PaulAttano

PaulAttano — CS2 Stats

US76561198293655391[U:1:333389663]Steam profile ↗✓ No bans

330Tracked matches47%Win rate2023Tracked since
3,708Hours in CS30Hrs last 2 wks
CSDB Rating3.9 LearningClutch Specialist
Premier CS Rating15,633Purple band · top ~25.9% of ranked players (population est.)
FaceitLevel 3Top 90.6% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 18 Sep 2026 (20 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 330 tracked matches. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 15,633 +6,885 12 May – 18 Sept · 23 days played
8,74815,633peak 15,63312 May18 Sept
15,746Peak Premier in tracked matches
31Days played since 2026-05-12

Premier CS Rating

  • At peak — 15,633
  • +634 over 30 days · improving
  • +3,601 over 90 days
  • Next: Pink band at 20,000 — 4,367 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-08-30
  • Blue band first seen 2026-08-30

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches7——
Win rate43%——
K/D1.16——
Headshot %64%——

Measured 8 Sep 2026 → 8 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 3 among CSDB-tracked players (n=10,051), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 3 medianLevel 4 medianvs Level 4
Headshot rate50.9%41.8%42.7%above
Shot accuracy0.1%12.2%11.3%11.2% short
Kill/death ratio0.970.980.990.03 short
Match win rate45.3%43.3%43.9%above

This profile matches the typical Level 4 player on 2 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Level 4 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGPaulAttanoFACEITLevel 3STANDINGTop 90.6% of rankedPREMIER15,633 · Purple bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim33
Positioning50
Utility37

0–100 skill scores via Leetify.

Recent form

STEADY46–53–1Last 10046%Win rateLWWLLWLLWW

Last 10 vs previous 10: −10pp win rate · +0.03 avg rating · +1.8pp headshot accuracy · +2ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 21%
  • Avg reaction 767ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 23%
  • Avg reaction 713ms

Last 20

  • 11–9 · 55% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 22%
  • Avg reaction 711ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Clutch Specialist — Late-round 1vX conversion stands above the rest of this profile (+1.7 against its own average).

Aim3.3
Utility3.7
Positioning5.0
Opening Duels2.5
Clutch6.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 71% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 745ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim3.3
Positioning5.0
Utility3.7
Mechanics5.4
Opening Duels1.9
Win Impact3.9

Composite 3.9/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00+0.02
first ⅓ avg -0.01 → last ⅓ avg 0.00
Reaction time744ms−70ms
first ⅓ avg 814ms → last ⅓ avg 744ms
Headshot accuracy22.5%−1.9%
first ⅓ avg 24.4% → last ⅓ avg 22.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.15Best match rating · 9–13 · mirage, 7 Aug →
43%Best headshot accuracy · 11–13 · cache, 22 Jul →
547msFastest reaction time · 7–13 · ancient, 7 Sept →
13–2Biggest win · cache, 16 Aug →

Across the last 100 tracked matches.

Highlights

5Longest win streak
8–9In matches decided by ≤2 rounds
7Overtime games

Map breakdown

anubisBest map · 75% over 8ancientWeakest map · 25% over 8
MapGradePlayedRecordWin rateAvg rating
mirageD267–1927%-0.02
dust2B168–850%-0.00
infernoB168–850%-0.01
nukeA169–756%-0.02
ancientD82–625%0.01
anubisS86–275%0.01
cacheS64–267%-0.01
overpass—22–0100%-0.02
poseidon—10–10%-0.00
train—10–10%-0.02

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (25% over 8). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

7,766Lifetime kills
0.97K/D
592Matches
45.3%Match win rate · Top 50% of Level 3 players
50.9%Headshot % · Top 25% of Level 3 players
0.1%Shot accuracy
920MVPs
203Hours (in match)
354Bombs planted
144Bombs defused

Most-used weapons

Lifetime map wins

908nuke
758inferno
605dust2
246vertigo
104train
13office
1ar_shoots

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

50Matches
44%Win rate
1.02Avg K/D
71.3ADR
53%Headshot %

Clutches & streaks

50%1v1 clutch win
25%1v2 clutch win
6Longest win streak

Recent Faceit resultsLLLWW

MapMatchesWin rateAvg K/DAvg kills
Mirage2040%0.9913.3
Inferno757%1.1415.0
Dust2743%0.8112.0
Nuke757%1.1710.3
Ancient633%1.1515.2
Anubis333%0.8610.3

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

22.5%Headshot accuracy
30.0%Accuracy (enemy spotted)
26.9%Spray accuracy
74.4%Counter-strafing
12.3°Preaim
745msReaction time
30.1%T opening success
44.9%CT opening success
0.41Enemies flashed / flash
2.7%Flash assists
7.72HE damage / grenade
7.27Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 12.3298° — above the 12° mark we flag

    Aim Training →
  2. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 744.8896ms — above the 700ms mark we flag

    Aim Training →
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4112 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

25% win rate across 8 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust23–13-0.0113%16 Sept →
dust213–80.0323%16 Sept →
mirage13–100.0227%15 Sept →
inferno4–9-0.0319%8 Sept →
poseidon7–9-0.0024%8 Sept →
inferno9–20.0833%8 Sept →
ancient7–130.0726%7 Sept →
mirage5–13-0.0319%1 Sept →
inferno13–70.0222%29 Aug →
cache13–70.0320%29 Aug →
dust213–80.0716%19 Aug →
cache13–6-0.0529%19 Aug →
anubis13–7-0.0725%18 Aug →
mirage13–160.0527%18 Aug →
dust27–13-0.0527%17 Aug →
nuke10–13-0.0720%17 Aug →
cache13–20.028%16 Aug →
anubis13–30.1017%16 Aug →
inferno8–13-0.0324%16 Aug →
ancient13–11-0.0316%15 Aug →
nuke10–130.0221%15 Aug →
dust213–8-0.0431%15 Aug →
mirage5–13-0.0524%8 Aug →
mirage13–8-0.0129%8 Aug →
mirage3–13-0.0720%8 Aug →
cache9–13-0.0323%7 Aug →
mirage9–130.1532%7 Aug →
mirage6–130.0636%7 Aug →
dust27–130.0722%7 Aug →
mirage11–13-0.0515%4 Aug →
train5–13-0.0218%3 Aug →
dust213–10-0.0124%30 Jul →
nuke13–5-0.0112%30 Jul →
nuke9–13-0.0815%30 Jul →
nuke6–13-0.0726%22 Jul →
dust216–120.0528%22 Jul →
ancient5–13-0.0320%22 Jul →
cache11–13-0.0243%22 Jul →
nuke13–9-0.0024%22 Jul →
mirage9–13-0.0027%22 Jul →
inferno16–14-0.0719%17 Jul →
cache13–10-0.0134%17 Jul →
inferno13–100.0225%22 Jun →
ancient6–13-0.0130%19 Jun →
ancient13–80.0640%19 Jun →
mirage15–15-0.0218%19 Jun →
mirage8–13-0.0622%11 Jun →
nuke13–10-0.0420%11 Jun →
anubis13–110.0322%8 Jun →
ancient7–130.0518%8 Jun →
mirage1–13-0.0124%8 Jun →
nuke13–90.0332%8 Jun →
dust211–13-0.0521%8 Jun →
mirage5–13-0.0328%8 Jun →
inferno10–13-0.0328%8 Jun →
inferno4–13-0.0633%8 Jun →
nuke13–60.0322%8 Jun →
mirage9–13-0.0728%8 Jun →
nuke11–13-0.0727%8 Jun →
anubis4–13-0.0329%8 Jun →
anubis16–14-0.0127%7 Jun →
overpass13–2-0.0217%7 Jun →
mirage10–13-0.1029%7 Jun →
nuke13–11-0.0321%7 Jun →
dust213–60.0742%6 Jun →
nuke5–5-0.0633%6 Jun →
ancient5–13-0.0517%6 Jun →
mirage5–13-0.0329%6 Jun →
dust24–13-0.0827%6 Jun →
dust27–13-0.0633%5 Jun →
mirage9–130.0416%5 Jun →
mirage12–160.0228%3 Jun →
ancient11–13-0.0224%2 Jun →
mirage9–13-0.0513%2 Jun →
anubis11–13-0.0017%2 Jun →
mirage13–10-0.0828%2 Jun →
dust25–13-0.0428%2 Jun →
mirage13–30.0116%2 Jun →
mirage13–7-0.0329%2 Jun →
inferno13–90.0228%2 Jun →
inferno6–13-0.0733%30 May →
dust211–13-0.0516%14 May →
nuke13–10-0.0512%14 May →
inferno9–130.0221%13 May →
inferno13–8-0.0227%13 May →
dust213–30.0421%13 May →
dust213–20.0524%13 May →
inferno7–130.0020%13 May →
nuke7–2-0.0243%13 May →
inferno13–9-0.0715%13 May →
anubis13–11-0.0338%13 May →
mirage7–13-0.1128%13 May →
nuke9–130.0427%13 May →
anubis13–60.0816%13 May →
inferno13–100.0824%13 May →
nuke14–160.0633%13 May →
mirage13–110.0026%12 May →
inferno1–13-0.0830%12 May →
mirage13–2-0.0017%12 May →
overpass13–4-0.0320%12 May →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.