the great neck

the great neck — CS2 Stats

US76561198352864225[U:1:392598497]Steam profile ↗✓ No bans

1,200Tracked matches39%Win rate2020Tracked since
1,260Hours in CS2Hrs last 2 wks
CSDB Rating6.0 SolidPositional Player
Premier CS Rating21,712Top 50% of 204,412 CSDB-tracked playersPink band · top ~6.6% of ranked players (population est.)
CSDB Leaderboard#57805 of 251656 tracked
WingmanGold Nova II
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 21 Sep 2026 (23 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 21,712 +6,604 31 May – 21 Sept · 12 days played
13,33621,712peak 21,71231 May21 Sept
22,188Peak Premier in tracked matches
1,070Highest Faceit ELO seen on CSDB
33Days played since 2026-05-28

Faceit ELO

  • At peak — 1,070
  • Next: Level 6 at 1,201 — 131 to go
  • Reached: Level 5 · Level 4 · Level 3 · Level 2

Premier CS Rating

  • At peak — 21,712
  • +8,376 over 90 days
  • Next: Red band at 25,000 — 3,288 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches20——
Win rate25%——
K/D0.95——
Headshot %71%——

Measured 11 Sep 2026 → 14 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Pink band among CSDB-tracked players (n=38,294), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerPink band medianRed band medianvs Red band
Headshot rate56.9%46.9%49.3%above
Shot accuracy12.3%13.0%13.4%1.0% short
Kill/death ratio1.081.081.120.05 short
Match win rate38.1%46.7%48.5%10.4% short

This profile matches the typical Red band player on 1 of 4 comparable metrics.

Widest gap: Match win rate. That is the metric furthest from the Red band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGthe great neckPREMIER21,712 · Pink bandPEAK ELO1,070csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim88
Positioning57
Utility39

0–100 skill scores via Leetify.

Recent form

STEADY48–46–6Last 10048%Win rateLLLLWWWWLW

Last 10 vs previous 10: 0pp win rate · +0.00 avg rating · −2.0pp headshot accuracy · +88ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 1–4 · 20% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 20%
  • Avg reaction 538ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 29%
  • Avg reaction 557ms

Last 20

  • 10–9–1 · 50% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 30%
  • Avg reaction 513ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.7 against its own average).

Aim8.8
Utility3.9
Positioning5.7
Opening Duels2.9
Clutch3.6

Sharp aimer

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 93% playstyle similarity

Most alike: aim profile, opening-duel success.

Where you differ: lower positioning profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 88 — the mechanical foundation is a clear strength.

Areas to improve

Positioning. Positioning trails aim by 31 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.8
Positioning5.7
Utility3.9
Mechanics7.2
Opening Duels2.8
Win Impact1.4

Composite 6.0/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02−0.02
first ⅓ avg 0.04 → last ⅓ avg 0.02
Reaction time519ms−59ms
first ⅓ avg 578ms → last ⅓ avg 519ms
Headshot accuracy28.3%+4.9%
first ⅓ avg 23.3% → last ⅓ avg 28.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.20Best match rating · 13–5 · stronghold, 18 Jun →
60%Best headshot accuracy · 13–0 · dust2, 31 May →
383msFastest reaction time · 7–13 · mirage, 20 Sept →
13–0Biggest win · dust2, 31 May →

Across the last 100 tracked matches.

Highlights

9Longest win streak
L4Current streak
6–7In matches decided by ≤2 rounds
7Overtime games

Map breakdown

dust2Best map · 83% over 6overpassWeakest map · 0% over 5
MapGradePlayedRecordWin rateAvg rating
cacheA2012–860%0.01
nukeC125–742%0.03
vertigoB105–550%0.03
anubisC94–544%-0.00
ancientD93–633%0.02
infernoD82–625%-0.02
mirageB84–450%0.01
dust2S65–183%0.07
overpassD50–50%0.03
trainC52–340%0.06
office—32–167%0.06
stronghold—22–0100%0.07
fachwerk—11–0100%0.05
warden—11–0100%0.05
italy—10–10%0.03

Across the last 100 tracked matches.

Overpass is currently your weakest sufficiently-sampled map (0% over 5). Start with the 6 essential Overpass lineups, review the callouts, then spin up a practice server.

Lifetime stats

48,000Lifetime kills
1.08K/D
2,500Matches
38.1%Match win rate
56.9%Headshot % · Top 25% of Pink band
12.3%Shot accuracy
4,759MVPs
870Hours (in match)
970Bombs planted
798Bombs defused

Most-used weapons

Lifetime map wins

4,037dust2
1,973inferno
1,336nuke
1,056vertigo
1,006train
236office
235cbble
71lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

29Matches
59%Win rate
1.25Avg K/D
78.4ADR
52%Headshot %

Clutches & streaks

38%1v1 clutch win
22%1v2 clutch win
6Longest win streak

Recent Faceit resultsLWWLW

MapMatchesWin rateAvg K/DAvg kills
Dust2560%1.2717.8
Mirage475%1.3015.0
Inferno333%1.2117.3
Anubis2100%1.4214.5
Nuke1100%1.0016.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

29.2%Headshot accuracy
34.3%Accuracy (enemy spotted)
34.5%Spray accuracy
82.2%Counter-strafing
8.5°Preaim
513msReaction time
39.2%T opening success
43.3%CT opening success
0.60Enemies flashed / flash
2.4%Flash assists
6.61HE damage / grenade
6.48Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 39.1596% — below the 40% mark we flag

Spend your practice time on Overpass

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

0% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Overpass callouts & strategy →Overpass grenade lineups →

Recent matches

MapScoreRatingHS%Date
nuke6–13-0.0327%14 Oct →
anubis3–13-0.060%22 Sept →
cache8–13-0.0316%21 Sept →
inferno6–130.0535%21 Sept →
cache13–70.0220%21 Sept →
dust213–80.1039%21 Sept →
nuke16–140.0138%20 Sept →
cache13–40.0947%20 Sept →
inferno1–13-0.0346%20 Sept →
anubis13–9-0.0125%20 Sept →
ancient6–13-0.0126%20 Sept →
inferno13–90.0243%20 Sept →
mirage7–130.0122%20 Sept →
cache13–70.0135%20 Sept →
nuke13–90.0550%20 Sept →
inferno8–13-0.0224%1 Sept →
mirage15–15-0.0131%1 Sept →
cache13–110.0124%1 Sept →
cache13–40.0535%29 Aug →
cache11–13-0.0324%29 Aug →
cache7–130.0435%24 Aug →
overpass10–13-0.0114%21 Aug →
anubis7–130.015%21 Aug →
nuke12–120.0339%21 Aug →
train10–130.0827%18 Aug →
overpass8–130.0129%18 Aug →
train10–130.1633%18 Aug →
ancient8–13-0.0226%5 Aug →
nuke13–100.0536%5 Aug →
vertigo6–13-0.0423%31 Jul →
fachwerk13–90.0518%30 Jul →
vertigo13–80.0117%30 Jul →
vertigo9–13-0.0524%30 Jul →
cache7–130.0221%24 Jul →
mirage13–50.0124%24 Jul →
ancient7–13-0.0124%24 Jul →
anubis13–40.0236%23 Jul →
anubis9–130.0419%22 Jul →
cache13–9-0.0436%22 Jul →
nuke8–130.1128%22 Jul →
ancient13–16-0.0311%22 Jul →
mirage15–150.0316%22 Jul →
office2–130.0933%22 Jul →
inferno10–130.049%22 Jul →
anubis11–13-0.0215%21 Jul →
cache13–3-0.0520%21 Jul →
cache13–90.0722%12 Jul →
nuke13–100.0122%12 Jul →
anubis2–13-0.1035%12 Jul →
mirage13–11-0.0211%12 Jul →
cache13–10-0.0016%12 Jul →
mirage13–100.0439%11 Jul →
anubis13–30.0826%11 Jul →
dust213–10.0818%11 Jul →
ancient13–80.1017%11 Jul →
office13–70.0842%11 Jul →
office13–90.0311%11 Jul →
stronghold13–6-0.0513%8 Jul →
cache5–13-0.0711%8 Jul →
overpass14–160.0318%3 Jul →
dust213–80.0920%3 Jul →
cache6–13-0.0123%3 Jul →
cache13–40.0621%3 Jul →
anubis13–30.0315%30 Jun →
ancient9–13-0.0023%30 Jun →
overpass10–130.0422%29 Jun →
inferno1–13-0.1244%29 Jun →
nuke13–100.0412%29 Jun →
nuke8–13-0.0229%28 Jun →
dust215–150.0915%28 Jun →
vertigo11–130.0132%26 Jun →
ancient13–80.1129%25 Jun →
stronghold13–50.2029%18 Jun →
overpass12–120.0913%18 Jun →
train10–130.0614%17 Jun →
warden13–110.0525%17 Jun →
nuke10–130.0345%17 Jun →
train13–5-0.0233%11 Jun →
cache8–130.0337%11 Jun →
cache13–60.0810%4 Jun →
inferno13–50.0023%4 Jun →
vertigo13–100.1131%4 Jun →
cache12–12-0.0414%4 Jun →
cache13–110.0123%4 Jun →
vertigo13–50.0819%4 Jun →
nuke10–130.0116%4 Jun →
ancient13–40.0418%4 Jun →
vertigo11–130.0923%3 Jun →
vertigo13–70.1020%3 Jun →
vertigo13–8-0.0017%3 Jun →
vertigo8–130.0125%3 Jun →
nuke14–160.0323%2 Jun →
inferno7–13-0.0619%2 Jun →
mirage13–60.1028%2 Jun →
mirage3–13-0.0719%2 Jun →
dust213–00.0460%31 May →
ancient10–13-0.0315%31 May →
train13–60.0417%28 May →
italy11–130.0318%28 May →
dust213–110.0319%28 May →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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