Titus

Titus — CS2 Stats

US76561198313264672[U:1:352998944]Steam profile ↗✓ No bans

1,305Tracked matches45%Win rate2022Tracked since
1,693Hours in CS
CSDB Rating6.2 SolidPositional Player
Premier CS Rating11,180Blue band · top ~48.6% of ranked players (population est.)
FaceitLevel 4Top 81.0% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 16 Oct 2026 (yesterday). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 11,180 +44 23 Apr – 16 Oct · 14 days played
8,03011,883peak 11,88323 Apr16 Oct
11,883Peak Premier in tracked matches
49Days played since 2026-04-23

Premier CS Rating

  • 703 below peak (11,883)
  • +664 over 30 days · improving
  • Next: Purple band at 15,000 — 3,820 to go
  • Reached: Blue band · Light Blue band
  • Blue band first seen 2026-09-22
  • Light Blue band first seen 2026-09-22

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches60——
Win rate48%——
K/D1.35——
Headshot %61%——

Measured 22 Sep 2026 → 17 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 4 among CSDB-tracked players (n=14,312), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 4 medianLevel 5 medianvs Level 5
Headshot rate58.1%42.7%43.7%above
Shot accuracy9.3%11.3%12.0%2.7% short
Kill/death ratio1.480.991.02above
Match win rate43.7%43.9%44.7%1.0% short

This profile matches the typical Level 5 player on 2 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Level 5 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGTitusFACEITLevel 4STANDINGTop 81.0% of rankedPREMIER11,180 · Blue bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim72
Positioning80
Utility36

0–100 skill scores via Leetify.

Recent form

COLD44–53–3Last 10044%Win rateLLWLWWLLLL

Last 10 vs previous 10: −20pp win rate · −0.03 avg rating · +3.4pp headshot accuracy · −48ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 13%
  • Avg reaction 562ms

Last 10

  • 3–7 · 30% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 17%
  • Avg reaction 553ms

Last 20

  • 8–12 · 40% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 15%
  • Avg reaction 577ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.6 against its own average).

Aim7.2
Utility3.6
Positioning8.0
Opening Duels6.1
Clutch3.8

Strong CT-side openerStrong positioning

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 81% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

CT openings. 69% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

T openings. 60% T opening-duel success — entries that actually open the round.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 573ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.2
Positioning8.0
Utility3.6
Mechanics6.7
Opening Duels8.7
Win Impact3.3

Composite 6.2/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01+0.03
first ⅓ avg -0.02 → last ⅓ avg 0.01
Reaction time576ms−108ms
first ⅓ avg 684ms → last ⅓ avg 576ms
Headshot accuracy16.1%−2.7%
first ⅓ avg 18.7% → last ⅓ avg 16.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.19Best match rating · 13–1 · cache, 14 Sept →
75%Best headshot accuracy · 3–13 · ancient, 24 Apr →
453msFastest reaction time · 6–13 · dust2, 28 Jun →
13–1Biggest win · cache, 14 Sept →

Across the last 100 tracked matches.

Highlights

6Longest win streak
L2Current streak
9–5In matches decided by ≤2 rounds
9Overtime games

Map breakdown

infernoBest map · 73% over 11nukeWeakest map · 29% over 14
MapGradePlayedRecordWin rateAvg rating
dust2C228–1436%-0.01
mirageC177–1041%-0.01
nukeD144–1029%0.01
cacheB136–746%0.01
ancientB126–650%-0.01
infernoS118–373%-0.02
anubisC94–544%-0.02
office—21–150%-0.05

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (29% over 14). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

66,879Lifetime kills
1.48K/D · Top 5% of Level 4 players
2,341Matches
43.7%Match win rate
58.1%Headshot % · Top 10% of Level 4 players
9.3%Shot accuracy
4,385MVPs
1,693Hours (in match)
2,228Bombs planted
1,106Bombs defused

Most-used weapons

AK-4725,762
AWP9,077
FAMAS2,317
MP91,883
Knife685

Lifetime map wins

4,259dust2
2,277inferno
1,747nuke
972vertigo
174cbble
141lake
128safehouse
112train

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

283Matches
48%Win rate
0.99Avg K/D
74.6ADR
37%Headshot %

Clutches & streaks

39%1v1 clutch win
16%1v2 clutch win
10Longest win streak

Recent Faceit resultsLWLWL

MapMatchesWin rateAvg K/DAvg kills
Mirage6360%1.0114.3
Dust25953%0.9814.6
Ancient3060%1.2514.0
Nuke2627%1.0415.1
Anubis2560%1.0415.6
Inferno1625%0.8712.8
Overpass850%1.2017.4
Cache633%1.0015.5

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

15.7%Headshot accuracy
38.0%Accuracy (enemy spotted)
34.8%Spray accuracy
80.1%Counter-strafing
9.5°Preaim
573msReaction time
60.1%T opening success
69.1%CT opening success
0.46Enemies flashed / flash
6.0%Flash assists
4.74HE damage / grenade
5.63Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4622 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

29% win rate across 14 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
anubis10–13-0.0619%16 Oct →
mirage9–130.0324%16 Oct →
inferno13–8-0.034%13 Oct →
mirage7–13-0.1112%13 Oct →
anubis13–110.005%10 Oct →
dust213–50.0613%9 Oct →
nuke1–13-0.0620%5 Oct →
cache13–160.0311%3 Oct →
anubis4–13-0.0150%3 Oct →
mirage10–13-0.0012%3 Oct →
cache8–13-0.005%3 Oct →
dust28–130.0224%3 Oct →
nuke13–80.0614%3 Oct →
nuke13–110.0714%2 Oct →
dust213–60.0014%30 Sept →
ancient11–130.0423%30 Sept →
inferno6–13-0.0121%29 Sept →
mirage13–3-0.020%24 Sept →
mirage13–70.0114%24 Sept →
nuke4–13-0.028%22 Sept →
dust213–6-0.077%22 Sept →
anubis4–13-0.047%22 Sept →
cache8–130.0113%22 Sept →
nuke10–130.0722%17 Sept →
cache13–80.0220%17 Sept →
ancient15–15-0.0123%17 Sept →
dust213–110.0225%17 Sept →
inferno13–50.0411%17 Sept →
nuke5–130.0721%16 Sept →
ancient13–11-0.0212%16 Sept →
ancient13–70.0123%14 Sept →
cache13–10.1913%14 Sept →
nuke13–90.0526%11 Sept →
inferno7–13-0.0617%11 Sept →
anubis16–12-0.0025%10 Sept →
cache7–13-0.0312%9 Sept →
dust28–130.0036%9 Sept →
inferno13–70.0124%9 Sept →
dust213–8-0.037%9 Sept →
inferno13–80.0115%9 Sept →
dust25–13-0.030%9 Sept →
ancient13–5-0.0122%3 Sept →
inferno13–3-0.0533%3 Sept →
ancient13–5-0.0119%3 Sept →
anubis13–110.0215%3 Sept →
cache13–70.0822%2 Sept →
cache13–10-0.0618%2 Sept →
mirage7–130.0318%1 Sept →
inferno9–13-0.0313%1 Sept →
anubis16–19-0.0112%1 Sept →
nuke13–8-0.0633%31 Aug →
ancient7–130.0013%31 Aug →
mirage13–11-0.0016%31 Aug →
nuke6–130.0013%31 Aug →
anubis6–13-0.0622%27 Aug →
ancient13–50.0114%26 Aug →
cache12–16-0.0342%14 Jul →
nuke8–13-0.0114%13 Jul →
ancient13–40.0223%13 Jul →
mirage5–13-0.0011%13 Jul →
mirage10–13-0.0031%10 Jul →
nuke6–130.0525%2 Jul →
dust211–13-0.0115%29 Jun →
anubis13–40.0213%29 Jun →
dust26–13-0.0712%28 Jun →
mirage13–60.0442%28 Jun →
dust22–13-0.0018%26 Jun →
dust23–13-0.0717%25 Jun →
inferno13–11-0.0017%17 Jun →
mirage13–9-0.0231%4 Jun →
mirage9–13-0.0827%3 Jun →
dust26–13-0.0319%2 Jun →
office13–11-0.0113%31 May →
office5–13-0.0821%31 May →
dust212–12-0.0221%31 May →
ancient9–13-0.0413%31 May →
dust213–5-0.0024%29 May →
dust28–130.0218%19 May →
dust29–13-0.0021%15 May →
nuke5–13-0.0323%14 May →
inferno13–6-0.0324%2 May →
cache8–13-0.0220%1 May →
cache13–50.0123%29 Apr →
cache7–13-0.0222%29 Apr →
cache13–2-0.0028%29 Apr →
mirage6–130.015%28 Apr →
dust210–13-0.019%28 Apr →
inferno13–6-0.0310%28 Apr →
dust29–30.0714%28 Apr →
dust222–19-0.028%27 Apr →
dust211–13-0.0312%26 Apr →
dust210–13-0.0224%25 Apr →
mirage13–80.0124%25 Apr →
nuke17–19-0.0214%25 Apr →
mirage14–160.008%25 Apr →
mirage6–13-0.0414%24 Apr →
ancient12–12-0.040%24 Apr →
ancient3–13-0.0175%24 Apr →
mirage16–14-0.0413%24 Apr →
nuke5–13-0.058%23 Apr →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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