Sway.SR

Sway.SR — CS2 Stats

76561198424078632[U:1:463812904]Steam profile ↗✓ No bans

605Tracked matches56%Win rate2023Tracked since
366Hours in CS
CSDB Rating5.8 SolidPositional Player
WingmanMaster Guardian II
Ladder ranks via Leetify

Rating over time

Premier CS Rating: 14,856 -551 5 Apr – 13 May · 5 days played
14,85615,653peak 15,6535 Apr13 May
15,773Peak Premier in tracked matches
40Days played since 2026-04-04

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Performance scores

Aim78
Positioning58
Utility20

0–100 skill scores via Leetify.

Recent form

COLD48–37–15Last 10048%Win rateTWLWLLTTLT

Last 10 vs previous 10: −20pp win rate · −0.03 avg rating · −1.5pp headshot accuracy · −106ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 2–2–1 · 40% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 13%
  • Avg reaction 522ms

Last 10

  • 2–4–4 · 20% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 15%
  • Avg reaction 515ms

Last 20

  • 6–8–6 · 30% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 15%
  • Avg reaction 568ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.3 against its own average).

Aim7.8
Utility2.0
Positioning5.8
Opening Duels2.7

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 83% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 572ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.8
Positioning5.8
Utility2.0
Mechanics6.8
Opening Duels2.7
Win Impact7.0

Composite 5.8/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02−0.01
first ⅓ avg 0.03 → last ⅓ avg 0.02
Reaction time570ms+11ms
first ⅓ avg 559ms → last ⅓ avg 570ms
Headshot accuracy14.7%+0.8%
first ⅓ avg 13.9% → last ⅓ avg 14.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.26Best match rating · 9–2 · nuke, 12 Aug →
31%Best headshot accuracy · 3–13 · vertigo, 11 Apr →
406msFastest reaction time · 9–2 · nuke, 12 Aug →
13–0Biggest win · cache, 21 May →

Across the last 100 tracked matches.

Highlights

5Longest win streak
3–8In matches decided by ≤2 rounds
1Overtime games

Map breakdown

vertigoBest map · 55% over 11mirageWeakest map · 33% over 12
MapGradePlayedRecordWin rateAvg rating
nukeB2311–1248%0.02
infernoB2311–1248%0.02
mirageD124–833%0.01
vertigoA116–555%0.04
cacheB105–550%0.01
dust2D62–433%0.02
ancient—42–250%0.02
anubis—32–167%0.03
train—22–0100%0.05
poseidon—11–0100%0.12
boulder—11–0100%-0.04
italy—10–10%0.04
office—11–0100%0.03
warden—10–10%0.06
overpass—10–10%-0.04

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (33% over 12). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

22,898Lifetime kills
0.92K/D
1,240Matches
38.0%Match win rate
44.0%Headshot % · Top 50% of tracked players
1.2%Shot accuracy
2,600MVPs
366Hours (in match)
285Bombs planted
150Bombs defused

Most-used weapons

Lifetime map wins

1,675dust2
1,594nuke
1,248inferno
780vertigo
256train
146office
17italy
1ar_baggage

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

14.5%Headshot accuracy
38.2%Accuracy (enemy spotted)
39.5%Spray accuracy
80.8%Counter-strafing
8.3°Preaim
572msReaction time
36.1%T opening success
45.2%CT opening success
0.28Enemies flashed / flash
1.9%Flash assists
6.76HE damage / grenade
4.06Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 14.5395% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2768 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 36.0719% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 12 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage12–12-0.0019%3 Nov →
nuke13–80.008%30 Oct →
nuke5–13-0.0611%8 Sept →
nuke13–50.049%8 Sept →
nuke7–13-0.0618%2 Sept →
inferno7–90.0911%27 Aug →
mirage12–120.0420%19 Aug →
inferno12–120.0215%17 Aug →
vertigo8–13-0.0211%16 Aug →
nuke8–80.0124%12 Aug →
inferno9–60.0319%12 Aug →
nuke9–20.2619%12 Aug →
mirage12–120.0221%11 Aug →
cache8–13-0.0019%11 Aug →
inferno2–13-0.0322%10 Aug →
cache7–130.0217%10 Aug →
inferno8–8-0.139%24 Jul →
poseidon9–50.1214%24 Jul →
vertigo7–130.038%24 Jul →
dust213–6-0.0313%24 Jul →
boulder13–8-0.047%23 Jul →
train13–80.0410%23 Jul →
anubis13–70.0312%22 Jul →
cache9–130.0320%22 Jul →
cache13–80.0918%22 Jul →
inferno13–50.0119%22 Jul →
mirage13–5-0.0219%22 Jul →
mirage13–70.0115%22 Jul →
inferno13–20.0717%22 Jul →
nuke10–130.0415%22 Jul →
cache13–70.049%22 Jul →
inferno8–130.087%3 Jul →
cache12–12-0.0211%1 Jul →
mirage11–130.0214%30 Jun →
nuke8–8-0.0414%30 Jun →
train13–50.0725%22 Jun →
inferno7–9-0.149%22 Jun →
vertigo9–50.0724%22 Jun →
inferno9–20.219%22 Jun →
nuke13–40.0910%15 Jun →
mirage10–130.0010%11 Jun →
nuke9–20.1515%11 Jun →
mirage12–12-0.0122%11 Jun →
inferno13–30.1011%9 Jun →
inferno12–12-0.0511%9 Jun →
cache1–7-0.0828%9 Jun →
nuke6–130.0318%9 Jun →
inferno11–13-0.0312%26 May →
dust27–130.0315%26 May →
italy12–120.0413%25 May →
inferno11–13-0.0110%22 May →
cache13–50.0226%22 May →
office13–70.0310%22 May →
nuke13–9-0.0417%22 May →
ancient0–7-0.0625%22 May →
warden12–120.0618%22 May →
cache8–20.0214%21 May →
cache13–0-0.0125%21 May →
vertigo13–30.0414%13 May →
inferno10–130.0220%13 May →
nuke13–110.0711%26 Apr →
inferno13–7-0.030%26 Apr →
mirage5–13-0.0210%26 Apr →
nuke5–13-0.0417%26 Apr →
nuke13–40.099%25 Apr →
nuke12–12-0.0411%24 Apr →
mirage13–50.0411%24 Apr →
inferno13–100.0613%24 Apr →
nuke4–13-0.0210%24 Apr →
nuke13–11-0.0211%23 Apr →
inferno13–90.029%23 Apr →
nuke13–90.0321%23 Apr →
inferno6–13-0.044%17 Apr →
mirage13–80.0612%17 Apr →
nuke12–120.0212%15 Apr →
inferno13–90.019%15 Apr →
inferno13–8-0.0118%15 Apr →
vertigo3–130.0131%11 Apr →
nuke4–130.007%11 Apr →
anubis4–11-0.0510%10 Apr →
inferno12–80.1221%9 Apr →
vertigo13–30.0917%8 Apr →
vertigo13–110.0712%8 Apr →
vertigo7–130.028%8 Apr →
overpass4–13-0.0417%8 Apr →
ancient13–30.0820%8 Apr →
nuke13–100.039%8 Apr →
vertigo11–130.1018%8 Apr →
anubis13–100.1114%8 Apr →
vertigo13–90.0210%8 Apr →
dust213–8-0.008%8 Apr →
inferno5–130.0414%7 Apr →
dust26–130.0616%6 Apr →
ancient13–80.1215%6 Apr →
dust214–160.0118%5 Apr →
mirage8–13-0.0417%5 Apr →
nuke11–13-0.0215%5 Apr →
vertigo13–80.0011%5 Apr →
dust29–130.0620%4 Apr →
ancient12–12-0.049%4 Apr →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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