HACKERMANS

HACKERMANS — CS2 Stats

PL76561199217709946[U:1:1257444218]Steam profile ↗✓ No bans

1,117Tracked matches57%Win rate2024Tracked since
1,728Hours in CS16Hrs last 2 wks
CSDB Rating4.8 DevelopingPositional Player
Premier CS Rating11,909Blue band · top ~44.8% of ranked players (population est.)
FaceitLevel 4 · 768 ELOTop 81.0% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 30 Sep 2026 (2 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 11,909 +2,167 18 Aug – 30 Sept · 24 days played
8,87111,909peak 11,90918 Aug30 Sept
Faceit ELO: 768 +0 20 Sept – 29 Sept · 2 observations
768768peak 76820 Sept29 Sept
11,909Peak Premier in tracked matches
768Highest Faceit ELO seen on CSDB
35Days played since 2026-08-18

Faceit ELO

  • At peak — 768
  • Next: Level 4 at 901 — 133 to go
  • Reached: Level 3 · Level 2
  • Level 3 first seen 2026-09-20
  • Level 2 first seen 2026-09-20

Premier CS Rating

  • At peak — 11,909
  • +1,252 over 30 days · improving
  • Next: Purple band at 15,000 — 3,091 to go
  • Reached: Blue band · Light Blue band
  • Blue band first seen 2026-09-20
  • Light Blue band first seen 2026-09-20

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

How this compares with the same rank

Median values for Level 4 among CSDB-tracked players (n=13,993), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 4 medianLevel 5 medianvs Level 5
Headshot rate45.4%42.7%43.8%above
Shot accuracy0.0%11.3%12.0%12.0% short
Kill/death ratio0.850.991.020.17 short
Match win rate45.7%43.9%44.7%above

This profile matches the typical Level 5 player on 2 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Level 5 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGHACKERMANSFACEITLevel 4 · 768 ELOSTANDINGTop 81.0% of rankedPREMIER11,909 · Blue bandPEAK ELO768csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim55
Positioning64
Utility3

0–100 skill scores via Leetify.

Recent form

STEADY46–48–6Last 10046%Win rateWLWWWLWLWT

Last 10 vs previous 10: +10pp win rate · −0.01 avg rating · −6.6pp headshot accuracy · +3ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 4–1 · 80% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 18%
  • Avg reaction 638ms

Last 10

  • 6–3–1 · 60% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 15%
  • Avg reaction 599ms

Last 20

  • 11–8–1 · 55% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 18%
  • Avg reaction 598ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+3.3 against its own average).

Aim5.5
Utility0.3
Positioning6.4
Opening Duels3.0
Clutch2.8

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 73% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 575ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.5
Positioning6.4
Utility0.3
Mechanics6.1
Opening Duels4.3
Win Impact7.4

Composite 4.8/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.02
first ⅓ avg 0.01 → last ⅓ avg -0.01
Reaction time584ms−50ms
first ⅓ avg 634ms → last ⅓ avg 584ms
Headshot accuracy17.1%+3.7%
first ⅓ avg 13.4% → last ⅓ avg 17.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.11Best match rating · 4–13 · vertigo, 20 Aug →
80%Best headshot accuracy · 5–0 · vertigo, 17 Sept →
438msFastest reaction time · 11–13 · inferno, 1 Sept →
13–1Biggest win · mirage, 25 Aug →

Across the last 100 tracked matches.

Highlights

5Longest win streak
5–10In matches decided by ≤2 rounds
8Overtime games

Map breakdown

mirageBest map · 72% over 18nukeWeakest map · 0% over 5
MapGradePlayedRecordWin rateAvg rating
dust2B1910–953%0.01
mirageS1813–572%0.01
vertigoC145–936%0.02
anubisD124–833%-0.03
ancientB115–645%-0.00
infernoA116–555%-0.01
cacheC83–538%-0.03
nukeD50–50%0.01
office—10–10%-0.06
poseidon—10–10%-0.08

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (0% over 5). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

30,097Lifetime kills
0.85K/D
1,800Matches
45.7%Match win rate · Top 50% of Level 4 players
45.4%Headshot % · Top 50% of Level 4 players
0.0%Shot accuracy
5,302MVPs
811Hours (in match)
495Bombs planted
340Bombs defused

Most-used weapons

Lifetime map wins

3,669dust2
2,302inferno
1,889nuke
1,341vertigo
182train
124office
71italy
4militia

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

135Matches
48%Win rate
0.88Avg K/D
75.7ADR
45%Headshot %

Clutches & streaks

34%1v1 clutch win
27%1v2 clutch win
9Longest win streak

Recent Faceit resultsLWLLL

MapMatchesWin rateAvg K/DAvg kills
Mirage5046%0.8312.9
Dust23456%1.0616.0
Nuke1338%0.7714.9
Anubis1164%1.0016.8
Ancient838%0.9517.6
Inferno850%0.7712.8
Cache714%0.487.6
Overpass250%0.9217.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

15.3%Headshot accuracy
30.6%Accuracy (enemy spotted)
34.0%Spray accuracy
77.5%Counter-strafing
10.5°Preaim
575msReaction time
43.2%T opening success
51.4%CT opening success
0.02Enemies flashed / flash
0.0%Flash assists
3.86HE damage / grenade
0.35Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.0193 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

0% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust213–5-0.0610%30 Sept →
vertigo11–13-0.0021%29 Sept →
ancient13–3-0.0721%29 Sept →
dust213–80.0518%28 Sept →
cache13–30.0918%28 Sept →
cache13–16-0.106%26 Sept →
mirage13–10-0.039%19 Sept →
cache10–13-0.0522%19 Sept →
ancient13–100.0712%18 Sept →
vertigo12–12-0.0613%17 Sept →
vertigo8–130.0111%17 Sept →
vertigo13–9-0.0417%17 Sept →
vertigo6–13-0.0613%17 Sept →
vertigo5–00.0880%17 Sept →
anubis7–13-0.0422%16 Sept →
cache13–20.0216%15 Sept →
anubis13–16-0.068%13 Sept →
vertigo13–80.1123%13 Sept →
vertigo13–10-0.0414%13 Sept →
anubis11–13-0.0612%13 Sept →
vertigo13–50.1125%12 Sept →
dust213–4-0.0320%12 Sept →
anubis13–60.0215%12 Sept →
vertigo12–12-0.0410%11 Sept →
vertigo7–13-0.0229%11 Sept →
dust29–13-0.0511%11 Sept →
ancient13–6-0.042%11 Sept →
cache11–13-0.0017%10 Sept →
ancient11–13-0.0215%10 Sept →
anubis13–10-0.0211%9 Sept →
vertigo5–40.1013%8 Sept →
cache3–13-0.0822%7 Sept →
ancient13–110.019%7 Sept →
nuke2–13-0.0311%7 Sept →
inferno6–130.0110%7 Sept →
inferno13–80.0121%7 Sept →
dust210–13-0.0319%6 Sept →
mirage13–11-0.0416%6 Sept →
office7–13-0.0619%6 Sept →
cache5–13-0.088%6 Sept →
mirage13–70.0920%5 Sept →
anubis3–13-0.0312%5 Sept →
anubis13–10-0.0214%4 Sept →
anubis14–16-0.0114%3 Sept →
ancient13–40.0410%3 Sept →
dust215–15-0.0618%3 Sept →
anubis7–13-0.0420%3 Sept →
inferno5–13-0.0612%2 Sept →
inferno13–70.0913%2 Sept →
mirage13–60.0412%2 Sept →
inferno13–11-0.0618%2 Sept →
dust213–70.0817%2 Sept →
inferno11–13-0.0616%2 Sept →
inferno11–13-0.0014%1 Sept →
mirage7–13-0.048%1 Sept →
inferno13–8-0.0219%1 Sept →
anubis10–13-0.0514%1 Sept →
ancient8–130.0121%1 Sept →
dust213–10-0.0712%1 Sept →
mirage10–13-0.0518%1 Sept →
dust215–150.0420%1 Sept →
mirage13–60.0710%1 Sept →
mirage5–13-0.099%31 Aug →
dust23–13-0.0618%30 Aug →
mirage13–90.0813%30 Aug →
dust213–40.0417%30 Aug →
dust213–50.0614%29 Aug →
dust213–50.0510%29 Aug →
cache13–11-0.049%28 Aug →
dust211–130.0515%28 Aug →
nuke9–13-0.0216%28 Aug →
dust213–40.0011%28 Aug →
inferno13–90.0313%27 Aug →
poseidon3–9-0.089%27 Aug →
dust215–150.0415%27 Aug →
ancient12–16-0.0113%26 Aug →
anubis13–70.0214%25 Aug →
mirage13–10.0414%25 Aug →
anubis3–13-0.0616%23 Aug →
mirage13–110.0522%23 Aug →
inferno12–12-0.0810%22 Aug →
nuke2–13-0.0322%22 Aug →
ancient6–13-0.026%22 Aug →
ancient11–130.018%22 Aug →
mirage10–130.0613%21 Aug →
mirage13–8-0.0214%21 Aug →
mirage13–60.039%21 Aug →
ancient9–13-0.0115%20 Aug →
mirage13–20.0312%20 Aug →
mirage10–13-0.048%20 Aug →
vertigo4–130.1117%20 Aug →
mirage11–70.0415%20 Aug →
dust213–20.0718%20 Aug →
mirage8–10.0410%20 Aug →
vertigo8–13-0.0211%20 Aug →
nuke12–160.019%19 Aug →
dust210–130.0322%19 Aug →
nuke3–130.1022%18 Aug →
inferno13–40.059%18 Aug →
dust26–130.0317%18 Aug →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.