Adrian

Adrian — CS2 Stats

PH76561199003143749[U:1:1042878021]Steam profile ↗✓ No bans

396Tracked matches80%Win rate2024Tracked since
243Hours in CS
CSDB Rating8.3 StrongPositional Player
Premier CS Rating28,999Top 1% of 215,386 CSDB-tracked playersRed band · top ~1.1% of ranked players (population est.)
CSDB Leaderboard#1610 of 261623 tracked
WingmanThe Global Elite
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 19 Oct 2026 (27 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 396 tracked matches. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 28,999 +1,375 14 Jun – 19 Oct · 33 days played
25,53629,999peak 29,99914 Jun19 Oct
29,999Peak Premier in tracked matches
40Days played since 2026-06-10

Premier CS Rating

  • 1,000 below peak (29,999)
  • 0 over 30 days · steady
  • +3,463 over 90 days
  • Next: Gold band at 30,000 — 1,001 to go
  • Reached: Red band · Pink band · Purple band · Blue band
  • Red band first seen 2026-08-29
  • Pink band first seen 2026-08-29

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches19−8
Win rate0%89%−89pp
K/D0.952.84−1.89
Headshot %42%45%−2pp

Measured 16 Oct 2026 → 15 Nov 2026; previous 16 Sep 2026 → 16 Oct 2026.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Red band among CSDB-tracked players (n=13,318), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerRed band medianGold band medianvs Gold band
Headshot rate45.2%49.3%50.9%5.7% short
Shot accuracy0.4%13.4%11.8%11.5% short
Kill/death ratio1.701.121.18above
Match win rate63.5%48.5%51.9%above

This profile matches the typical Gold band player on 2 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Gold band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGAdrianPREMIER28,999 · Red bandcsdb.gg/stats

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Performance scores

Aim99
Positioning73
Utility40

0–100 skill scores via Leetify.

Recent form

STEADY76–21–3Last 10076%Win rateWWWWWWLWWL

Last 10 vs previous 10: −10pp win rate · −0.05 avg rating · −10.9pp headshot accuracy · +8ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 5–0 · 100% win rate
  • Avg rating 0.11
  • Avg headshot accuracy 32%
  • Avg reaction 317ms

Last 10

  • 8–2 · 80% win rate
  • Avg rating 0.09
  • Avg headshot accuracy 26%
  • Avg reaction 316ms

Last 20

  • 17–3 · 85% win rate
  • Avg rating 0.11
  • Avg headshot accuracy 31%
  • Avg reaction 313ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.6 against its own average).

Aim9.9
Utility4.0
Positioning7.3
Opening Duels5.7

Sharp aimerExcellent counter-strafingLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 86% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 99 — the mechanical foundation is a clear strength.

Counter-strafing. 91% of shots taken properly stopped — movement discipline most players never reach.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 60% on CT to 43% on T — the same duels are being taken with worse setups on the attacking side.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.9
Positioning7.3
Utility4.0
Mechanics9.2
Opening Duels5.3
Win Impact10.0

Composite 8.3/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.11−0.01
first ⅓ avg 0.12 → last ⅓ avg 0.11
Reaction time349ms−180ms
first ⅓ avg 530ms → last ⅓ avg 349ms
Headshot accuracy28.3%+9.6%
first ⅓ avg 18.7% → last ⅓ avg 28.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.54Best match rating · 1–1 · ancient, 13 Jun →
100%Best headshot accuracy · 0–13 · ancient, 19 Jul →
188msFastest reaction time · 5–0 · dust2, 25 Aug →
13–0Biggest win · ancient, 5 Aug →

Across the last 100 tracked matches.

Highlights

11Longest win streak
W6Current streak
4–2In matches decided by ≤2 rounds
2Overtime games

Map breakdown

infernoBest map · 89% over 18nukeWeakest map · 64% over 11
MapGradePlayedRecordWin rateAvg rating
dust2S2118–386%0.11
infernoS1816–289%0.14
ancientS139–469%0.11
mirageS118–373%0.10
nukeA117–464%0.09
cacheS75–271%0.09
trainS65–183%0.13
anubis—32–167%0.01
poseidon—33–0100%0.18
debris—11–0100%0.14
vertigo—11–0100%0.23
italy—10–10%-0.04
warden—10–10%0.01
alpine—10–10%0.06
overpass—10–10%0.11
office—11–0100%0.18

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (64% over 11). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

18,249Lifetime kills
1.70K/D · Top 5% of Red band
981Matches
63.5%Match win rate · Top 5% of Red band
45.2%Headshot %
0.4%Shot accuracy
2,728MVPs
243Hours (in match)
1,326Bombs planted
258Bombs defused

Most-used weapons

Lifetime map wins

1,214dust2
1,128inferno
965nuke
676vertigo
307train
221office
68italy
4cbble

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

24.6%Headshot accuracy
44.3%Accuracy (enemy spotted)
38.5%Spray accuracy
91.2%Counter-strafing
5.6°Preaim
376msReaction time
43.0%T opening success
59.7%CT opening success
0.28Enemies flashed / flash
5.4%Flash assists
25.33HE damage / grenade
1.17Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2805 — below the 0.5 mark we flag

    Grenade Lineups →

Recent matches

MapScoreRatingHS%Date
dust213–30.1930%17 Oct →
dust213–10.1118%5 Oct →
mirage13–50.0422%28 Sept →
mirage13–30.1158%24 Sept →
mirage13–70.1231%21 Sept →
mirage13–70.1539%15 Sept →
nuke5–13-0.0425%9 Sept →
anubis13–70.021%8 Sept →
inferno13–3-0.050%8 Sept →
mirage13–160.2330%31 Aug →
dust213–40.1324%31 Aug →
cache6–10.2343%31 Aug →
mirage4–00.2646%31 Aug →
dust23–9-0.0139%31 Aug →
inferno13–10.2427%31 Aug →
nuke13–70.0232%31 Aug →
mirage13–110.1031%31 Aug →
dust25–00.1083%25 Aug →
mirage7–20.1640%22 Aug →
inferno9–20.140%19 Aug →
inferno6–9-0.0267%18 Aug →
inferno9–40.1821%18 Aug →
debris9–50.1420%17 Aug →
train13–100.0912%17 Aug →
train13–20.0815%17 Aug →
dust28–00.2529%15 Aug →
nuke13–40.0826%13 Aug →
anubis13–2-0.0138%13 Aug →
mirage13–30.0818%13 Aug →
inferno13–10.1512%13 Aug →
inferno9–10.2621%13 Aug →
ancient13–10.1228%12 Aug →
cache2–13-0.066%9 Aug →
ancient1–13-0.060%9 Aug →
cache1–13-0.057%9 Aug →
ancient2–0-0.010%9 Aug →
inferno7–30.1619%8 Aug →
inferno13–50.0111%5 Aug →
inferno13–20.2424%5 Aug →
ancient13–00.1822%5 Aug →
dust22–00.1533%5 Aug →
dust213–20.3043%3 Aug →
dust213–50.1211%3 Aug →
ancient13–80.078%3 Aug →
nuke13–90.0713%3 Aug →
nuke7–60.227%3 Aug →
dust213–00.1636%2 Aug →
inferno9–30.1829%30 Jul →
vertigo9–50.2335%30 Jul →
anubis9–130.0217%27 Jul →
ancient13–10.0815%27 Jul →
dust213–20.1123%21 Jul →
nuke13–60.1917%21 Jul →
ancient13–20.1519%21 Jul →
nuke13–80.2120%20 Jul →
dust20–13-0.0010%19 Jul →
dust213–60.0721%19 Jul →
ancient13–100.1121%19 Jul →
nuke13–40.147%19 Jul →
dust213–50.1229%19 Jul →
mirage0–5-0.050%19 Jul →
cache13–10.1119%19 Jul →
ancient0–13-0.15100%19 Jul →
ancient13–80.1813%18 Jul →
dust213–40.0418%6 Jul →
nuke10–130.0011%6 Jul →
cache13–50.1313%1 Jul →
cache13–90.146%1 Jul →
dust21–6-0.0133%27 Jun →
inferno13–60.0818%27 Jun →
train13–50.268%24 Jun →
poseidon9–70.0521%23 Jun →
inferno9–40.2710%23 Jun →
nuke9–60.0918%23 Jun →
poseidon9–20.4230%23 Jun →
poseidon9–50.056%23 Jun →
inferno9–20.1321%23 Jun →
inferno9–20.3324%23 Jun →
ancient13–20.075%23 Jun →
inferno13–70.0613%23 Jun →
inferno5–13-0.0513%23 Jun →
italy0–3-0.04100%23 Jun →
warden6–130.0128%23 Jun →
inferno9–30.135%23 Jun →
alpine12–120.069%23 Jun →
dust213–90.0314%22 Jun →
train13–50.0610%22 Jun →
cache13–40.169%22 Jun →
dust213–80.1027%22 Jun →
overpass12–160.1132%22 Jun →
dust213–100.0519%21 Jun →
train12–120.1215%17 Jun →
train13–40.1912%17 Jun →
nuke0–13-0.028%14 Jun →
dust213–60.0922%13 Jun →
office13–20.1817%13 Jun →
ancient12–120.1218%13 Jun →
ancient1–10.5413%13 Jun →
dust213–30.1817%11 Jun →
mirage9–13-0.0618%10 Jun →

Match data via Leetify.

Recent teammates

Milestones

100 Matches11-Win StreakAim 90+
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.