dickfuck

dickfuck — CS2 Stats

US76561198355007564[U:1:394741836]Steam profile ↗✓ No bans

1,424Tracked matches54%Win rate2020Tracked since
2,891Hours in CS
CSDB Rating6.1 SolidOpening Duellist
Premier CS Rating18,515Purple band · top ~14.4% of ranked players (population est.)
WingmanGold Nova I
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 10 Oct 2026 (26 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 18,515 +2,339 26 Jun – 10 Oct · 22 days played
13,99919,847peak 19,84726 Jun10 Oct
Faceit ELO: 1,206 +0 30 Aug – 12 Sept · 4 observations
1,2061,206peak 1,20630 Aug12 Sept
19,999Peak Premier in tracked matches
1,206Highest Faceit ELO seen on CSDB
28Days played since 2026-06-25

Faceit ELO

  • At peak — 1,206
  • Next: Level 7 at 1,351 — 145 to go
  • Reached: Level 6 · Level 5 · Level 4 · Level 3
  • Level 6 first seen 2026-08-30
  • Level 5 first seen 2026-08-30

Premier CS Rating

  • 1,332 below peak (19,847)
  • -737 over 30 days · declining
  • +2,772 over 90 days
  • Next: Pink band at 20,000 — 1,485 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-08-30
  • Blue band first seen 2026-08-30

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

How this compares with the same rank

Median values for Purple band among CSDB-tracked players (n=37,767), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerPurple band medianPink band medianvs Pink band
Headshot rate40.9%44.4%46.9%6.0% short
Shot accuracy12.8%11.9%13.0%meets
Kill/death ratio0.711.031.080.37 short
Match win rate40.1%45.2%46.7%6.6% short

This profile matches the typical Pink band player on 1 of 4 comparable metrics.

Widest gap: Kill/death ratio. That is the metric furthest from the Pink band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGdickfuckPREMIER18,515 · Purple bandPEAK ELO1,206csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim67
Positioning69
Utility33

0–100 skill scores via Leetify.

Recent form

COLD45–51–4Last 10045%Win rateLWTWLLLLLL

Last 10 vs previous 10: −40pp win rate · −0.02 avg rating · −2.2pp headshot accuracy · −15ms reaction

Win rate down 40pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 2–2–1 · 40% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 16%
  • Avg reaction 580ms

Last 10

  • 2–7–1 · 20% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 18%
  • Avg reaction 606ms

Last 20

  • 8–10–2 · 40% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 19%
  • Avg reaction 613ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Opening Duellist — Winning opening duels is what stands out in this profile (+2 against its own average). How often you WIN the first duel — CSDB cannot yet see how often you take it.

Aim6.7
Utility3.3
Positioning6.9
Opening Duels7.3
Clutch3.6

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 76% playstyle similarity

Most alike: opening-duel success, positioning profile.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

CT openings. 65% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 65% on CT to 44% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 625ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.7
Positioning6.9
Utility3.3
Mechanics6.6
Opening Duels6.1
Win Impact6.2

Composite 6.1/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03+0.00
first ⅓ avg 0.02 → last ⅓ avg 0.03
Reaction time628ms−45ms
first ⅓ avg 674ms → last ⅓ avg 628ms
Headshot accuracy17.3%−0.4%
first ⅓ avg 17.6% → last ⅓ avg 17.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.18Best match rating · 12–12 · cache, 28 Jun →
56%Best headshot accuracy · 13–2 · inferno, 30 Jun →
438msFastest reaction time · 12–12 · nuke, 3 Oct →
13–2Biggest win · mirage, 16 Aug →

Across the last 100 tracked matches.

Highlights

4Longest win streak
8–11In matches decided by ≤2 rounds
5Overtime games

Map breakdown

infernoBest map · 63% over 8ancientWeakest map · 33% over 15
MapGradePlayedRecordWin rateAvg rating
mirageC259–1636%-0.00
dust2B2111–1052%0.04
ancientD155–1033%-0.00
nukeC104–640%0.04
anubisA106–460%0.02
cacheD93–633%0.00
infernoA85–363%0.03
vertigo—11–0100%0.07
overpass—11–0100%0.17

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (33% over 15). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

83,468Lifetime kills
0.71K/D
4,397Matches
40.1%Match win rate
40.9%Headshot %
12.8%Shot accuracy · Top 50% of Purple band
8,827MVPs
2,891Hours (in match)
1,568Bombs planted
1,307Bombs defused

Most-used weapons

AK-4731,091
AWP13,356
P2501,762
Knife1,528
MAC-101,479
SSG 081,077

Lifetime map wins

6,393dust2
5,501inferno
2,255nuke
1,797train
835vertigo
675cbble
69lake
62office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

1,082Matches
50%Win rate
1.06Avg K/D
79.0ADR
38%Headshot %

Clutches & streaks

38%1v1 clutch win
25%1v2 clutch win
9Longest win streak

Recent Faceit resultsLLWWL

MapMatchesWin rateAvg K/DAvg kills
Mirage21648%1.1216.5
Dust212744%1.1716.1
Ancient11158%1.0717.1
Anubis11052%1.1015.4
Inferno10252%1.1515.4
Nuke7049%1.1315.5
Vertigo2245%0.9914.6
Train1250%1.1919.9

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

17.8%Headshot accuracy
35.7%Accuracy (enemy spotted)
33.5%Spray accuracy
79.7%Counter-strafing
9.3°Preaim
625msReaction time
44.0%T opening success
64.9%CT opening success
0.49Enemies flashed / flash
11.0%Flash assists
7.26HE damage / grenade
2.77Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4872 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 15 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage2–13-0.086%10 Oct →
ancient13–80.0117%10 Oct →
nuke12–120.0218%3 Oct →
vertigo13–90.0718%3 Oct →
dust211–130.0121%26 Sept →
cache8–130.0018%26 Sept →
ancient10–13-0.0117%5 Sept →
inferno9–130.0017%5 Sept →
ancient10–13-0.0023%4 Sept →
anubis9–130.0822%4 Sept →
nuke13–80.0719%4 Sept →
anubis13–80.0522%2 Sept →
ancient13–100.0225%2 Sept →
cache9–13-0.0816%16 Aug →
anubis13–10-0.0515%16 Aug →
dust213–7-0.0225%16 Aug →
mirage13–20.1727%16 Aug →
dust29–13-0.0017%27 Jul →
nuke11–130.0416%21 Jul →
dust215–150.0615%16 Jul →
mirage13–5-0.0113%16 Jul →
inferno13–100.0519%16 Jul →
nuke3–13-0.0318%16 Jul →
mirage13–90.0116%16 Jul →
cache13–40.0610%15 Jul →
anubis13–70.0612%15 Jul →
dust213–50.0715%15 Jul →
mirage8–13-0.0113%14 Jul →
nuke13–60.1732%14 Jul →
nuke4–130.0212%14 Jul →
ancient7–13-0.0217%14 Jul →
anubis13–30.0511%13 Jul →
dust213–80.099%13 Jul →
cache9–13-0.0314%13 Jul →
dust28–13-0.0110%13 Jul →
mirage11–130.0110%13 Jul →
ancient4–13-0.0615%13 Jul →
ancient8–13-0.0522%12 Jul →
dust213–50.139%12 Jul →
inferno13–160.0127%12 Jul →
cache13–110.0316%11 Jul →
dust24–130.0024%11 Jul →
nuke8–130.035%11 Jul →
cache13–6-0.0024%11 Jul →
mirage6–13-0.0510%11 Jul →
dust213–100.0711%11 Jul →
anubis7–130.0512%11 Jul →
dust210–130.019%11 Jul →
anubis7–13-0.0217%11 Jul →
cache2–13-0.078%11 Jul →
dust213–60.0414%10 Jul →
ancient6–13-0.0213%10 Jul →
inferno13–60.0618%10 Jul →
ancient3–13-0.0527%10 Jul →
inferno2–12-0.0116%10 Jul →
anubis13–8-0.0219%10 Jul →
mirage13–10-0.065%9 Jul →
mirage13–100.1125%9 Jul →
anubis13–11-0.0115%9 Jul →
cache6–13-0.0818%9 Jul →
ancient13–100.0119%9 Jul →
ancient10–130.0712%6 Jul →
dust213–9-0.0041%5 Jul →
ancient13–70.0110%4 Jul →
dust213–110.0713%4 Jul →
mirage6–13-0.073%4 Jul →
dust28–130.0324%2 Jul →
mirage11–13-0.0514%2 Jul →
mirage13–9-0.0318%2 Jul →
mirage1–13-0.0718%2 Jul →
mirage11–13-0.0214%2 Jul →
dust216–14-0.029%2 Jul →
overpass13–40.1718%1 Jul →
dust213–70.1512%1 Jul →
ancient11–13-0.0110%30 Jun →
inferno13–20.0256%30 Jun →
mirage9–13-0.0223%30 Jun →
dust213–70.0322%30 Jun →
mirage8–130.1116%29 Jun →
nuke13–80.0514%29 Jun →
mirage11–130.0115%29 Jun →
nuke14–16-0.0419%29 Jun →
anubis10–130.0017%29 Jun →
inferno13–50.047%28 Jun →
mirage16–140.0120%28 Jun →
mirage11–130.0321%28 Jun →
dust210–13-0.0313%28 Jun →
ancient11–130.0815%28 Jun →
cache12–120.1824%28 Jun →
dust210–130.0220%28 Jun →
mirage12–120.0219%28 Jun →
inferno13–40.0624%27 Jun →
mirage13–110.0123%27 Jun →
mirage11–13-0.077%26 Jun →
mirage13–6-0.0417%26 Jun →
nuke13–110.0422%26 Jun →
dust22–130.0516%26 Jun →
ancient13–11-0.0114%26 Jun →
mirage10–13-0.0310%26 Jun →
mirage8–130.1118%25 Jun →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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