kermit enjoyer 421

kermit enjoyer 421 — CS2 Stats

US76561198935109926[U:1:974844198]Steam profile ↗✓ No bans

519Tracked matches40%Win rate2020Tracked since
696Hours in CS
CSDB Rating3.7 LearningPositional Player
Premier CS Rating13,506Blue band · top ~36.3% of ranked players (population est.)
WingmanMaster Guardian II
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 27 Sep 2026 (17 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 13,506 +3,404 5 Jul – 27 Sept · 27 days played
10,10214,893peak 14,8935 Jul27 Sept
14,999Peak Premier in tracked matches
760Highest Faceit ELO seen on CSDB
41Days played since 2026-07-05

Faceit ELO

  • At peak — 760
  • Next: Level 4 at 901 — 141 to go
  • Reached: Level 3 · Level 2

Premier CS Rating

  • 1,387 below peak (14,893)
  • +21 over 30 days · steady
  • +3,404 over 90 days
  • Next: Purple band at 15,000 — 1,494 to go
  • Reached: Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches50——
Win rate22%——
K/D0.72——
Headshot %45%——

Measured 14 Sep 2026 → 14 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Blue band among CSDB-tracked players (n=21,222), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerBlue band medianPurple band medianvs Purple band
Headshot rate66.4%42.0%44.3%above
Shot accuracy15.2%9.6%11.9%above
Kill/death ratio2.040.981.03above
Match win rate30.0%43.8%45.2%15.2% short

This profile matches the typical Purple band player on 3 of 4 comparable metrics.

Widest gap: Match win rate. That is the metric furthest from the Purple band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGkermit enjoyer 421PREMIER13,506 · Blue bandPEAK ELO760csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim46
Positioning50
Utility38

0–100 skill scores via Leetify.

Recent form

STEADY48–45–7Last 10048%Win rateLWLLLWWWWL

Last 10 vs previous 10: +10pp win rate · +0.01 avg rating · +0.8pp headshot accuracy · +38ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 1–4 · 20% win rate
  • Avg rating -0.06
  • Avg headshot accuracy 16%
  • Avg reaction 596ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 14%
  • Avg reaction 647ms

Last 20

  • 9–11 · 45% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 14%
  • Avg reaction 628ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1 against its own average).

Aim4.6
Utility3.8
Positioning5.0
Opening Duels2.2
Clutch5.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 79% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 602ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 69% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.6
Positioning5.0
Utility3.8
Mechanics4.2
Opening Duels1.5
Win Impact1.7

Composite 3.7/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.05−0.04
first ⅓ avg -0.01 → last ⅓ avg -0.05
Reaction time589ms−59ms
first ⅓ avg 648ms → last ⅓ avg 589ms
Headshot accuracy13.1%−1.3%
first ⅓ avg 14.4% → last ⅓ avg 13.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.20Best match rating · 9–2 · inferno, 1 Aug →
35%Best headshot accuracy · 9–7 · inferno, 27 Sept →
430msFastest reaction time · 4–13 · ancient, 26 Aug →
13–0Biggest win · inferno, 10 Sept →

Across the last 100 tracked matches.

Highlights

5Longest win streak
8–2In matches decided by ≤2 rounds
4Overtime games

Map breakdown

dust2Best map · 71% over 7infernoWeakest map · 36% over 25
MapGradePlayedRecordWin rateAvg rating
infernoC259–1636%-0.02
cacheA1610–663%-0.03
mirageB168–850%-0.01
nukeC125–742%-0.03
anubisB105–550%-0.01
ancientC83–538%0.00
dust2S75–271%-0.02
vertigo—42–250%-0.01
train—11–0100%-0.06
office—10–10%-0.07

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (36% over 25). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

98,258Lifetime kills
2.04K/D · Top 1% of Blue band
2,364Matches
30.0%Match win rate
66.4%Headshot % · Top 5% of Blue band
15.2%Shot accuracy · Top 25% of Blue band
4,255MVPs
696Hours (in match)
847Bombs planted
386Bombs defused

Most-used weapons

Lifetime map wins

3,300inferno
1,608dust2
1,017nuke
535vertigo
416train
234office
148lake
105italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

83Matches
42%Win rate
0.72Avg K/D
64.4ADR
36%Headshot %

Clutches & streaks

45%1v1 clutch win
15%1v2 clutch win
7Longest win streak

Recent Faceit resultsLLLLL

MapMatchesWin rateAvg K/DAvg kills
Mirage1250%0.9112.7
Inferno944%0.9312.1
Overpass729%0.5711.1
Dust2650%1.0717.0
Nuke540%0.6010.6
Ancient450%0.497.8
Anubis425%0.8013.3
Cache10%0.335.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

13.0%Headshot accuracy
30.7%Accuracy (enemy spotted)
36.6%Spray accuracy
69.1%Counter-strafing
10.2°Preaim
602msReaction time
30.2%T opening success
41.9%CT opening success
0.32Enemies flashed / flash
4.1%Flash assists
4.42HE damage / grenade
9.14Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 13.0063% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3155 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 30.1788% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

36% win rate across 25 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust210–13-0.0812%27 Sept →
inferno9–7-0.0435%27 Sept →
nuke3–13-0.0614%24 Sept →
cache8–13-0.0413%21 Sept →
inferno6–13-0.097%21 Sept →
cache13–7-0.0217%21 Sept →
dust213–8-0.0416%21 Sept →
nuke16–140.0116%20 Sept →
cache13–40.0212%20 Sept →
inferno1–13-0.070%20 Sept →
anubis13–9-0.077%20 Sept →
ancient6–13-0.049%20 Sept →
inferno13–9-0.0821%20 Sept →
mirage7–13-0.028%20 Sept →
cache13–7-0.0217%20 Sept →
nuke13–9-0.0224%20 Sept →
cache8–13-0.088%16 Sept →
inferno4–9-0.1116%14 Sept →
inferno11–13-0.052%13 Sept →
mirage7–130.0121%11 Sept →
inferno13–00.0611%10 Sept →
inferno1–13-0.1014%30 Aug →
ancient4–13-0.0215%26 Aug →
inferno4–9-0.0213%19 Aug →
mirage6–13-0.047%19 Aug →
inferno6–130.0313%19 Aug →
inferno2–9-0.230%19 Aug →
inferno6–9-0.0613%19 Aug →
nuke0–13-0.0933%17 Aug →
cache13–11-0.0510%17 Aug →
inferno9–6-0.078%17 Aug →
cache4–13-0.075%15 Aug →
cache13–8-0.0316%13 Aug →
dust210–13-0.0222%12 Aug →
inferno10–13-0.0418%10 Aug →
inferno9–60.1313%10 Aug →
train13–10-0.064%9 Aug →
anubis13–90.0115%9 Aug →
mirage15–150.0122%8 Aug →
inferno9–5-0.0211%7 Aug →
ancient8–13-0.0416%5 Aug →
nuke13–10-0.0323%5 Aug →
vertigo6–13-0.0710%5 Aug →
vertigo13–11-0.017%4 Aug →
mirage13–10-0.0215%2 Aug →
anubis13–5-0.0220%2 Aug →
nuke15–15-0.0119%2 Aug →
inferno2–9-0.1711%2 Aug →
inferno9–20.2010%1 Aug →
nuke12–120.0216%1 Aug →
mirage2–13-0.1230%1 Aug →
inferno4–130.0811%1 Aug →
ancient13–40.1413%1 Aug →
anubis12–120.0714%1 Aug →
dust213–80.049%1 Aug →
vertigo13–70.0933%1 Aug →
vertigo6–13-0.0410%31 Jul →
nuke3–9-0.117%28 Jul →
inferno9–50.1522%28 Jul →
dust213–70.0021%28 Jul →
mirage10–13-0.0415%28 Jul →
anubis6–13-0.015%26 Jul →
dust213–11-0.0815%25 Jul →
cache7–13-0.1017%24 Jul →
mirage13–50.0525%24 Jul →
ancient7–13-0.066%24 Jul →
anubis13–40.0725%23 Jul →
nuke8–13-0.019%22 Jul →
ancient13–40.0211%22 Jul →
office2–13-0.0717%22 Jul →
inferno10–13-0.1013%22 Jul →
anubis11–13-0.016%21 Jul →
cache13–30.0115%21 Jul →
anubis5–13-0.0113%18 Jul →
nuke13–10-0.0826%18 Jul →
mirage8–13-0.0612%18 Jul →
mirage13–9-0.0221%18 Jul →
ancient2–13-0.0514%17 Jul →
mirage13–110.0116%17 Jul →
nuke8–13-0.0618%17 Jul →
mirage13–8-0.0313%12 Jul →
cache13–50.0112%12 Jul →
inferno6–9-0.087%12 Jul →
cache13–9-0.0315%12 Jul →
nuke13–100.0314%12 Jul →
anubis2–13-0.0715%12 Jul →
mirage13–110.0411%12 Jul →
cache13–10-0.0516%12 Jul →
mirage13–10-0.0416%11 Jul →
anubis13–3-0.080%11 Jul →
dust213–10.049%11 Jul →
cache15–15-0.0312%10 Jul →
cache13–40.0216%9 Jul →
cache9–13-0.0118%9 Jul →
mirage9–130.0617%8 Jul →
inferno12–12-0.027%8 Jul →
inferno8–80.0428%6 Jul →
inferno9–60.0625%6 Jul →
mirage13–40.0117%6 Jul →
ancient13–110.0917%5 Jul →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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