Naked Zebra

Naked Zebra — CS2 Stats

LT76561199040583475[U:1:1080317747]Steam profile ↗✓ No bans

2,459Tracked matches47%Win rate2020Tracked since
3,295Hours in CS3Hrs last 2 wks
CSDB Rating4.7 DevelopingSupport
Premier CS Rating22,953Top 25% of 204,793 CSDB-tracked playersPink band · top ~5.3% of ranked players (population est.)
CSDB Leaderboard#42456 of 252070 tracked
FaceitLevel 5Top 67.6% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 4 Oct 2026 (11 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 22,953 -2,495 1 Jun – 4 Oct · 28 days played
22,64527,116peak 27,1161 Jun4 Oct
27,116Peak Premier in tracked matches
34Days played since 2026-06-01

Premier CS Rating

  • 4,163 below peak (27,116)
  • +308 over 30 days · steady
  • -4,163 over 90 days
  • Next: Red band at 25,000 — 2,047 to go
  • Reached: Red band · Pink band · Purple band · Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches9——
Win rate56%——
K/D0.92——
Headshot %50%——

Measured 13 Sep 2026 → 15 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 5 among CSDB-tracked players (n=13,888), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 5 medianLevel 6 medianvs Level 6
Headshot rate39.3%43.7%44.8%5.5% short
Shot accuracy14.4%12.0%12.4%above
Kill/death ratio1.001.021.030.03 short
Match win rate45.0%44.7%45.2%meets

This profile matches the typical Level 6 player on 2 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Level 6 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGNaked ZebraFACEITLevel 5STANDINGTop 67.6% of rankedPREMIER22,953 · Pink bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim66
Positioning44
Utility44

0–100 skill scores via Leetify.

Recent form

STEADY50–47–3Last 10050%Win rateLWWWLWLWLL

Last 10 vs previous 10: +20pp win rate · −0.01 avg rating · +2.5pp headshot accuracy · −20ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (−0.01), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 17%
  • Avg reaction 552ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 18%
  • Avg reaction 539ms

Last 20

  • 8–12 · 40% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 17%
  • Avg reaction 549ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+1.1 against its own average).

Aim6.6
Utility4.4
Positioning4.4
Opening Duels0.0
Clutch4.4

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 88% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower utility contribution; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 565ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.6
Positioning4.4
Utility4.4
Mechanics4.9
Opening Duels0.0
Win Impact3.9

Composite 4.7/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02+0.01
first ⅓ avg 0.00 → last ⅓ avg 0.02
Reaction time579ms−26ms
first ⅓ avg 605ms → last ⅓ avg 579ms
Headshot accuracy17.1%+0.9%
first ⅓ avg 16.2% → last ⅓ avg 17.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.18Best match rating · 13–1 · inferno, 21 Jul →
35%Best headshot accuracy · 13–1 · inferno, 21 Jul →
406msFastest reaction time · 3–13 · office, 5 Sept →
13–1Biggest win · inferno, 21 Jul →

Across the last 100 tracked matches.

Highlights

6Longest win streak
10–12In matches decided by ≤2 rounds
12Overtime games

Map breakdown

overpassBest map · 71% over 7nukeWeakest map · 35% over 23
MapGradePlayedRecordWin rateAvg rating
infernoB3217–1553%0.02
nukeC238–1535%0.02
ancientA1911–858%0.01
cacheA85–363%0.01
anubisC73–443%0.01
overpassS75–271%0.03
mirage—20–20%-0.01
italy—11–0100%-0.05
office—10–10%-0.06

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (35% over 23). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

88,728Lifetime kills
1.00K/D
4,793Matches
45.0%Match win rate · Top 50% of Level 5 players
39.3%Headshot %
14.4%Shot accuracy · Top 50% of Level 5 players
9,946MVPs
1,894Hours (in match)
8,502Bombs planted
1,743Bombs defused

Most-used weapons

AK-4732,111
AWP4,720
MP92,417
MAC-102,115
AUG1,998

Lifetime map wins

11,469inferno
5,869vertigo
3,920nuke
1,615dust2
1,349train
963office
85cbble
68lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

442Matches
50%Win rate
1.07Avg K/D
77.8ADR
33%Headshot %

Clutches & streaks

42%1v1 clutch win
21%1v2 clutch win
6Longest win streak

Recent Faceit resultsWLWWW

MapMatchesWin rateAvg K/DAvg kills
Inferno1450%1.1213.7
Vertigo8100%1.3916.9
Mirage757%1.0114.0
Ancient540%1.3917.4
Anubis540%1.0415.4
Overpass475%1.0820.8
Train450%1.0015.5
Nuke367%1.2017.3

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

17.1%Headshot accuracy
33.3%Accuracy (enemy spotted)
37.9%Spray accuracy
72.3%Counter-strafing
8.9°Preaim
565msReaction time
24.1%T opening success
27.9%CT opening success
0.42Enemies flashed / flash
1.9%Flash assists
9.73HE damage / grenade
7.42Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4183 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 24.0919% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

35% win rate across 23 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno14–160.0724%4 Oct →
cache16–14-0.0010%4 Oct →
inferno13–7-0.045%4 Oct →
inferno13–70.0022%12 Sept →
nuke11–130.0623%12 Sept →
ancient13–90.0418%5 Sept →
inferno8–13-0.0312%5 Sept →
italy13–8-0.0524%5 Sept →
office3–13-0.0619%5 Sept →
inferno11–130.0327%5 Sept →
nuke8–130.046%4 Sept →
nuke13–80.0417%2 Aug →
inferno9–13-0.0112%2 Aug →
ancient13–30.069%2 Aug →
inferno9–130.0124%1 Aug →
ancient6–13-0.0014%1 Aug →
anubis4–13-0.0126%1 Aug →
nuke13–9-0.0129%1 Aug →
nuke11–130.0215%31 Jul →
cache7–13-0.058%31 Jul →
nuke9–130.0215%30 Jul →
inferno13–30.0711%30 Jul →
cache13–20.024%28 Jul →
nuke4–13-0.0319%28 Jul →
mirage14–160.0214%24 Jul →
inferno13–80.0016%21 Jul →
cache13–40.1024%21 Jul →
anubis7–13-0.037%21 Jul →
cache13–70.0226%21 Jul →
inferno13–10.1835%21 Jul →
cache15–150.0820%21 Jul →
nuke6–13-0.0414%20 Jul →
nuke13–50.0417%20 Jul →
ancient13–10-0.0116%20 Jul →
inferno10–30.0121%20 Jul →
inferno7–13-0.0319%20 Jul →
inferno6–13-0.0233%19 Jul →
ancient3–13-0.0920%15 Jul →
nuke11–13-0.0220%15 Jul →
ancient13–110.0615%15 Jul →
cache4–13-0.0818%14 Jul →
nuke15–150.0212%14 Jul →
inferno11–13-0.0018%14 Jul →
anubis13–90.0830%14 Jul →
ancient15–150.0827%14 Jul →
cache13–90.0311%13 Jul →
inferno13–110.0217%13 Jul →
ancient13–5-0.0111%13 Jul →
nuke11–130.0415%13 Jul →
inferno13–40.0214%13 Jul →
nuke13–100.0616%5 Jul →
ancient16–140.0317%5 Jul →
inferno13–90.0425%5 Jul →
inferno13–110.0424%4 Jul →
ancient13–90.0117%1 Jul →
inferno8–13-0.0026%1 Jul →
nuke4–13-0.0123%1 Jul →
nuke13–100.0620%1 Jul →
inferno5–130.0512%30 Jun →
nuke5–130.0126%28 Jun →
inferno13–40.1230%28 Jun →
anubis13–110.0415%28 Jun →
inferno13–70.0828%28 Jun →
overpass13–40.0520%28 Jun →
inferno9–13-0.029%28 Jun →
inferno14–16-0.0227%21 Jun →
overpass13–70.057%21 Jun →
ancient9–130.0115%18 Jun →
overpass16–140.0514%18 Jun →
ancient5–13-0.1217%18 Jun →
nuke7–13-0.0625%17 Jun →
ancient13–100.029%15 Jun →
inferno13–90.0320%15 Jun →
inferno16–14-0.0116%14 Jun →
ancient16–140.0211%14 Jun →
anubis2–13-0.0326%12 Jun →
nuke13–20.0815%12 Jun →
ancient13–30.0617%12 Jun →
nuke13–110.007%12 Jun →
inferno11–13-0.0320%11 Jun →
inferno13–50.0218%11 Jun →
inferno13–3-0.047%11 Jun →
nuke11–130.0213%10 Jun →
ancient13–50.0418%10 Jun →
inferno10–130.0416%10 Jun →
overpass13–160.0313%10 Jun →
nuke4–13-0.049%10 Jun →
inferno9–13-0.0211%10 Jun →
overpass13–70.0131%10 Jun →
mirage6–13-0.0421%9 Jun →
nuke13–70.0720%4 Jun →
ancient4–13-0.069%3 Jun →
overpass13–70.0514%3 Jun →
anubis13–40.0320%3 Jun →
ancient9–130.0220%3 Jun →
ancient0–13-0.0220%2 Jun →
nuke9–130.0217%2 Jun →
anubis11–13-0.0217%1 Jun →
overpass6–13-0.039%1 Jun →
inferno13–70.0520%1 Jun →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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