Orkkis

Orkkis — CS2 Stats

FI76561199216132325[U:1:1255866597]Steam profile ↗✓ No bans

4,704Tracked matches33%Win rate2022Tracked since
8,886Hours in CS59Hrs last 2 wks
CSDB Rating3.0 LearningPositional Player
Premier CS Rating12,210Blue band · top ~43.2% of ranked players (population est.)
FaceitLevel 3 · 824 ELOTop 90.6% of ranked FACEIT players
WingmanGold Nova III
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 10 Oct 2026 (2 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 12,210 +798 30 Aug – 10 Oct · 20 days played
11,21514,334peak 14,33430 Aug10 Oct
Faceit ELO: 824 +0 30 Aug – 23 Sept · 6 observations
824824peak 82430 Aug23 Sept
14,334Peak Premier in tracked matches
824Highest Faceit ELO seen on CSDB
29Days played since 2026-08-30

Faceit ELO

  • At peak — 824
  • 0 over 30 days · steady
  • Next: Level 4 at 901 — 77 to go
  • Reached: Level 3 · Level 2
  • Level 3 first seen 2026-08-30
  • Level 2 first seen 2026-08-30

Premier CS Rating

  • 2,124 below peak (14,334)
  • -1,808 over 30 days · declining
  • Next: Purple band at 15,000 — 2,790 to go
  • Reached: Blue band · Light Blue band
  • Blue band first seen 2026-08-30
  • Light Blue band first seen 2026-08-30

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

How this compares with the same rank

Median values for Level 3 among CSDB-tracked players (n=10,051), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 3 medianLevel 4 medianvs Level 4
Headshot rate35.4%41.8%42.7%7.3% short
Shot accuracy7.5%12.2%11.3%3.8% short
Kill/death ratio0.520.980.990.48 short
Match win rate38.4%43.3%43.9%5.6% short

This profile sits below the typical Level 4 player on every metric we can compare.

Widest gap: Kill/death ratio. That is the metric furthest from the Level 4 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGOrkkisFACEITLevel 3 · 824 ELOSTANDINGTop 90.6% of rankedPREMIER12,210 · Blue band30 DAYS0 ELOPEAK ELO824csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim31
Positioning42
Utility40

0–100 skill scores via Leetify.

Recent form

COLD43–56–1Last 10043%Win rateLLLWWLLLLL

Last 10 vs previous 10: 0pp win rate · +0.00 avg rating · +0.7pp headshot accuracy · −45ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 13%
  • Avg reaction 550ms

Last 10

  • 2–8 · 20% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 12%
  • Avg reaction 641ms

Last 20

  • 4–16 · 20% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 11%
  • Avg reaction 663ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.6 against its own average).

Aim3.1
Utility4.0
Positioning4.2
Opening Duels0.0
Clutch2.4

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 70% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

CT openings. Opening success drops from 50% on T to 21% on CT — first contacts on the defending side are being lost.

Reaction time. 612ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 68% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim3.1
Positioning4.2
Utility4.0
Mechanics3.9
Opening Duels2.5
Win Impact0.0

Composite 3.0/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.04−0.01
first ⅓ avg -0.03 → last ⅓ avg -0.04
Reaction time610ms+34ms
first ⅓ avg 576ms → last ⅓ avg 610ms
Headshot accuracy11.5%+3.0%
first ⅓ avg 8.5% → last ⅓ avg 11.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.06Best match rating · 13–0 · nuke, 1 Oct →
25%Best headshot accuracy · 6–13 · dust2, 21 Sept →
391msFastest reaction time · 13–1 · inferno, 13 Sept →
13–0Biggest win · nuke, 1 Oct →

Across the last 100 tracked matches.

Highlights

6Longest win streak
L3Current streak
6–7In matches decided by ≤2 rounds
11Overtime games

Map breakdown

nukeBest map · 56% over 16dust2Weakest map · 13% over 8
MapGradePlayedRecordWin rateAvg rating
infernoB2915–1452%-0.04
nukeA169–756%-0.02
ancientB158–753%-0.04
anubisB137–654%-0.02
dust2D81–713%-0.07
cacheD71–614%-0.03
mirageD61–517%-0.06
vertigo—31–233%-0.06
train—20–20%-0.07
overpass—10–10%-0.10

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (13% over 8). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Lifetime stats

102,259Lifetime kills
0.52K/D
9,980Matches
38.4%Match win rate
35.4%Headshot %
7.5%Shot accuracy
11,447MVPs
4,357Hours (in match)
12,076Bombs planted
2,226Bombs defused

Most-used weapons

AK-4733,427
MP97,068
MAC-105,494
P2504,991
Knife2,125
FAMAS1,974

Lifetime map wins

18,364nuke
17,128inferno
6,591dust2
5,198train
4,878vertigo
665office
413cbble
105lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

1,015Matches
48%Win rate
0.70Avg K/D
58.4ADR
32%Headshot %

Clutches & streaks

32%1v1 clutch win
14%1v2 clutch win
10Longest win streak

Recent Faceit resultsWWLLL

MapMatchesWin rateAvg K/DAvg kills
Inferno22454%0.7010.8
Ancient19643%0.6711.4
Nuke18252%0.7510.6
Anubis17951%0.7410.9
Dust27937%0.629.3
Overpass5646%0.6510.8
Mirage4833%0.579.5
Train2148%0.719.8

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

11.1%Headshot accuracy
32.1%Accuracy (enemy spotted)
33.2%Spray accuracy
67.5%Counter-strafing
13.3°Preaim
612msReaction time
50.2%T opening success
21.3%CT opening success
0.53Enemies flashed / flash
7.0%Flash assists
5.53HE damage / grenade
3.29Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 13.3208° — above the 12° mark we flag

    Aim Training →
  2. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 11.1102% — below the 15% mark we flag

    Aim Training →
  3. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 3.2897 — below the 4 mark we flag

    Grenade Lineups →
Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

13% win rate across 8 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategy →Dust 2 grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno6–13-0.0412%11 Oct →
nuke4–13-0.0310%11 Oct →
ancient7–13-0.0912%11 Oct →
ancient13–10-0.0613%10 Oct →
inferno13–5-0.0217%8 Oct →
cache5–13-0.0319%8 Oct →
nuke7–13-0.032%8 Oct →
anubis5–13-0.0311%8 Oct →
vertigo4–13-0.0615%8 Oct →
cache6–13-0.045%8 Oct →
train4–13-0.0513%8 Oct →
inferno3–13-0.0920%8 Oct →
ancient6–130.000%8 Oct →
dust213–9-0.0921%8 Oct →
cache9–13-0.007%6 Oct →
inferno5–13-0.084%5 Oct →
inferno10–13-0.057%5 Oct →
inferno16–19-0.048%4 Oct →
ancient13–11-0.0314%4 Oct →
dust29–13-0.0515%4 Oct →
nuke13–30.0413%3 Oct →
ancient13–16-0.047%2 Oct →
ancient13–60.037%1 Oct →
overpass0–13-0.1017%1 Oct →
nuke13–00.0613%1 Oct →
inferno13–50.005%1 Oct →
cache8–13-0.0815%1 Oct →
vertigo13–11-0.0513%1 Oct →
dust28–13-0.0822%1 Oct →
ancient13–10-0.005%30 Sept →
mirage7–13-0.046%30 Sept →
ancient4–30.0120%30 Sept →
vertigo7–13-0.0514%30 Sept →
mirage6–13-0.0018%30 Sept →
inferno7–2-0.038%30 Sept →
anubis13–9-0.0110%30 Sept →
inferno9–6-0.1014%29 Sept →
mirage9–13-0.0918%29 Sept →
dust24–13-0.0916%29 Sept →
nuke13–6-0.0414%29 Sept →
anubis13–8-0.038%28 Sept →
ancient10–13-0.068%28 Sept →
anubis13–5-0.0120%28 Sept →
anubis11–13-0.0012%28 Sept →
nuke13–50.0511%27 Sept →
nuke8–13-0.0211%27 Sept →
dust28–13-0.0413%27 Sept →
inferno11–13-0.0413%27 Sept →
dust212–12-0.1110%26 Sept →
nuke5–13-0.1220%26 Sept →
inferno3–13-0.1312%26 Sept →
dust24–13-0.1010%26 Sept →
train5–13-0.0913%25 Sept →
nuke13–5-0.042%25 Sept →
cache13–5-0.023%25 Sept →
mirage13–8-0.0317%25 Sept →
nuke13–6-0.0113%25 Sept →
inferno13–80.018%24 Sept →
mirage9–13-0.1010%24 Sept →
anubis12–16-0.0619%23 Sept →
nuke11–13-0.068%22 Sept →
inferno7–13-0.0410%21 Sept →
inferno13–11-0.0217%21 Sept →
inferno5–13-0.0110%21 Sept →
dust26–13-0.0325%21 Sept →
ancient11–13-0.0412%20 Sept →
ancient13–7-0.059%20 Sept →
anubis13–100.0115%20 Sept →
inferno13–6-0.029%20 Sept →
mirage6–13-0.100%19 Sept →
ancient4–13-0.128%19 Sept →
inferno12–160.0116%18 Sept →
nuke13–80.0011%18 Sept →
ancient7–13-0.083%17 Sept →
inferno16–13-0.089%17 Sept →
inferno10–130.015%17 Sept →
ancient13–7-0.046%16 Sept →
anubis8–13-0.0115%16 Sept →
cache14–16-0.038%16 Sept →
nuke11–13-0.046%15 Sept →
anubis13–7-0.0517%14 Sept →
inferno13–9-0.049%14 Sept →
inferno12–16-0.049%14 Sept →
cache2–13-0.039%14 Sept →
inferno9–13-0.0117%14 Sept →
anubis0–13-0.0910%14 Sept →
inferno13–11-0.065%13 Sept →
anubis11–13-0.054%13 Sept →
inferno13–80.017%13 Sept →
inferno13–1-0.030%13 Sept →
anubis13–20.0215%13 Sept →
inferno16–13-0.058%13 Sept →
nuke13–16-0.096%13 Sept →
nuke11–30.010%12 Sept →
ancient16–130.008%12 Sept →
anubis16–14-0.0211%12 Sept →
inferno13–8-0.035%12 Sept →
inferno13–2-0.085%12 Sept →
nuke13–3-0.0014%12 Sept →
inferno10–130.0112%11 Sept →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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