Maxxie

Maxxie — CS2 Stats

NL76561199024572421[U:1:1064306693]Steam profile ↗✓ No bans

454Tracked matches56%Win rate2025Tracked since
508Hours in CS6Hrs last 2 wks
CSDB Rating5.4 DevelopingPositional Player
WingmanSilver Elite
Ladder ranks via Leetify

Performance scores

Aim64
Positioning59
Utility22

0–100 skill scores via Leetify.

Recent form

STEADY46–41–13Last 10046%Win rateWLWWLWWWLL

Last 10 vs previous 10: +20pp win rate · −0.03 avg rating · +7.8pp headshot accuracy · −22ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (−0.03), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 16%
  • Avg reaction 467ms

Last 10

  • 6–4 · 60% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 13%
  • Avg reaction 490ms

Last 20

  • 10–8–2 · 50% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 9%
  • Avg reaction 501ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.6 against its own average).

Aim6.4
Utility2.2
Positioning5.9
Opening Duels5.3
Clutch0.0

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 84% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

CT openings. 61% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 61% on CT to 39% on T — the same duels are being taken with worse setups on the attacking side.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.4
Positioning5.9
Utility2.2
Mechanics5.4
Opening Duels5.0
Win Impact6.9

Composite 5.4/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02−0.00
first ⅓ avg 0.02 → last ⅓ avg 0.02
Reaction time519ms−30ms
first ⅓ avg 549ms → last ⅓ avg 519ms
Headshot accuracy10.6%−2.7%
first ⅓ avg 13.4% → last ⅓ avg 10.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.19Best match rating · 13–6 · nuke, 11 Sept →
26%Best headshot accuracy · 1–13 · nuke, 17 Oct →
359msFastest reaction time · 13–11 · nuke, 23 Sept →
13–0Biggest win · shelter, 11 Sept →

Across the last 100 tracked matches.

Highlights

5Longest win streak
6–6In matches decided by ≤2 rounds
2Overtime games

Map breakdown

nukeBest map · 48% over 50vertigoWeakest map · 20% over 5
MapGradePlayedRecordWin rateAvg rating
nukeB5024–2648%0.03
infernoC167–944%-0.01
mirageC145–936%0.01
vertigoD51–420%-0.02
office—32–167%0.02
anubis—31–233%-0.00
shelter—33–0100%0.02
italy—21–150%0.07
fachwerk—22–0100%0.02
cache—10–10%-0.08
ancient—10–10%-0.02

Across the last 100 tracked matches.

Vertigo is currently your weakest sufficiently-sampled map (20% over 5). Start with the 6 essential Vertigo lineups, review the callouts, then spin up a practice server.

Lifetime stats

11,853Lifetime kills
1.03K/D · Top 50% of tracked players
800Matches
49.6%Match win rate · Top 25% of tracked players
34.2%Headshot %
0.9%Shot accuracy
1,789MVPs
274Hours (in match)
870Bombs planted
166Bombs defused

Most-used weapons

Lifetime map wins

4,569nuke
642inferno
383vertigo
371dust2
159office
30train
29cbble
23lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

2Matches
50%Win rate
0.79Avg K/D
72.2ADR
34%Headshot %

Clutches & streaks

0%1v1 clutch win
0%1v2 clutch win
1Longest win streak

Recent Faceit resultsLLLWL

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

9.9%Headshot accuracy
37.0%Accuracy (enemy spotted)
42.9%Spray accuracy
74.3%Counter-strafing
11.5°Preaim
520msReaction time
39.1%T opening success
61.0%CT opening success
0.26Enemies flashed / flash
0.0%Flash assists
3.84HE damage / grenade
4.54Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 9.9446% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2582 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 39.0925% — below the 40% mark we flag

Spend your practice time on Vertigo

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Vertigo callouts & strategy →Vertigo grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno13–2-0.039%7 Nov →
inferno2–130.0122%5 Nov →
office13–50.0816%5 Nov →
nuke13–40.0621%5 Nov →
anubis7–13-0.0411%3 Nov →
nuke13–8-0.056%2 Nov →
inferno13–60.0113%31 Oct →
nuke13–110.0312%31 Oct →
mirage7–13-0.0314%31 Oct →
vertigo4–6-0.066%30 Oct →
nuke9–13-0.013%30 Oct →
office11–130.032%28 Oct →
mirage11–130.005%26 Oct →
anubis12–120.088%25 Oct →
nuke13–20.020%25 Oct →
nuke12–120.084%24 Oct →
nuke13–20.064%21 Oct →
italy7–130.0410%20 Oct →
office13–10-0.050%20 Oct →
fachwerk13–80.0115%20 Oct →
inferno13–7-0.038%20 Oct →
nuke4–13-0.025%19 Oct →
nuke11–13-0.006%19 Oct →
nuke9–130.058%18 Oct →
nuke13–20.1111%18 Oct →
inferno12–12-0.0517%17 Oct →
nuke9–10.1320%17 Oct →
nuke1–13-0.0726%17 Oct →
nuke13–7-0.0014%16 Oct →
italy13–30.0915%15 Oct →
nuke7–130.0317%15 Oct →
inferno9–130.047%15 Oct →
fachwerk13–20.0413%14 Oct →
nuke13–110.0413%14 Oct →
inferno12–12-0.0316%13 Oct →
nuke12–120.1014%6 Oct →
mirage5–13-0.0013%6 Oct →
mirage10–13-0.0515%5 Oct →
inferno12–12-0.018%5 Oct →
nuke4–13-0.0510%3 Oct →
cache5–13-0.0814%3 Oct →
vertigo2–13-0.057%2 Oct →
inferno13–8-0.0110%2 Oct →
nuke7–130.0613%25 Sept →
anubis13–11-0.046%25 Sept →
nuke2–13-0.080%24 Sept →
mirage1–13-0.024%24 Sept →
nuke14–160.0712%24 Sept →
nuke13–50.1512%24 Sept →
ancient14–16-0.029%23 Sept →
mirage13–2-0.0715%23 Sept →
nuke13–11-0.0711%23 Sept →
mirage13–4-0.0013%23 Sept →
mirage13–70.017%22 Sept →
nuke13–30.0710%21 Sept →
nuke3–130.058%21 Sept →
nuke3–13-0.0216%21 Sept →
mirage10–130.0613%21 Sept →
nuke2–13-0.0712%20 Sept →
nuke12–12-0.026%20 Sept →
inferno4–13-0.0510%20 Sept →
nuke9–60.0612%20 Sept →
nuke13–70.099%19 Sept →
nuke12–120.1019%19 Sept →
nuke3–13-0.0521%19 Sept →
vertigo5–9-0.0112%19 Sept →
nuke12–120.0815%19 Sept →
nuke13–10-0.0315%19 Sept →
nuke2–13-0.0522%17 Sept →
inferno13–11-0.0621%16 Sept →
nuke13–40.0422%15 Sept →
nuke13–40.0314%15 Sept →
nuke3–13-0.1217%14 Sept →
shelter13–60.0111%14 Sept →
nuke13–80.1217%14 Sept →
inferno13–70.0314%13 Sept →
shelter13–90.0116%13 Sept →
nuke13–50.0415%13 Sept →
vertigo8–130.000%12 Sept →
nuke12–12-0.0010%12 Sept →
nuke13–30.1515%12 Sept →
nuke13–60.1911%11 Sept →
nuke13–60.048%11 Sept →
shelter13–00.0315%11 Sept →
nuke7–13-0.0121%11 Sept →
inferno12–12-0.028%9 Sept →
mirage13–90.0114%9 Sept →
mirage3–60.0322%7 Sept →
mirage13–50.0714%7 Sept →
nuke1–13-0.0113%7 Sept →
nuke8–13-0.003%6 Sept →
vertigo13–80.0114%6 Sept →
mirage12–120.0410%6 Sept →
inferno13–30.0714%2 Sept →
nuke9–10.1212%2 Sept →
inferno8–80.069%2 Sept →
inferno6–9-0.0413%2 Sept →
nuke13–11-0.0218%30 Aug →
nuke1–13-0.110%30 Aug →
mirage6–130.0711%29 Aug →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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