tony dong

tony dong — CS2 Stats

US76561198415460447[U:1:455194719]Steam profile ↗✓ No bans

575Tracked matches50%Win rate2020Tracked since
1,238Hours in CS11Hrs last 2 wks
CSDB Rating4.5 DevelopingSupport
Premier CS Rating11,546Blue band · top ~46.7% of ranked players (population est.)
FaceitLevel 3Top 90.6% of ranked FACEIT players
WingmanSilver III
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 13 Oct 2026 (yesterday). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 11,546 +6,064 13 Jun – 13 Oct · 23 days played
5,26415,124peak 15,12413 Jun13 Oct
15,124Peak Premier in tracked matches
46Days played since 2026-05-16

Premier CS Rating

  • 3,578 below peak (15,124)
  • -3,459 over 30 days · declining
  • -2,216 over 90 days
  • Next: Purple band at 15,000 — 3,454 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-09-04
  • Blue band first seen 2026-09-04

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches30——
Win rate37%——
K/D0.86——
Headshot %28%——

Measured 14 Sep 2026 → 14 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 3 among CSDB-tracked players (n=10,231), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 3 medianLevel 4 medianvs Level 4
Headshot rate29.3%41.8%42.7%13.4% short
Shot accuracy7.6%12.2%11.3%3.7% short
Kill/death ratio0.780.980.990.22 short
Match win rate34.7%43.3%43.9%9.2% short

This profile sits below the typical Level 4 player on every metric we can compare.

Widest gap: Shot accuracy. That is the metric furthest from the Level 4 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGtony dongFACEITLevel 3STANDINGTop 90.6% of rankedPREMIER11,546 · Blue bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim59
Positioning42
Utility51

0–100 skill scores via Leetify.

Recent form

STEADY50–48–2Last 10050%Win rateWWWWWLWLLL

Last 10 vs previous 10: +40pp win rate · +0.02 avg rating · −2.6pp headshot accuracy · −16ms reaction

Win rate up 40pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 5–0 · 100% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 10%
  • Avg reaction 603ms

Last 10

  • 6–4 · 60% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 8%
  • Avg reaction 601ms

Last 20

  • 8–11–1 · 40% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 9%
  • Avg reaction 609ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+1.6 against its own average).

Aim5.9
Utility5.1
Positioning4.2
Opening Duels0.2
Clutch4.4

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 85% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 619ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.9
Positioning4.2
Utility5.1
Mechanics5.3
Opening Duels0.9
Win Impact5.0

Composite 4.5/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02−0.00
first ⅓ avg -0.02 → last ⅓ avg -0.02
Reaction time620ms−95ms
first ⅓ avg 715ms → last ⅓ avg 620ms
Headshot accuracy10.0%−0.8%
first ⅓ avg 10.8% → last ⅓ avg 10.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.08Best match rating · 13–6 · nuke, 18 Jul →
26%Best headshot accuracy · 6–13 · cache, 11 Jul →
469msFastest reaction time · 13–1 · nuke, 18 Jul →
13–1Biggest win · nuke, 18 Jul →

Across the last 100 tracked matches.

Highlights

6Longest win streak
W5Current streak
8–7In matches decided by ≤2 rounds
7Overtime games

Map breakdown

nukeBest map · 62% over 13infernoWeakest map · 40% over 10
MapGradePlayedRecordWin rateAvg rating
mirageB2211–1150%-0.02
ancientB179–853%-0.03
anubisA1710–759%-0.01
nukeA138–562%-0.01
infernoC104–640%-0.01
cacheC73–443%-0.02
overpassB63–350%-0.01
train—31–233%-0.02
dust2—20–20%-0.04
shelter—21–150%0.02
vertigo—10–10%-0.08

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (40% over 10). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

21,856Lifetime kills
0.78K/D
1,582Matches
34.7%Match win rate
29.3%Headshot %
7.6%Shot accuracy
2,962MVPs
546Hours (in match)
1,337Bombs planted
930Bombs defused

Most-used weapons

Lifetime map wins

1,353inferno
1,283nuke
799dust2
750vertigo
655train
23lake
21safehouse
19ar_shoots

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

100Matches
40%Win rate
0.81Avg K/D
64.0ADR
30%Headshot %

Clutches & streaks

42%1v1 clutch win
14%1v2 clutch win
4Longest win streak

Recent Faceit resultsWWWWL

MapMatchesWin rateAvg K/DAvg kills
Mirage2544%0.8812.1
Anubis2241%0.8612.1
Ancient2138%0.7211.9
Vertigo933%0.7013.1
Inferno743%0.7511.6
Dust2667%1.1316.8
Nuke633%0.649.7
Overpass30%0.458.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

10.0%Headshot accuracy
39.0%Accuracy (enemy spotted)
42.2%Spray accuracy
73.8%Counter-strafing
10.8°Preaim
619msReaction time
26.1%T opening success
36.8%CT opening success
0.56Enemies flashed / flash
3.7%Flash assists
12.44HE damage / grenade
6.47Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 9.9856% — below the 15% mark we flag

    Aim Training →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 26.1076% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

40% win rate across 10 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
ancient13–6-0.012%13 Oct →
anubis13–80.0113%13 Oct →
anubis13–110.0210%12 Oct →
nuke13–4-0.0319%12 Oct →
nuke13–7-0.055%12 Oct →
inferno6–13-0.054%11 Oct →
ancient13–8-0.022%22 Sept →
mirage11–13-0.0212%20 Sept →
cache9–130.006%20 Sept →
ancient8–13-0.045%15 Sept →
mirage4–13-0.019%15 Sept →
dust25–13-0.0412%12 Sept →
mirage2–13-0.0917%12 Sept →
inferno6–13-0.0911%12 Sept →
anubis13–40.028%4 Sept →
nuke10–13-0.0617%4 Sept →
ancient7–13-0.075%26 Aug →
anubis10–130.029%26 Aug →
train13–9-0.028%12 Aug →
train12–12-0.018%12 Aug →
inferno10–130.0313%10 Aug →
anubis9–13-0.0713%10 Aug →
inferno13–9-0.0215%9 Aug →
mirage13–10-0.066%6 Aug →
inferno13–8-0.074%3 Aug →
cache13–10-0.0111%3 Aug →
mirage13–10-0.0113%2 Aug →
anubis13–50.087%2 Aug →
nuke15–15-0.0115%2 Aug →
anubis8–13-0.0320%1 Aug →
mirage9–13-0.028%1 Aug →
nuke14–16-0.0214%1 Aug →
mirage13–10-0.0210%1 Aug →
anubis13–5-0.029%1 Aug →
anubis13–70.062%30 Jul →
mirage14–160.0113%30 Jul →
mirage10–13-0.0218%28 Jul →
inferno13–80.0213%28 Jul →
mirage16–130.0113%23 Jul →
ancient13–8-0.0211%23 Jul →
anubis5–130.017%18 Jul →
nuke13–100.0413%18 Jul →
mirage8–13-0.019%18 Jul →
nuke13–6-0.056%18 Jul →
nuke13–60.0814%18 Jul →
anubis10–13-0.047%18 Jul →
mirage13–5-0.063%18 Jul →
ancient13–5-0.0212%18 Jul →
nuke13–1-0.0012%18 Jul →
ancient2–13-0.082%17 Jul →
mirage13–11-0.0513%17 Jul →
shelter13–30.0312%17 Jul →
anubis16–12-0.068%17 Jul →
cache11–13-0.018%16 Jul →
ancient13–10-0.055%16 Jul →
ancient13–110.055%16 Jul →
cache6–13-0.1126%11 Jul →
shelter8–130.017%10 Jul →
mirage13–70.039%9 Jul →
mirage13–10-0.0310%4 Jul →
ancient13–9-0.054%4 Jul →
cache13–7-0.055%4 Jul →
nuke13–60.0610%3 Jul →
mirage8–13-0.068%3 Jul →
cache10–130.045%30 Jun →
anubis7–130.0210%30 Jun →
nuke7–13-0.026%28 Jun →
anubis13–11-0.067%28 Jun →
mirage13–90.0226%27 Jun →
ancient10–13-0.0511%27 Jun →
inferno13–70.016%27 Jun →
vertigo5–13-0.089%25 Jun →
mirage16–14-0.0514%25 Jun →
mirage13–70.0812%22 Jun →
train11–13-0.047%21 Jun →
cache13–1-0.029%21 Jun →
mirage11–130.033%20 Jun →
ancient13–1-0.033%20 Jun →
overpass13–110.026%16 Jun →
anubis10–13-0.078%15 Jun →
overpass9–13-0.0714%15 Jun →
ancient6–130.0113%14 Jun →
mirage9–13-0.0515%13 Jun →
overpass13–110.037%13 Jun →
overpass13–90.037%13 Jun →
nuke2–13-0.0623%11 Jun →
inferno8–13-0.0310%9 Jun →
ancient12–16-0.0311%9 Jun →
overpass10–130.0010%7 Jun →
anubis13–40.0014%7 Jun →
inferno8–130.0210%4 Jun →
ancient3–13-0.0824%4 Jun →
anubis13–11-0.0110%31 May →
mirage5–13-0.015%31 May →
ancient11–13-0.036%25 May →
inferno6–130.0425%19 May →
nuke13–40.0213%19 May →
dust25–13-0.057%19 May →
ancient13–7-0.0215%16 May →
overpass6–13-0.070%16 May →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.