konari

konari — CS2 Stats

EE76561198091706289[U:1:131440561]Steam profile ↗✓ No bans

2,699Tracked matches50%Win rate2020Tracked since
2,661Hours in CS3Hrs last 2 wks
CSDB Rating2.8 LearningClutch Specialist
CSDB Leaderboard#84516 of 252078 tracked
FaceitLevel 4Top 81.0% of ranked FACEIT players
WingmanMaster Guardian II
Ladder ranks via Leetify

Rating over time

Premier CS Rating: 19,892 +1,311 9 Apr – 5 Jul · 36 days played
16,26419,965peak 19,9659 Apr5 Jul
19,965Peak Premier in tracked matches
54Days played since 2026-04-05

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches34——
Win rate24%——
K/D0.75——
Headshot %38%——

Measured 13 Sep 2026 → 15 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 4 among CSDB-tracked players (n=14,247), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 4 medianLevel 5 medianvs Level 5
Headshot rate37.7%42.7%43.7%6.1% short
Shot accuracy13.6%11.3%12.0%above
Kill/death ratio0.960.991.020.05 short
Match win rate40.8%43.9%44.7%3.9% short

This profile matches the typical Level 5 player on 1 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Level 5 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGkonariFACEITLevel 4STANDINGTop 81.0% of rankedcsdb.gg/stats

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Performance scores

Aim27
Positioning31
Utility30

0–100 skill scores via Leetify.

Recent form

STEADY45–50–5Last 10045%Win rateWLLWWLLLLW

Last 10 vs previous 10: −10pp win rate · +0.00 avg rating · +0.3pp headshot accuracy · +53ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating -0.06
  • Avg headshot accuracy 11%
  • Avg reaction 672ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 14%
  • Avg reaction 666ms

Last 20

  • 9–11 · 45% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 14%
  • Avg reaction 639ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Clutch Specialist — Late-round 1vX conversion stands above the rest of this profile (+5.6 against its own average).

Aim2.7
Utility3.0
Positioning3.1
Opening Duels1.4
Clutch10.0

Limited utility dependenceReliable in 1v1s

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 77% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 43% on CT to 22% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 618ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 58% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim2.7
Positioning3.1
Utility3.0
Mechanics1.8
Opening Duels1.6
Win Impact5.0

Composite 2.8/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.03−0.01
first ⅓ avg -0.02 → last ⅓ avg -0.03
Reaction time621ms+20ms
first ⅓ avg 600ms → last ⅓ avg 621ms
Headshot accuracy14.5%+0.7%
first ⅓ avg 13.8% → last ⅓ avg 14.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.16Best match rating · 9–1 · vertigo, 28 Aug →
27%Best headshot accuracy · 8–13 · office, 7 Sept →
438msFastest reaction time · 10–13 · inferno, 19 May →
13–2Biggest win · nuke, 12 Jun →

Across the last 100 tracked matches.

Highlights

7Longest win streak
8–9In matches decided by ≤2 rounds
8Overtime games

Map breakdown

overpassBest map · 67% over 6cacheWeakest map · 20% over 5
MapGradePlayedRecordWin rateAvg rating
infernoC3414–2041%-0.02
ancientB2210–1245%-0.03
nukeB2010–1050%-0.04
vertigoC73–443%-0.00
overpassS64–267%-0.02
cacheD51–420%-0.03
anubis—42–250%-0.04
office—21–150%-0.01

Across the last 100 tracked matches.

Lifetime stats

81,787Lifetime kills
0.96K/D
5,771Matches
40.8%Match win rate
37.7%Headshot %
13.6%Shot accuracy · Top 50% of Level 4 players
11,760MVPs
1,418Hours (in match)
2,848Bombs planted
873Bombs defused

Most-used weapons

AK-4718,093
AWP5,840
MP93,814
MAC-102,677
AUG2,474

Lifetime map wins

8,375inferno
7,325vertigo
2,453nuke
1,934dust2
1,197office
611train
291cbble
167safehouse

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

61Matches
54%Win rate
0.79Avg K/D
85.8ADR
43%Headshot %

Clutches & streaks

100%1v1 clutch win
0%1v2 clutch win
5Longest win streak

Recent Faceit resultsWWWWW

MapMatchesWin rateAvg K/DAvg kills
Inferno1145%0.7812.7
Vertigo10100%0.8112.4
Anubis560%1.0416.2
Overpass425%0.5412.5
Ancient250%1.2016.5
Dust210%1.0015.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

14.3%Headshot accuracy
28.5%Accuracy (enemy spotted)
39.0%Spray accuracy
58.0%Counter-strafing
13.1°Preaim
618msReaction time
21.8%T opening success
42.6%CT opening success
0.32Enemies flashed / flash
5.5%Flash assists
6.10HE damage / grenade
2.11Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 13.1389° — above the 12° mark we flag

    Aim Training →
  2. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 14.2805% — below the 15% mark we flag

    Aim Training →
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3176 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Cache

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Cache callouts & strategy →

Recent matches

MapScoreRatingHS%Date
vertigo13–4-0.0714%24 Sept →
vertigo1–12-0.085%24 Sept →
ancient1–13-0.109%22 Sept →
office13–7-0.0218%21 Sept →
inferno13–7-0.048%12 Sept →
nuke11–13-0.089%12 Sept →
office8–13-0.0027%7 Sept →
inferno8–130.0017%5 Sept →
nuke8–13-0.0714%4 Sept →
vertigo9–10.1624%28 Aug →
inferno8–13-0.1015%22 Aug →
vertigo9–40.127%21 Aug →
inferno9–13-0.0619%1 Aug →
ancient6–13-0.0715%1 Aug →
anubis4–13-0.0310%1 Aug →
nuke13–9-0.0823%1 Aug →
inferno3–9-0.0513%18 Jul →
inferno9–60.0517%18 Jul →
nuke13–10-0.0711%5 Jul →
ancient16–14-0.0111%5 Jul →
inferno13–9-0.022%5 Jul →
inferno13–11-0.0614%4 Jul →
inferno7–90.0017%3 Jul →
ancient13–9-0.0218%1 Jul →
nuke4–13-0.0421%1 Jul →
inferno11–13-0.0520%30 Jun →
inferno9–13-0.0412%28 Jun →
ancient9–13-0.0521%18 Jun →
overpass16–14-0.0517%18 Jun →
nuke7–13-0.0616%17 Jun →
ancient13–10-0.0314%15 Jun →
inferno13–9-0.0110%15 Jun →
inferno16–14-0.0510%14 Jun →
ancient16–14-0.017%14 Jun →
nuke13–20.0325%12 Jun →
ancient13–3-0.0410%12 Jun →
nuke13–11-0.0420%12 Jun →
inferno11–13-0.0816%11 Jun →
inferno13–50.0312%11 Jun →
inferno13–30.0112%11 Jun →
inferno9–13-0.0117%10 Jun →
overpass13–7-0.0016%10 Jun →
nuke13–70.017%4 Jun →
overpass13–7-0.0220%3 Jun →
anubis13–4-0.0713%3 Jun →
ancient9–13-0.0120%3 Jun →
overpass6–13-0.0820%1 Jun →
inferno13–7-0.0313%1 Jun →
ancient11–13-0.0322%1 Jun →
inferno13–10-0.0324%1 Jun →
ancient11–13-0.059%1 Jun →
nuke9–13-0.0520%1 Jun →
ancient14–16-0.0912%1 Jun →
ancient7–13-0.0610%31 May →
inferno5–13-0.0213%31 May →
cache8–13-0.0612%30 May →
ancient10–13-0.073%29 May →
anubis8–13-0.0417%28 May →
ancient13–50.038%28 May →
nuke7–13-0.0218%26 May →
ancient11–13-0.049%26 May →
overpass13–80.0519%25 May →
cache13–9-0.0311%25 May →
nuke8–13-0.0617%25 May →
inferno13–7-0.0414%25 May →
ancient13–4-0.059%25 May →
nuke10–13-0.0711%20 May →
inferno10–13-0.0215%19 May →
nuke8–13-0.067%18 May →
inferno13–90.0313%18 May →
inferno8–13-0.096%17 May →
inferno13–50.0614%17 May →
anubis13–5-0.0415%16 May →
inferno5–9-0.0613%15 May →
overpass7–13-0.0417%14 May →
inferno5–90.1421%14 May →
cache12–12-0.0410%12 May →
nuke13–110.0220%12 May →
ancient13–5-0.009%12 May →
ancient6–13-0.0319%6 May →
inferno8–13-0.0314%5 May →
nuke13–7-0.0125%5 May →
ancient13–80.036%3 May →
inferno9–13-0.089%3 May →
cache11–13-0.0610%3 May →
vertigo8–8-0.0212%1 May →
cache12–120.0315%1 May →
nuke9–130.0013%27 Apr →
inferno7–13-0.096%24 Apr →
inferno13–20.0212%24 Apr →
nuke13–10-0.0316%23 Apr →
ancient15–15-0.0716%23 Apr →
vertigo3–9-0.1013%22 Apr →
inferno6–13-0.0511%18 Apr →
nuke13–8-0.0610%11 Apr →
nuke16–14-0.0617%11 Apr →
inferno7–13-0.0218%11 Apr →
inferno15–15-0.0314%9 Apr →
ancient13–90.0216%9 Apr →
vertigo3–9-0.0224%5 Apr →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.