☣︎Timon☣

☣︎Timon☣ — CS2 Stats

DK76561199116456338[U:1:1156190610]Steam profile ↗✓ No bans

1,482Tracked matches30%Win rate2020Tracked since
2,465Hours in CS14Hrs last 2 wks
CSDB Rating3.6 LearningPositional Player
Premier CS Rating2,207Grey band · top ~90.6% of ranked players (population est.)
FaceitLevel 3Top 90.6% of ranked FACEIT players
WingmanSilver Elite
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 25 Oct 2026 (yesterday). Ranks are recorded once per day this page is viewed.

+131Premier CS Rating · 2,076 → 2,207

Rating over time

Premier CS Rating: 2,207 -695 13 May – 26 Oct · 33 days played
1,4573,100peak 3,10013 May26 Oct
3,221Peak Premier in tracked matches
45Days played since 2026-05-13

Premier CS Rating

  • 893 below peak (3,100)
  • -865 over 30 days · declining
  • Next: Light Blue band at 5,000 — 2,793 to go

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches38——
Win rate37%——
K/D0.82——
Headshot %31%——

Measured 26 Sep 2026 → 26 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 3 among CSDB-tracked players (n=10,505), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 3 medianLevel 4 medianvs Level 4
Headshot rate35.6%41.8%42.7%7.1% short
Shot accuracy17.9%12.2%11.2%above
Kill/death ratio0.870.980.990.13 short
Match win rate36.2%43.3%43.9%7.7% short

This profile matches the typical Level 4 player on 1 of 4 comparable metrics.

Widest gap: Match win rate. That is the metric furthest from the Level 4 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GG☣︎Timon☣FACEITLevel 3STANDINGTop 90.6% of rankedPREMIER2,207 · Grey bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim42
Positioning54
Utility42

0–100 skill scores via Leetify.

Recent form

COLD38–61–1Last 10038%Win rateWWWLLLLLLL

Last 10 vs previous 10: −10pp win rate · +0.00 avg rating · +0.9pp headshot accuracy · +20ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 14%
  • Avg reaction 714ms

Last 10

  • 3–7 · 30% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 12%
  • Avg reaction 645ms

Last 20

  • 7–13 · 35% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 12%
  • Avg reaction 635ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.4 against its own average).

Aim4.2
Utility4.2
Positioning5.4
Opening Duels2.3
Clutch0.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 76% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

T openings. 70% T opening-duel success — entries that actually open the round.

Areas to improve

CT openings. Opening success drops from 70% on T to 36% on CT — first contacts on the defending side are being lost.

Reaction time. 645ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 65% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.2
Positioning5.4
Utility4.2
Mechanics3.3
Opening Duels5.7
Win Impact0.0

Composite 3.6/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02+0.03
first ⅓ avg -0.05 → last ⅓ avg -0.02
Reaction time641ms−110ms
first ⅓ avg 751ms → last ⅓ avg 641ms
Headshot accuracy12.1%−1.4%
first ⅓ avg 13.5% → last ⅓ avg 12.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.16Best match rating · 9–1 · vertigo, 12 Sept →
28%Best headshot accuracy · 6–9 · overpass, 12 Sept →
438msFastest reaction time · 13–2 · inferno, 13 Sept →
13–2Biggest win · mirage, 29 Sept →

Across the last 100 tracked matches.

Highlights

5Longest win streak
W3Current streak
4–11In matches decided by ≤2 rounds
10Overtime games

Map breakdown

nukeBest map · 61% over 23mirageWeakest map · 22% over 9
MapGradePlayedRecordWin rateAvg rating
nukeA2314–961%-0.02
ancientD217–1433%-0.03
infernoC207–1335%-0.03
dust2D113–827%-0.05
mirageD92–722%-0.01
cacheD62–433%-0.05
anubis—42–250%-0.03
overpass—30–30%-0.06
vertigo—11–0100%0.16
poseidon—10–10%-0.02
train—10–10%-0.12

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (22% over 9). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

51,878Lifetime kills
0.87K/D
3,130Matches
36.2%Match win rate
35.6%Headshot %
17.9%Shot accuracy · Top 25% of Level 3 players
7,661MVPs
1,090Hours (in match)
1,959Bombs planted
502Bombs defused

Most-used weapons

AWP10,129
AK-476,975
AUG4,864
Knife2,837
MAC-102,514
SG 5532,445

Lifetime map wins

7,638nuke
6,973inferno
938vertigo
402train
385dust2
184office
126lake
37safehouse

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

4Matches
0%Win rate
0.54Avg K/D
78.0ADR
41%Headshot %

Clutches & streaks

0%1v1 clutch win
0%1v2 clutch win
0Longest win streak

Recent Faceit resultsLLLLL

MapMatchesWin rateAvg K/DAvg kills
Ancient10%0.428.0
Anubis10%1.0017.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

12.2%Headshot accuracy
35.0%Accuracy (enemy spotted)
35.5%Spray accuracy
64.8%Counter-strafing
10.3°Preaim
645msReaction time
69.9%T opening success
36.0%CT opening success
0.35Enemies flashed / flash
6.3%Flash assists
15.33HE damage / grenade
1.96Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 12.1878% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3513 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 36.0405% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

22% win rate across 9 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
nuke13–80.0219%26 Oct →
dust213–5-0.0113%25 Oct →
nuke13–6-0.046%25 Oct →
cache10–13-0.0512%25 Oct →
inferno6–130.0519%21 Oct →
anubis1–13-0.068%21 Oct →
dust23–13-0.0315%21 Oct →
nuke13–16-0.0813%19 Oct →
mirage4–130.019%19 Oct →
ancient14–16-0.0211%18 Oct →
ancient13–7-0.0714%18 Oct →
anubis13–11-0.0010%18 Oct →
mirage11–13-0.0321%15 Oct →
mirage14–16-0.0620%14 Oct →
anubis11–13-0.025%14 Oct →
nuke13–3-0.078%14 Oct →
inferno11–13-0.0316%13 Oct →
inferno13–6-0.017%13 Oct →
mirage8–130.038%11 Oct →
mirage9–130.037%11 Oct →
inferno3–13-0.0117%11 Oct →
inferno6–13-0.0111%7 Oct →
nuke5–13-0.0115%7 Oct →
nuke10–13-0.0120%2 Oct →
nuke11–13-0.048%30 Sept →
inferno7–13-0.0413%30 Sept →
nuke13–30.079%30 Sept →
mirage13–20.1013%29 Sept →
dust24–13-0.060%29 Sept →
cache3–130.0013%28 Sept →
nuke13–5-0.0118%28 Sept →
inferno16–130.008%23 Sept →
cache16–14-0.0815%22 Sept →
dust25–13-0.0715%22 Sept →
dust213–6-0.070%20 Sept →
nuke13–10-0.037%20 Sept →
ancient10–13-0.098%20 Sept →
nuke13–30.0414%17 Sept →
ancient13–40.0618%17 Sept →
nuke13–6-0.006%13 Sept →
inferno13–20.014%13 Sept →
nuke8–130.008%12 Sept →
overpass6–9-0.1028%12 Sept →
vertigo9–10.1622%12 Sept →
nuke11–13-0.015%12 Sept →
ancient6–13-0.0617%9 Sept →
nuke16–14-0.0419%9 Sept →
inferno13–30.028%9 Sept →
dust29–13-0.0819%8 Sept →
nuke13–50.0126%8 Sept →
ancient10–13-0.0114%8 Sept →
dust211–13-0.0519%7 Sept →
inferno3–13-0.0714%7 Sept →
inferno13–6-0.0424%4 Sept →
cache13–40.0118%3 Sept →
ancient13–10-0.0313%2 Sept →
inferno13–7-0.017%30 Aug →
nuke16–120.0218%30 Aug →
cache3–13-0.0616%30 Aug →
nuke1–9-0.0314%28 Aug →
anubis13–6-0.0511%26 Aug →
ancient13–8-0.0321%26 Aug →
nuke13–5-0.0011%25 Aug →
inferno11–130.035%25 Aug →
inferno3–13-0.086%23 Aug →
ancient6–130.0014%2 Aug →
nuke13–6-0.0220%2 Aug →
mirage3–13-0.0311%26 Jul →
ancient5–13-0.027%26 Jul →
ancient7–13-0.0115%26 Jul →
ancient3–10-0.0513%22 Jul →
mirage5–13-0.0626%1 Jul →
overpass5–13-0.0724%24 Jun →
nuke13–2-0.0313%24 Jun →
cache10–13-0.1011%31 May →
overpass8–13-0.0024%30 May →
nuke10–13-0.074%30 May →
dust22–13-0.1113%30 May →
nuke4–13-0.094%30 May →
inferno6–9-0.0722%30 May →
inferno7–13-0.116%30 May →
ancient13–6-0.078%30 May →
dust211–13-0.0417%29 May →
ancient16–14-0.0319%29 May →
inferno13–10-0.0017%29 May →
poseidon6–9-0.0217%29 May →
ancient13–6-0.0413%27 May →
inferno7–13-0.0518%27 May →
ancient15–15-0.053%27 May →
train3–13-0.120%27 May →
dust213–9-0.0220%26 May →
mirage13–10-0.0817%25 May →
dust26–130.017%25 May →
ancient11–13-0.0015%25 May →
ancient5–13-0.0413%25 May →
inferno2–13-0.068%17 May →
inferno8–13-0.0611%17 May →
ancient7–13-0.0413%14 May →
ancient13–16-0.0818%13 May →
ancient9–13-0.0219%13 May →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.