · −2.9pp headshot accuracy · +2ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 16%
  • Avg reaction 552ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 16%
  • Avg reaction 559ms

Last 20

  • 9–10–1 · 45% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 18%
  • Avg reaction 558ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.7 against its own average).

Aim5.5
Utility4.6
Positioning5.9
Opening Duels2.8
Clutch3.6

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 79% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

T openings. 63% T opening-duel success — entries that actually open the round.

Areas to improve

CT openings. Opening success drops from 63% on T to 37% on CT — first contacts on the defending side are being lost.

Reaction time. 569ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 69% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.5
Positioning5.9
Utility4.6
Mechanics4.2
Opening Duels5.0
Win Impact3.3

Composite 4.5/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00+0.00
first ⅓ avg -0.01 → last ⅓ avg -0.00
Reaction time563ms+6ms
first ⅓ avg 557ms → last ⅓ avg 563ms
Headshot accuracy16.1%+1.3%
first ⅓ avg 14.8% → last ⅓ avg 16.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.11Best match rating · 13–2 · shelter, 16 Sept →
57%Best headshot accuracy · 5–13 · fachwerk, 4 Oct →
359msFastest reaction time · 5–9 · vertigo, 26 Sept →
13–1Biggest win · inferno, 20 Oct →

Across the last 100 tracked matches.

Highlights

4Longest win streak
7–12In matches decided by ≤2 rounds
10Overtime games

Map breakdown

nukeBest map · 50% over 26mirageWeakest map · 0% over 7
MapGradePlayedRecordWin rateAvg rating
nukeB2613–1350%-0.00
infernoD155–1033%-0.02
anubisC156–940%-0.01
dust2C73–443%-0.01
mirageD70–70%0.01
vertigoB63–350%-0.01
cacheD62–433%-0.00
poseidonC52–340%-0.03
fachwerk—32–167%0.01
ancient—31–233%-0.01
overpass—20–20%-0.13
office—20–20%-0.01
train—22–0100%-0.02
shelter—11–0100%0.11

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (0% over 7). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

32,692Lifetime kills
1.00K/D · Top 50% of Level 4 players
2,014Matches
43.2%Match win rate
38.4%Headshot %
8.5%Shot accuracy
5,652MVPs
636Hours (in match)
1,794Bombs planted
420Bombs defused

Most-used weapons

Lifetime map wins

2,918inferno
2,597nuke
1,519dust2
1,033vertigo
600cbble
379train
177lake
152office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

55Matches
53%Win rate
1.07Avg K/D
71.6ADR
31%Headshot %

Clutches & streaks

38%1v1 clutch win
22%1v2 clutch win
6Longest win streak

Recent Faceit resultsWWLWL

MapMatchesWin rateAvg K/DAvg kills
Mirage2255%1.1415.7
Nuke978%1.1916.1
Ancient743%1.0317.4
Inferno650%0.7812.8
Dust2425%1.1710.3
Anubis367%1.3615.3
Train20%0.7615.5
Vertigo10%0.477.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

15.7%Headshot accuracy
34.1%Accuracy (enemy spotted)
35.8%Spray accuracy
68.7%Counter-strafing
10.8°Preaim
569msReaction time
62.6%T opening success
37.3%CT opening success
0.48Enemies flashed / flash
5.0%Flash assists
9.66HE damage / grenade
7.59Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4764 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 37.289% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

0% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust213–6-0.0322%29 Oct →
dust26–13-0.0216%29 Oct →
overpass7–9-0.0615%29 Oct →
nuke9–40.0814%29 Oct →
poseidon9–70.0911%29 Oct →
nuke13–60.037%29 Oct →
nuke4–9-0.0828%29 Oct →
dust213–110.0422%28 Oct →
office4–13-0.1017%28 Oct →
nuke11–13-0.0010%28 Oct →
inferno9–13-0.0412%28 Oct →
dust26–13-0.0421%28 Oct →
vertigo13–100.0414%27 Oct →
train13–5-0.0120%27 Oct →
vertigo13–20.0250%27 Oct →
nuke15–15-0.0321%27 Oct →
office5–130.0816%26 Oct →
train13–9-0.038%26 Oct →
nuke9–130.049%26 Oct →
nuke14–16-0.0419%25 Oct →
anubis4–13-0.0330%25 Oct →
cache13–16-0.0517%24 Oct →
anubis10–13-0.0210%23 Oct →
anubis6–13-0.036%23 Oct →
nuke13–60.029%23 Oct →
nuke13–20.0717%23 Oct →
dust24–13-0.0713%23 Oct →
nuke11–130.0318%22 Oct →
nuke16–130.0413%22 Oct →
nuke13–80.0219%22 Oct →
cache13–60.0913%21 Oct →
inferno10–13-0.0017%20 Oct →
inferno13–1-0.020%20 Oct →
mirage13–16-0.0014%19 Oct →
anubis13–8-0.0019%19 Oct →
inferno13–3-0.018%19 Oct →
dust213–16-0.0315%18 Oct →
anubis6–13-0.0219%18 Oct →
inferno13–11-0.017%17 Oct →
mirage14–160.0311%17 Oct →
anubis13–80.043%17 Oct →
anubis8–13-0.059%16 Oct →
mirage1–13-0.0321%16 Oct →
cache4–130.035%16 Oct →
anubis13–90.0211%7 Oct →
fachwerk5–13-0.0657%4 Oct →
poseidon2–9-0.189%4 Oct →
poseidon9–70.1016%4 Oct →
vertigo7–9-0.0525%30 Sept →
inferno14–16-0.0210%28 Sept →
cache14–16-0.0012%28 Sept →
inferno9–50.1014%28 Sept →
overpass3–9-0.2030%28 Sept →
vertigo9–30.026%27 Sept →
nuke8–80.0212%27 Sept →
inferno4–9-0.0216%27 Sept →
inferno8–8-0.098%27 Sept →
nuke6–9-0.127%27 Sept →
inferno9–13-0.0116%26 Sept →
nuke2–9-0.0615%26 Sept →
poseidon1–9-0.215%26 Sept →
poseidon8–80.0619%26 Sept →
vertigo5–9-0.099%26 Sept →
vertigo8–130.0121%26 Sept →
mirage3–13-0.0022%25 Sept →
mirage6–130.0913%25 Sept →
anubis11–130.0011%20 Sept →
fachwerk13–40.0420%19 Sept →
cache13–11-0.0118%17 Sept →
inferno3–130.0522%17 Sept →
shelter13–20.1133%16 Sept →
fachwerk13–80.0318%16 Sept →
cache6–13-0.0711%16 Sept →
dust213–30.0611%16 Sept →
anubis15–15-0.0218%16 Sept →
anubis13–70.0921%14 Sept →
mirage8–130.0515%14 Sept →
nuke13–100.049%14 Sept →
mirage7–13-0.0519%14 Sept →
inferno4–13-0.0419%14 Sept →
anubis11–13-0.088%14 Sept →
nuke7–13-0.0317%13 Sept →
anubis13–2-0.0222%13 Sept →
nuke13–6-0.099%13 Sept →
ancient7–13-0.0411%13 Sept →
nuke13–80.069%13 Sept →
nuke13–11-0.0210%13 Sept →
nuke13–5-0.0219%13 Sept →
nuke9–60.0628%13 Sept →
nuke7–13-0.099%10 Sept →
anubis13–7-0.0228%10 Sept →
nuke8–13-0.022%10 Sept →
inferno7–13-0.086%10 Sept →
ancient13–50.057%8 Sept →
inferno13–11-0.0119%8 Sept →
inferno11–13-0.0210%8 Sept →
ancient11–13-0.059%7 Sept →
nuke8–13-0.066%7 Sept →
nuke13–60.0416%7 Sept →
anubis9–13-0.029%7 Sept →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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