Clunge Porker

Clunge Porker — CS2 Stats

GB76561198296633976[U:1:336368248]Steam profile ↗✓ No bans

332Tracked matches50%Win rate2025Tracked since
323Hours in CS
CSDB Rating3.6 LearningClutch Specialist
Premier CS Rating14,279Blue band · top ~32.2% of ranked players (population est.)
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 28 Aug 2026 (20 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 47 days played since 9 Apr 2026. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

Premier CS Rating: 14,279 +4,570 10 Apr17 Sept · 35 days played
7,81514,552peak 14,55210 Apr17 Sept
14,552Peak Premier in tracked matches
47Days played since 2026-04-09

Premier CS Rating

  • 273 below peak (14,552)
  • +83 over 30 days · steady
  • +3,794 over 90 days
  • Next: Purple band at 15,000 721 to go
  • Reached: Blue band · Light Blue band
  • Blue band first seen 2026-09-17
  • Light Blue band first seen 2026-09-17

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

How this compares with the same rank

Median values for Blue band among CSDB-tracked players (n=18,772), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerBlue band medianPurple band medianvs Purple band
Headshot rate38.9%41.9%44.3%5.4% short
Shot accuracy4.3%9.6%11.8%7.5% short
Kill/death ratio1.060.981.03above
Match win rate42.2%43.8%45.2%3.0% short

This profile matches the typical Purple band player on 1 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Purple band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGClunge PorkerPREMIER14,279 · Blue bandcsdb.gg/stats

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Performance scores

Aim42
Positioning32
Utility26

0–100 skill scores via Leetify.

Recent form

STEADY48475Last 10048%Win rateWLLWWWLLWW

Last 10 vs previous 10: +10pp win rate · +0.00 avg rating · −2.0pp headshot accuracy · −3ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 32 · 60% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 8%
  • Avg reaction 670ms

Last 10

  • 64 · 60% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 9%
  • Avg reaction 645ms

Last 20

  • 119 · 55% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 10%
  • Avg reaction 646ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Clutch SpecialistLate-round 1vX conversion stands above the rest of this profile (+4.6 against its own average).

Aim4.2
Utility2.6
Positioning3.2
Opening Duels0.0
Clutch8.0

Limited utility dependenceReliable in 1v1s

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

NiKo

Plays most like NiKo 86% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 639ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.2
Positioning3.2
Utility2.6
Mechanics6.8
Opening Duels0.0
Win Impact5.0

Composite 3.6/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.03−0.00
first ⅓ avg -0.02 → last ⅓ avg -0.03
Reaction time642ms−20ms
first ⅓ avg 663ms → last ⅓ avg 642ms
Headshot accuracy9.8%+2.8%
first ⅓ avg 7.0% → last ⅓ avg 9.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.10Best match rating · 13–1 · nuke, 15 Apr
25%Best headshot accuracy · 0–5 · nuke, 20 Jul
422msFastest reaction time · 13–8 · dust2, 15 Aug
13–1Biggest win · overpass, 6 Jul

Across the last 100 tracked matches.

Highlights

6Longest win streak
88In matches decided by ≤2 rounds
9Overtime games

Map breakdown

infernoBest map · 57% over 14dust2Weakest map · 42% over 12
MapGradePlayedRecordWin rateAvg rating
nukeC2191243%-0.03
ancientB168850%-0.02
cacheC146843%-0.02
infernoA148657%-0.05
mirageB137654%-0.02
dust2C125742%-0.03
anubis41325%-0.03
overpass42250%0.01
debris110100%0.03
shelter110100%-0.04

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (42% over 12). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Lifetime stats

13,545Lifetime kills
1.06K/D · Top 50% of Blue band
625Matches
42.2%Match win rate
38.9%Headshot %
4.3%Shot accuracy
761MVPs
323Hours (in match)
802Bombs planted
112Bombs defused

Most-used weapons

Lifetime map wins

1,127inferno
979dust2
858nuke
126vertigo
92train
34office
25lake
5dust

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

15Matches
67%Win rate
1.05Avg K/D
71.3ADR
31%Headshot %

Clutches & streaks

60%1v1 clutch win
23%1v2 clutch win
5Longest win streak

Recent Faceit resultsLLLLW

MapMatchesWin rateAvg K/DAvg kills
Nuke5100%1.1615.2
Inferno450%1.1413.5
Cache2100%1.0615.5
Mirage10%1.0017.0
Vertigo10%0.448.0
Dust21100%0.699.0
Ancient10%1.0617.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

9.1%Headshot accuracy
32.3%Accuracy (enemy spotted)
34.4%Spray accuracy
80.4%Counter-strafing
11.6°Preaim
639msReaction time
25.4%T opening success
25.6%CT opening success
0.33Enemies flashed / flash
1.7%Flash assists
5.80HE damage / grenade
1.54Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 9.1484% — below the 15% mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3299 — below the 0.5 mark we flag

    Grenade Lineups
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 25.4146% — below the 40% mark we flag

Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

42% win rate across 12 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategyDust 2 grenade lineups

Recent matches

MapScoreRatingHS%Date
ancient13–90.046%28 Aug
nuke10–13-0.0211%28 Aug
mirage4–13-0.087%17 Aug
mirage13–11-0.0513%16 Aug
mirage13–7-0.084%15 Aug
dust213–8-0.0413%15 Aug
cache8–13-0.038%9 Aug
anubis11–130.036%6 Aug
debris9–30.0313%5 Aug
dust213–30.0110%5 Aug
inferno9–13-0.0215%31 Jul
inferno3–13-0.0414%25 Jul
mirage13–10-0.0312%25 Jul
cache14–16-0.0311%24 Jul
cache13–110.019%24 Jul
nuke11–13-0.0213%24 Jul
mirage13–100.034%23 Jul
ancient16–13-0.036%22 Jul
nuke13–7-0.0312%22 Jul
nuke7–13-0.0518%22 Jul
shelter13–10-0.043%22 Jul
cache10–13-0.0111%21 Jul
cache13–40.014%20 Jul
nuke0–5-0.0325%20 Jul
ancient10–13-0.0513%20 Jul
dust27–13-0.046%19 Jul
nuke14–16-0.052%19 Jul
cache13–8-0.015%18 Jul
dust210–13-0.0513%18 Jul
dust213–9-0.039%18 Jul
inferno13–6-0.088%16 Jul
mirage7–13-0.026%16 Jul
mirage11–13-0.0215%16 Jul
inferno8–13-0.0515%16 Jul
ancient13–9-0.069%15 Jul
mirage7–130.027%15 Jul
ancient13–6-0.045%14 Jul
nuke13–11-0.0311%13 Jul
cache13–20.011%13 Jul
ancient13–60.025%10 Jul
nuke13–9-0.099%10 Jul
overpass13–10.049%6 Jul
nuke1–13-0.0911%4 Jul
ancient16–13-0.014%4 Jul
ancient10–13-0.0312%4 Jul
overpass11–13-0.024%1 Jul
dust211–13-0.0013%29 Jun
nuke10–13-0.003%29 Jun
inferno13–4-0.0110%28 Jun
ancient5–13-0.076%28 Jun
mirage6–13-0.0610%28 Jun
ancient16–13-0.030%21 Jun
ancient10–13-0.045%5 Jun
mirage13–6-0.0012%5 Jun
inferno13–5-0.048%5 Jun
nuke13–10-0.0213%5 Jun
ancient2–13-0.038%8 May
dust24–13-0.0616%8 May
dust213–5-0.035%7 May
nuke13–11-0.107%6 May
inferno16–14-0.0811%5 May
inferno3–13-0.053%5 May
inferno13–11-0.015%5 May
nuke1–7-0.1014%4 May
dust24–13-0.048%4 May
cache12–12-0.034%2 May
cache13–60.0514%2 May
dust213–10-0.018%1 May
cache5–13-0.058%1 May
cache4–13-0.0513%1 May
cache11–13-0.0113%1 May
cache13–50.008%29 Apr
cache4–13-0.110%29 Apr
nuke8–13-0.073%28 Apr
inferno13–5-0.055%28 Apr
nuke12–12-0.047%28 Apr
dust213–160.038%28 Apr
nuke13–11-0.076%27 Apr
mirage12–80.0610%27 Apr
anubis6–13-0.085%23 Apr
inferno5–13-0.100%23 Apr
ancient10–130.024%21 Apr
ancient6–13-0.029%21 Apr
overpass10–130.025%20 Apr
ancient15–150.007%19 Apr
overpass13–5-0.0213%19 Apr
anubis10–13-0.047%15 Apr
nuke13–10.104%15 Apr
mirage13–4-0.048%15 Apr
nuke12–120.0014%13 Apr
inferno13–110.049%13 Apr
nuke13–20.048%12 Apr
inferno6–13-0.110%12 Apr
anubis13–9-0.019%12 Apr
ancient13–20.025%10 Apr
nuke15–15-0.008%10 Apr
nuke13–70.0217%10 Apr
dust26–13-0.100%10 Apr
mirage5–13-0.037%10 Apr
inferno13–10-0.096%9 Apr

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →