BuschWookie

BuschWookie — CS2 Stats

UM76561198399916787[U:1:439651059]Steam profile ↗✓ No bans

218Tracked matches52%Win rate2024Tracked since
571Hours in CS1Hrs last 2 wks
CSDB Rating5.3 DevelopingClutch Specialist
Premier CS Rating15,571Purple band · top ~26.1% of ranked players (population est.)
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 16 Sep 2026 (yesterday). Ranks are recorded once per day this page is viewed.

No change since then — still 218 tracked matches. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 40 days played since 1 Apr 2026. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

Premier CS Rating: 15,571 +4,177 1 Apr16 Sept · 22 days played
9,99915,677peak 15,6771 Apr16 Sept
15,677Peak Premier in tracked matches
40Days played since 2026-04-01

Premier CS Rating

  • 106 below peak (15,677)
  • -106 over 30 days · steady
  • Next: Pink band at 20,000 4,429 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-09-03
  • Blue band first seen 2026-09-03

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

Compare periods

Last 7 days vs previous 7

MetricLast 7Previous 7Change
Matches10
Win rate100%
K/D0.75
Headshot %50%

Measured 8 Sep 202617 Sep 2026; previous 3 Sep 2026 → 8 Sep 2026.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Purple band among CSDB-tracked players (n=34,112), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerPurple band medianPink band medianvs Pink band
Headshot rate41.8%44.3%47.0%5.2% short
Shot accuracy11.4%11.8%13.0%1.6% short
Kill/death ratio1.231.031.08above
Match win rate40.8%45.2%46.7%5.9% short

This profile matches the typical Pink band player on 1 of 4 comparable metrics.

Widest gap: Match win rate. That is the metric furthest from the Pink band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGBuschWookiePREMIER15,571 · Purple bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim77
Positioning44
Utility4

0–100 skill scores via Leetify.

Recent form

STEADY52444Last 10052%Win rateWLWWLLLWLL

Last 10 vs previous 10: 0pp win rate · −0.01 avg rating · +0.2pp headshot accuracy · −107ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 32 · 60% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 18%
  • Avg reaction 555ms

Last 10

  • 46 · 40% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 20%
  • Avg reaction 551ms

Last 20

  • 8111 · 40% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 20%
  • Avg reaction 604ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Clutch SpecialistLate-round 1vX conversion stands above the rest of this profile (+5.8 against its own average).

Aim7.7
Utility0.4
Positioning4.4
Opening Duels2.0
Clutch10.0

Excellent counter-strafingLimited utility dependenceReliable in 1v1s

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 72% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Positioning. Positioning trails aim by 34 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 640ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.7
Positioning4.4
Utility0.4
Mechanics8.5
Opening Duels2.1
Win Impact5.6

Composite 5.3/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.02
first ⅓ avg 0.01 → last ⅓ avg -0.01
Reaction time648ms+24ms
first ⅓ avg 625ms → last ⅓ avg 648ms
Headshot accuracy20.4%+4.4%
first ⅓ avg 16.0% → last ⅓ avg 20.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.23Best match rating · 13–1 · nuke, 11 Apr
43%Best headshot accuracy · 13–7 · nuke, 12 Jun
438msFastest reaction time · 13–7 · nuke, 12 Jun
13–1Biggest win · cache, 10 Aug

Across the last 100 tracked matches.

Highlights

6Longest win streak
64In matches decided by ≤2 rounds
4Overtime games

Map breakdown

vertigoBest map · 75% over 12dust2Weakest map · 38% over 8
MapGradePlayedRecordWin rateAvg rating
nukeB38191950%0.00
cacheS1410471%0.01
vertigoS129375%0.00
mirageC94544%0.01
dust2C83538%0.02
anubisC73443%-0.03
ancient41325%-0.02
inferno43175%0.06
overpass2020%-0.00
boulder1010%0.08
debris1010%-0.08

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (38% over 8). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Lifetime stats

11,269Lifetime kills
1.23K/D · Top 25% of Purple band
640Matches
40.8%Match win rate
41.8%Headshot %
11.4%Shot accuracy
1,342MVPs
217Hours (in match)
351Bombs planted
114Bombs defused

Most-used weapons

Lifetime map wins

1,068nuke
734dust2
618vertigo
387inferno
44train
42cbble
33office
29safehouse

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

1Matches
100%Win rate
1.07Avg K/D
61.9ADR
47%Headshot %

Clutches & streaks

100%1v1 clutch win
0%1v2 clutch win
1Longest win streak

Recent Faceit resultsLLLLW

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

20.9%Headshot accuracy
37.8%Accuracy (enemy spotted)
47.3%Spray accuracy
88.4%Counter-strafing
12.7°Preaim
640msReaction time
38.5%T opening success
38.5%CT opening success
0.07Enemies flashed / flash
1.5%Flash assists
2.14HE damage / grenade
0.76Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 12.6897° — above the 12° mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.0664 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

38% win rate across 8 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategyDust 2 grenade lineups

Recent matches

MapScoreRatingHS%Date
nuke13–9-0.0418%14 Sept
anubis5–13-0.0910%1 Sept
anubis16–13-0.0015%17 Aug
cache16–120.0616%17 Aug
vertigo4–13-0.0432%17 Aug
nuke7–13-0.0138%17 Aug
anubis7–130.0426%11 Aug
dust213–20.1420%11 Aug
nuke5–13-0.0317%11 Aug
mirage6–130.007%11 Aug
cache13–10.1317%10 Aug
cache13–80.0323%10 Aug
boulder9–130.0818%6 Aug
cache13–10-0.0630%6 Aug
nuke13–4-0.0213%6 Aug
cache5–130.0320%4 Aug
nuke4–13-0.0713%4 Aug
nuke9–130.0117%3 Aug
nuke3–13-0.1126%3 Aug
mirage12–120.0720%31 Jul
vertigo13–8-0.008%31 Jul
nuke13–8-0.0730%30 Jul
nuke11–130.0126%22 Jul
debris4–9-0.0810%19 Jul
cache13–8-0.0221%19 Jul
nuke13–11-0.0123%14 Jul
mirage13–7-0.0518%14 Jul
nuke0–13-0.1514%14 Jul
nuke13–70.0327%30 Jun
nuke5–130.0120%29 Jun
nuke13–7-0.0343%12 Jun
anubis13–4-0.0215%14 May
nuke11–130.0424%14 May
cache13–7-0.0320%5 May
anubis13–11-0.0211%5 May
nuke8–13-0.1031%5 May
nuke13–70.0340%4 May
cache2–13-0.0920%3 May
nuke4–130.0338%3 May
nuke13–30.0725%3 May
cache13–20.0325%3 May
nuke13–60.0529%1 May
ancient13–10-0.0029%1 May
nuke13–100.0513%1 May
cache13–80.0141%1 May
dust24–10-0.0717%30 Apr
dust213–30.0920%30 Apr
nuke9–13-0.0218%30 Apr
dust28–120.0621%30 Apr
mirage13–30.0011%30 Apr
dust211–130.0319%30 Apr
overpass10–13-0.0511%29 Apr
cache12–12-0.0428%29 Apr
nuke12–120.0524%29 Apr
vertigo13–40.0424%29 Apr
cache13–60.0635%29 Apr
cache6–13-0.0221%29 Apr
cache13–11-0.0215%28 Apr
inferno13–70.0716%28 Apr
nuke13–5-0.0022%28 Apr
mirage5–130.0215%28 Apr
nuke9–130.0023%25 Apr
vertigo13–8-0.0231%25 Apr
nuke13–80.0510%24 Apr
dust213–11-0.0217%24 Apr
ancient7–13-0.0323%24 Apr
nuke13–70.1314%22 Apr
mirage13–100.0314%22 Apr
overpass13–160.0524%21 Apr
anubis3–13-0.0517%21 Apr
nuke13–90.0116%19 Apr
vertigo12–12-0.0215%18 Apr
nuke13–6-0.0410%17 Apr
ancient9–130.0013%17 Apr
nuke7–130.0122%17 Apr
inferno9–130.0311%16 Apr
nuke13–110.1016%16 Apr
vertigo13–10-0.048%16 Apr
nuke2–13-0.0113%15 Apr
ancient9–13-0.0411%15 Apr
nuke13–70.0415%15 Apr
mirage9–13-0.0619%14 Apr
dust211–13-0.079%14 Apr
inferno13–20.1520%14 Apr
anubis9–13-0.0412%12 Apr
vertigo13–40.0710%12 Apr
nuke9–130.0216%12 Apr
vertigo13–100.0020%11 Apr
nuke13–10.2324%11 Apr
nuke13–90.0114%10 Apr
vertigo13–50.037%10 Apr
inferno11–7-0.0120%10 Apr
vertigo10–130.0423%10 Apr
nuke4–13-0.0631%7 Apr
vertigo13–7-0.0628%7 Apr
vertigo13–7-0.004%2 Apr
mirage13–110.0320%2 Apr
nuke0–13-0.0210%1 Apr
mirage3–130.0518%1 Apr
dust212–16-0.0219%1 Apr

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →