Malock aka Pumba

Malock aka Pumba — CS2 Stats

DK76561198012266289[U:1:52000561]Steam profile ↗✓ No bans

1,313Tracked matches27%Win rate2020Tracked since
2,923Hours in CS7Hrs last 2 wks
CSDB Rating3.5 LearningPositional Player
FaceitLevel 3Top 90.6% of ranked FACEIT players
Ladder ranks via Leetify

Rating over time

Premier CS Rating: 1,105 -1,090 26 Oct – 14 Jan · 14 days played
1,1052,214peak 2,21426 Oct14 Jan
2,291Peak Premier in tracked matches
51Days played since 2025-10-26

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Level 3 among CSDB-tracked players (n=10,505), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 3 medianLevel 4 medianvs Level 4
Headshot rate31.3%41.8%42.7%11.4% short
Shot accuracy16.8%12.2%11.2%above
Kill/death ratio0.810.980.990.19 short
Match win rate32.7%43.3%43.9%11.2% short

This profile matches the typical Level 4 player on 1 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Level 4 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGMalock aka PumbaFACEITLevel 3STANDINGTop 90.6% of rankedcsdb.gg/stats

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Performance scores

Aim36
Positioning40
Utility34

0–100 skill scores via Leetify.

Recent form

COLD24–70–6Last 10024%Win rateWLLLLWWLLL

Last 10 vs previous 10: −10pp win rate · +0.02 avg rating · +7.8pp headshot accuracy · +65ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 1–4 · 20% win rate
  • Avg rating -0.07
  • Avg headshot accuracy 21%
  • Avg reaction 839ms

Last 10

  • 3–7 · 30% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 14%
  • Avg reaction 844ms

Last 20

  • 7–13 · 35% win rate
  • Avg rating -0.06
  • Avg headshot accuracy 11%
  • Avg reaction 811ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.9 against its own average).

Aim3.6
Utility3.4
Positioning4.0
Opening Duels1.1
Clutch0.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 81% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

CT openings. Opening success drops from 48% on T to 30% on CT — first contacts on the defending side are being lost.

Reaction time. 776ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim3.6
Positioning4.0
Utility3.4
Mechanics5.7
Opening Duels2.2
Win Impact0.0

Composite 3.5/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.07−0.01
first ⅓ avg -0.05 → last ⅓ avg -0.07
Reaction time786ms−27ms
first ⅓ avg 813ms → last ⅓ avg 786ms
Headshot accuracy9.9%−2.9%
first ⅓ avg 12.8% → last ⅓ avg 9.9%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.13Best match rating · 9–4 · nuke, 10 Jun →
43%Best headshot accuracy · 8–13 · overpass, 19 Apr →
469msFastest reaction time · 0–9 · inferno, 3 Jun →
13–1Biggest win · ancient, 26 Nov →

Across the last 100 tracked matches.

Highlights

3Longest win streak
3–8In matches decided by ≤2 rounds
9Overtime games

Map breakdown

nukeBest map · 37% over 30ancientWeakest map · 19% over 21
MapGradePlayedRecordWin rateAvg rating
nukeC3011–1937%-0.04
infernoD255–2020%-0.07
ancientD214–1719%-0.06
overpassD143–1121%-0.07
train—30–30%-0.02
anubis—21–150%-0.05
cache—20–20%-0.09
mirage—20–20%-0.05
dust2—10–10%-0.10

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (19% over 21). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

58,029Lifetime kills
0.81K/D
3,878Matches
32.7%Match win rate
31.3%Headshot %
16.8%Shot accuracy · Top 25% of Level 3 players
6,557MVPs
1,424Hours (in match)
2,669Bombs planted
500Bombs defused

Most-used weapons

AWP16,811
AK-475,835
MAC-102,424
MP91,964
FAMAS1,640
SG 5531,445

Lifetime map wins

9,838inferno
8,272nuke
1,600vertigo
1,135dust2
776train
90lake
36cbble
35safehouse

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

15Matches
20%Win rate
0.38Avg K/D
62.0ADR
26%Headshot %

Clutches & streaks

0%1v1 clutch win
0%1v2 clutch win
2Longest win streak

Recent Faceit resultsLLLLL

MapMatchesWin rateAvg K/DAvg kills
Ancient10%0.8416.0
Anubis10%0.8315.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

10.4%Headshot accuracy
35.5%Accuracy (enemy spotted)
37.8%Spray accuracy
75.8%Counter-strafing
11.1°Preaim
776msReaction time
47.8%T opening success
29.8%CT opening success
0.45Enemies flashed / flash
4.7%Flash assists
3.66HE damage / grenade
3.14Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 10.3879% — below the 15% mark we flag

    Aim Training →
  2. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 776.0258ms — above the 700ms mark we flag

    Aim Training →
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4454 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

19% win rate across 21 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
nuke13–8-0.0111%26 Oct →
inferno6–13-0.0833%21 Oct →
anubis1–13-0.0733%21 Oct →
dust23–13-0.109%21 Oct →
ancient14–16-0.0720%18 Oct →
ancient13–7-0.0319%18 Oct →
anubis13–11-0.0310%18 Oct →
inferno6–13-0.020%7 Oct →
nuke5–13-0.040%7 Oct →
nuke10–13-0.0610%2 Oct →
inferno7–13-0.073%30 Sept →
nuke13–3-0.046%30 Sept →
nuke13–7-0.108%27 Sept →
inferno13–10-0.055%27 Sept →
ancient10–13-0.086%20 Sept →
cache10–13-0.094%16 Sept →
ancient6–13-0.0411%16 Sept →
nuke16–12-0.1012%30 Aug →
cache3–13-0.097%30 Aug →
ancient13–16-0.055%30 Aug →
inferno10–13-0.056%19 Aug →
ancient9–13-0.1010%19 Aug →
ancient8–13-0.047%12 Aug →
ancient7–13-0.097%26 Jul →
nuke0–9-0.300%26 Jul →
overpass5–13-0.0319%24 Jun →
nuke13–20.084%24 Jun →
nuke9–13-0.0310%24 Jun →
inferno8–8-0.0416%24 Jun →
inferno0–9-0.277%10 Jun →
nuke9–40.1317%10 Jun →
nuke11–13-0.0011%3 Jun →
inferno0–9-0.250%3 Jun →
inferno6–13-0.0711%30 May →
nuke9–13-0.0815%30 May →
nuke5–13-0.060%29 May →
overpass4–13-0.060%29 May →
train3–13-0.008%27 May →
ancient5–13-0.120%25 May →
mirage3–13-0.0218%20 May →
nuke11–13-0.0117%20 May →
overpass6–13-0.0610%6 May →
inferno9–30.1216%6 May →
ancient3–13-0.0920%4 May →
overpass10–13-0.0911%4 May →
nuke13–10-0.069%29 Apr →
nuke8–13-0.0014%29 Apr →
overpass13–9-0.1417%22 Apr →
overpass6–13-0.100%19 Apr →
overpass8–13-0.0743%19 Apr →
inferno8–13-0.0013%19 Apr →
nuke4–13-0.074%15 Apr →
nuke13–6-0.008%15 Apr →
inferno8–80.0323%15 Apr →
ancient13–3-0.0915%12 Apr →
overpass15–15-0.089%12 Apr →
inferno11–13-0.0615%5 Apr →
nuke13–10-0.018%25 Mar →
inferno11–13-0.0318%22 Mar →
inferno8–13-0.0519%22 Mar →
ancient14–16-0.0716%18 Mar →
inferno7–13-0.077%18 Mar →
inferno8–8-0.1313%4 Mar →
overpass15–15-0.043%16 Feb →
mirage5–13-0.0717%4 Feb →
ancient3–13-0.0820%4 Feb →
nuke4–9-0.134%4 Feb →
inferno13–11-0.0117%28 Jan →
nuke9–60.0623%28 Jan →
inferno5–13-0.080%21 Jan →
nuke7–130.0110%21 Jan →
overpass8–13-0.0923%14 Jan →
ancient3–13-0.0910%14 Jan →
train7–13-0.0321%11 Jan →
ancient8–130.0112%11 Jan →
nuke4–13-0.0019%11 Jan →
ancient6–13-0.1413%16 Dec →
overpass6–13-0.0524%16 Dec →
overpass4–13-0.0325%16 Dec →
nuke3–13-0.0813%16 Dec →
nuke13–5-0.0725%11 Dec →
inferno13–20.033%11 Dec →
nuke11–13-0.120%10 Dec →
train6–13-0.0317%10 Dec →
ancient13–1-0.0115%26 Nov →
inferno14–16-0.058%24 Nov →
inferno5–13-0.069%24 Nov →
nuke7–13-0.0910%12 Nov →
nuke10–13-0.066%12 Nov →
nuke9–13-0.0811%6 Nov →
inferno2–9-0.229%6 Nov →
inferno5–13-0.090%5 Nov →
inferno13–7-0.0714%5 Nov →
ancient3–13-0.0519%2 Nov →
nuke15–15-0.0116%29 Oct →
overpass12–2-0.106%29 Oct →
ancient16–140.0017%29 Oct →
ancient3–13-0.0118%27 Oct →
ancient3–13-0.078%27 Oct →
overpass13–9-0.080%26 Oct →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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