GAMIS67

GAMIS67 — CS2 Stats

RU76561198857962293[U:1:897696565]Steam profile ↗✓ No bans

787Tracked matches48%Win rate2020Tracked since
1,332Hours in CS19Hrs last 2 wks
CSDB Rating6.0 SolidPositional Player
Premier CS Rating20,488Top 50% of 201,122 CSDB-tracked playersPink band · top ~8% of ranked players (population est.)
CSDB Leaderboard#73007 of 247963 tracked
FaceitLevel 8Top 31.2% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 28 Aug 2026 (35 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 20,488 -1,189 16 Jul – 28 Aug · 6 days played
20,48822,358peak 22,35816 Jul28 Aug
22,358Peak Premier in tracked matches
40Days played since 2026-07-16

Premier CS Rating

  • 1,870 below peak (22,358)
  • -972 over 30 days · declining
  • Next: Red band at 25,000 — 4,512 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Level 8 among CSDB-tracked players (n=14,762), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 8 medianLevel 9 medianvs Level 9
Headshot rate55.4%46.8%48.2%above
Shot accuracy14.3%13.0%13.3%above
Kill/death ratio1.041.061.070.03 short
Match win rate47.8%46.3%46.9%meets

This profile matches the typical Level 9 player on 3 of 4 comparable metrics.

Widest gap: Kill/death ratio. That is the metric furthest from the Level 9 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGGAMIS67FACEITLevel 8STANDINGTop 31.2% of rankedPREMIER20,488 · Pink bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim82
Positioning66
Utility17

0–100 skill scores via Leetify.

Recent form

STEADY44–55–1Last 10044%Win rateLLWWLLWLLW

Last 10 vs previous 10: 0pp win rate · +0.00 avg rating · −2.5pp headshot accuracy · −27ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 29%
  • Avg reaction 567ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 27%
  • Avg reaction 591ms

Last 20

  • 8–11–1 · 40% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 28%
  • Avg reaction 604ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.7 against its own average).

Aim8.2
Utility1.7
Positioning6.6
Opening Duels1.6
Clutch5.8

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

sh1ro

Plays most like sh1ro 71% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 581ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.2
Positioning6.6
Utility1.7
Mechanics7.9
Opening Duels2.2
Win Impact4.4

Composite 6.0/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01+0.01
first ⅓ avg -0.00 → last ⅓ avg 0.01
Reaction time583ms+32ms
first ⅓ avg 551ms → last ⅓ avg 583ms
Headshot accuracy27.1%+4.1%
first ⅓ avg 23.1% → last ⅓ avg 27.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.15Best match rating · 13–8 · vertigo, 11 Aug →
57%Best headshot accuracy · 7–0 · vertigo, 11 Aug →
367msFastest reaction time · 4–13 · dust2, 2 Aug →
13–0Biggest win · cache, 25 Aug →

Across the last 100 tracked matches.

Highlights

4Longest win streak
L2Current streak
8–8In matches decided by ≤2 rounds
8Overtime games

Map breakdown

dust2Best map · 63% over 8nukeWeakest map · 14% over 7
MapGradePlayedRecordWin rateAvg rating
anubisB2210–1245%0.01
cacheB1910–953%0.01
ancientC188–1044%0.01
mirageB105–550%0.04
vertigoC104–640%0.01
dust2A85–363%0.03
nukeD71–614%-0.04
office—41–325%0.03
inferno—10–10%0.02
train—10–10%-0.06

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (14% over 7). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

41,992Lifetime kills
1.04K/D
1,758Matches
47.8%Match win rate · Top 50% of Level 8 players
55.4%Headshot % · Top 25% of Level 8 players
14.3%Shot accuracy · Top 50% of Level 8 players
4,783MVPs
730Hours (in match)
2,288Bombs planted
470Bombs defused

Most-used weapons

Lifetime map wins

1,591nuke
1,206inferno
754vertigo
728dust2
494train
185office
118cbble
68italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

124Matches
56%Win rate
1.52Avg K/D
80.7ADR
56%Headshot %

Clutches & streaks

49%1v1 clutch win
27%1v2 clutch win
9Longest win streak

Recent Faceit resultsLWLWL

MapMatchesWin rateAvg K/DAvg kills
Anubis2560%1.3318.8
Ancient2255%1.5018.8
Cache1656%2.0615.9
Mirage1669%1.2915.8
Nuke1155%1.2115.4
Dust2650%1.5816.7
Vertigo367%1.5016.3
Train10%1.2421.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

27.3%Headshot accuracy
35.1%Accuracy (enemy spotted)
32.3%Spray accuracy
85.4%Counter-strafing
9.3°Preaim
581msReaction time
34.2%T opening success
43.3%CT opening success
0.23Enemies flashed / flash
0.0%Flash assists
13.59HE damage / grenade
0.55Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2284 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 34.2271% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

14% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
anubis3–130.0040%30 Sept →
cache7–120.0228%30 Sept →
dust213–100.0924%28 Sept →
dust213–10.0530%28 Sept →
ancient7–130.0124%28 Sept →
cache8–13-0.0320%26 Sept →
dust213–110.0323%26 Sept →
cache13–16-0.0114%26 Sept →
ancient11–13-0.0628%25 Sept →
ancient13–90.0637%25 Sept →
mirage3–130.0436%24 Sept →
vertigo7–13-0.0123%24 Sept →
vertigo12–12-0.0329%24 Sept →
anubis7–13-0.0335%16 Sept →
cache13–2-0.0214%15 Sept →
anubis13–160.0328%13 Sept →
vertigo13–100.0333%13 Sept →
anubis11–13-0.0229%13 Sept →
dust213–40.1434%12 Sept →
anubis13–60.0131%12 Sept →
cache11–13-0.0623%10 Sept →
ancient11–13-0.0518%10 Sept →
mirage13–50.0420%9 Sept →
anubis13–100.0133%9 Sept →
cache3–13-0.0621%7 Sept →
ancient13–110.0630%7 Sept →
nuke2–13-0.0926%7 Sept →
cache13–110.0731%5 Sept →
dust213–110.0135%5 Sept →
anubis13–10-0.0327%5 Sept →
dust29–130.0312%5 Sept →
anubis13–100.0129%4 Sept →
cache13–60.1231%28 Aug →
mirage6–13-0.0322%28 Aug →
inferno5–130.0231%28 Aug →
ancient13–90.0630%28 Aug →
cache6–13-0.0621%26 Aug →
nuke11–13-0.0619%26 Aug →
ancient13–90.0627%26 Aug →
mirage8–130.0115%25 Aug →
anubis13–30.0319%25 Aug →
cache13–00.1236%25 Aug →
cache13–80.0715%24 Aug →
ancient10–130.0635%22 Aug →
ancient7–130.0128%22 Aug →
cache6–13-0.0227%17 Aug →
anubis4–13-0.0716%16 Aug →
ancient13–5-0.0032%16 Aug →
ancient9–13-0.0426%14 Aug →
ancient13–90.1032%14 Aug →
ancient13–8-0.0118%14 Aug →
dust23–13-0.0523%12 Aug →
mirage13–80.1128%12 Aug →
train2–13-0.0633%12 Aug →
anubis9–130.0525%12 Aug →
mirage13–110.0618%12 Aug →
vertigo13–80.1531%11 Aug →
mirage13–50.0738%11 Aug →
mirage5–130.0436%11 Aug →
anubis1–13-0.0621%11 Aug →
vertigo7–0-0.0257%11 Aug →
anubis16–130.0024%11 Aug →
vertigo13–70.1036%11 Aug →
cache5–13-0.0335%10 Aug →
cache13–50.0632%8 Aug →
ancient14–160.0326%7 Aug →
nuke4–13-0.0619%7 Aug →
nuke14–16-0.0027%6 Aug →
anubis13–60.1427%6 Aug →
mirage5–13-0.0517%6 Aug →
ancient12–16-0.0119%5 Aug →
vertigo6–13-0.0524%5 Aug →
nuke13–50.0214%4 Aug →
cache1–13-0.1120%4 Aug →
vertigo10–13-0.0421%4 Aug →
ancient8–13-0.0118%4 Aug →
anubis9–13-0.0015%2 Aug →
dust24–13-0.0811%2 Aug →
anubis16–190.0218%2 Aug →
vertigo11–130.0312%1 Aug →
vertigo10–13-0.0326%29 Jul →
anubis13–60.0331%28 Jul →
anubis3–13-0.0340%28 Jul →
anubis6–13-0.0516%27 Jul →
anubis16–140.0411%24 Jul →
ancient13–70.0123%24 Jul →
cache13–50.0920%24 Jul →
office5–130.0435%20 Jul →
office8–130.1232%20 Jul →
office0–13-0.0757%20 Jul →
office13–30.0317%20 Jul →
ancient7–13-0.0322%18 Jul →
nuke1–13-0.0743%18 Jul →
anubis2–13-0.0313%18 Jul →
cache13–60.0119%17 Jul →
nuke7–13-0.0211%17 Jul →
anubis13–110.0620%16 Jul →
cache13–11-0.0124%16 Jul →
mirage13–40.0827%16 Jul →
cache13–8-0.0431%16 Jul →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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