Bruh

Bruh — CS2 Stats

76561198774845507[U:1:814579779]Steam profile ↗✓ No bans

58Tracked matches83%Win rate2026Tracked since
24Hours in CS
CSDB Rating7.0 StrongAggressive Rifler
WingmanGold Nova III
Ladder ranks via Leetify

Performance scores

Aim91
Positioning53
Utility60

0–100 skill scores via Leetify.

Recent form

HOT45112Last 5878%Win rateWWWWWWWWWL

Last 10 vs previous 10: +0pp win rate · +0.01 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim9.1
Aggression7.1
Utility6.0
Positioning5.3
Opening Duels2.0

Sharp aimerStrong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

b1t

Plays most like b1t 94% playstyle similarity

Most alike: utility contribution, opening-fight frequency.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 91 — the mechanical foundation is a clear strength.

Areas to improve

Positioning. Positioning trails aim by 39 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 46% on CT to 30% on T — the same duels are being taken with worse setups on the attacking side.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.1
Positioning5.3
Utility6.0
Mechanics7.6
Opening Duels2.0
Win Impact10.0

Composite 7.0/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.07−0.02
first ⅓ avg 0.09 → last ⅓ avg 0.07
Reaction time495ms−7ms
first ⅓ avg 502ms → last ⅓ avg 495ms
Headshot accuracy13.5%−0.3%
first ⅓ avg 13.8% → last ⅓ avg 13.5%

Rolling 5-match average across the last 58 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.36Best rating — inferno 9–0
131Biggest win — dust2
9Longest win streak
W9Current streak

Map breakdown

dust2Best map · 90% over 10officeWeakest map · 67% over 6
MapGradePlayedRecordWin rateAvg rating
dust2S109190%0.09
vertigoS76186%0.07
infernoS76186%0.15
officeS64267%0.07
cacheS64267%0.05
nuke440100%0.09
mirage42250%0.04
ancient440100%0.02
train32167%0.08
poseidon330100%-0.02
anubis21150%0.05
warden1010%0.07
alpine1010%-0.00

Across the last 58 tracked matches.

Lifetime stats

1,599Lifetime kills
1.78K/D · Top 5% of tracked players
84Matches
63.1%Match win rate · Top 5% of tracked players
43.9%Headshot %
0.0%Shot accuracy
232MVPs
24Hours (in match)
75Bombs planted
16Bombs defused

Most-used weapons

Lifetime map wins

138dust2
81office
80vertigo
77inferno
56train
41nuke

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

14.5%Headshot accuracy
45.4%Accuracy (enemy spotted)
40.8%Spray accuracy
84.0%Counter-strafing
7.3°Preaim
522msReaction time
29.7%T opening success
46.0%CT opening success
0.49Enemies flashed / flash
7.4%Flash assists
17.09HE damage / grenade
9.31Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 14.4527% — below the 15% mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4944 — below the 0.5 mark we flag

    Grenade Lineups
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 29.6845% — below the 40% mark we flag

Recent matches

MapScoreRatingHS%Date
vertigo13–50.1215%4 Aug
dust213–30.0910%18 Jul
dust213–10.1116%18 Jul
vertigo13–70.0329%17 Jul
nuke9–2-0.003%17 Jul
mirage13–90.0517%17 Jul
vertigo13–30.1115%17 Jul
inferno13–40.1018%17 Jul
dust210–20.016%17 Jul
office4–130.0521%16 Jul
office13–30.1016%11 Jul
ancient3–00.018%7 Jul
ancient13–90.0716%3 Jul
office13–70.0512%2 Jul
office11–130.078%2 Jul
dust26–10.198%2 Jul
office13–40.138%2 Jul
ancient13–110.0310%2 Jul
cache13–5-0.0419%1 Jul
cache13–9-0.0217%1 Jul
cache13–20.1116%1 Jul
dust213–10.1317%1 Jul
anubis12–120.044%30 Jun
dust213–30.0214%30 Jun
mirage7–13-0.0513%30 Jun
dust213–30.0917%30 Jun
mirage13–40.1124%29 Jun
mirage3–130.0512%28 Jun
nuke13–50.1322%28 Jun
vertigo13–70.116%28 Jun
vertigo6–13-0.1216%27 Jun
dust27–130.0714%26 Jun
dust213–40.1321%25 Jun
cache3–6-0.0117%24 Jun
anubis13–40.065%24 Jun
train13–50.0310%24 Jun
office13–90.037%24 Jun
vertigo13–90.099%24 Jun
cache11–130.1412%23 Jun
poseidon9–7-0.0114%23 Jun
inferno9–4-0.128%23 Jun
nuke9–60.016%23 Jun
poseidon9–2-0.0920%23 Jun
poseidon9–50.069%23 Jun
inferno9–20.178%23 Jun
inferno9–40.3612%23 Jun
inferno6–90.085%23 Jun
nuke9–10.2220%23 Jun
inferno9–00.3623%23 Jun
ancient13–2-0.0217%23 Jun
warden6–130.0715%23 Jun
inferno9–30.0727%23 Jun
alpine12–12-0.0010%23 Jun
train7–130.149%23 Jun
vertigo13–40.1311%23 Jun
dust213–90.0320%22 Jun
train13–50.0718%22 Jun
cache13–40.0910%22 Jun

Match data via Leetify.

Recent teammates

Milestones

Aim 90+
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →