sprayden

sprayden — CS2 Stats

US76561198135403120[U:1:175137392]Steam profile ↗✓ No bans

975Tracked matches34%Win rate2020Tracked since
6,506Hours in CS20Hrs last 2 wks
CSDB Rating5.9 SolidPositional Player
FaceitLevel 7Top 42.3% of ranked FACEIT players
WingmanSilver Elite
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 18 Sep 2026 (20 days ago). Ranks are recorded once per day this page is viewed.

+20Tracked matches · now 975
0.0ppWin rate · 34.5% → 34.5%

Rating over time

Premier CS Rating: 25,907 +5,341 6 May – 15 Jun · 16 days played
20,56626,066peak 26,0666 May15 Jun
Faceit ELO: 2,032 +0 16 Sept – 18 Sept · 2 observations
2,0322,032peak 2,03216 Sept18 Sept
26,172Peak Premier in tracked matches
2,032Highest Faceit ELO seen on CSDB
33Days played since 2026-04-22

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches22——
Win rate59%——
K/D0.98——
Headshot %49%——

Measured 8 Sep 2026 → 8 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 7 among CSDB-tracked players (n=13,885), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 7 medianLevel 8 medianvs Level 8
Headshot rate44.5%45.7%46.8%2.3% short
Shot accuracy17.0%12.7%13.0%above
Kill/death ratio1.021.051.060.04 short
Match win rate44.6%45.7%46.3%1.7% short

This profile matches the typical Level 8 player on 1 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Level 8 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGspraydenFACEITLevel 7STANDINGTop 42.3% of rankedPEAK ELO2,032csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim82
Positioning65
Utility26

0–100 skill scores via Leetify.

Recent form

STEADY40–57–3Last 10040%Win rateLWWWTWLWLL

Last 10 vs previous 10: +30pp win rate · −0.01 avg rating · +6.1pp headshot accuracy · −56ms reaction

Win rate up 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (−0.01), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 3–1–1 · 60% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 28%
  • Avg reaction 614ms

Last 10

  • 5–4–1 · 50% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 29%
  • Avg reaction 614ms

Last 20

  • 7–12–1 · 35% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 26%
  • Avg reaction 642ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.2 against its own average).

Aim8.2
Utility2.6
Positioning6.5
Opening Duels5.9
Clutch2.4

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 80% playstyle similarity

Most alike: opening-duel success, aim profile.

Where you differ: lower positioning profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 636ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.2
Positioning6.5
Utility2.6
Mechanics8.1
Opening Duels5.2
Win Impact0.0

Composite 5.9/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03+0.02
first ⅓ avg 0.01 → last ⅓ avg 0.03
Reaction time638ms+58ms
first ⅓ avg 580ms → last ⅓ avg 638ms
Headshot accuracy28.5%+5.5%
first ⅓ avg 23.0% → last ⅓ avg 28.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.29Best match rating · 9–4 · nuke, 7 Jun →
48%Best headshot accuracy · 5–13 · dust2, 2 Jun →
422msFastest reaction time · 6–13 · mirage, 6 Jun →
13–1Biggest win · cache, 15 Jun →

Across the last 100 tracked matches.

Highlights

5Longest win streak
7–11In matches decided by ≤2 rounds
8Overtime games

Map breakdown

nukeBest map · 67% over 12overpassWeakest map · 20% over 5
MapGradePlayedRecordWin rateAvg rating
mirageD258–1732%0.01
cacheA159–660%0.05
dust2D144–1029%0.01
infernoC145–936%0.00
nukeS128–467%0.05
ancientD62–433%0.02
anubisA53–260%0.02
overpassD51–420%0.03
office—40–40%0.02

Across the last 100 tracked matches.

Overpass is currently your weakest sufficiently-sampled map (20% over 5). Start with the 6 essential Overpass lineups, review the callouts, then spin up a practice server.

Lifetime stats

102,774Lifetime kills
1.02K/D
3,940Matches
44.6%Match win rate
44.5%Headshot %
17.0%Shot accuracy · Top 25% of Level 7 players
11,200MVPs
2,260Hours (in match)
2,223Bombs planted
1,335Bombs defused

Most-used weapons

AK-4729,719
AWP21,813
SSG 082,542
Knife2,064
P2502,011
FAMAS1,067

Lifetime map wins

9,427inferno
8,776dust2
2,303nuke
1,435train
1,257vertigo
760cbble
174lake
134office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

687Matches
51%Win rate
1.04Avg K/D
78.0ADR
50%Headshot %

Clutches & streaks

32%1v1 clutch win
21%1v2 clutch win
7Longest win streak

Recent Faceit resultsWWLWL

MapMatchesWin rateAvg K/DAvg kills
Mirage15153%0.9915.7
Dust27459%0.9415.6
Ancient5048%1.0617.3
Anubis3837%0.9916.5
Inferno3148%0.9215.2
Nuke2631%0.9014.9
Overpass1644%0.9015.5
Vertigo1354%1.0020.5

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

28.0%Headshot accuracy
35.9%Accuracy (enemy spotted)
34.8%Spray accuracy
86.5%Counter-strafing
9.4°Preaim
636msReaction time
48.7%T opening success
52.9%CT opening success
0.47Enemies flashed / flash
7.9%Flash assists
3.57HE damage / grenade
2.52Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.468 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Overpass

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Overpass callouts & strategy →Overpass grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage11–13-0.0332%29 Sept →
dust213–10-0.0330%28 Sept →
dust213–5-0.0420%9 Sept →
mirage13–80.0520%9 Sept →
dust212–120.0340%1 Sept →
cache13–10-0.0031%17 Jul →
office11–130.0645%2 Jul →
cache13–50.0917%30 Jun →
office6–130.0437%15 Jun →
office5–130.0123%15 Jun →
office5–13-0.039%15 Jun →
cache11–130.0119%15 Jun →
cache13–10.2423%15 Jun →
mirage2–13-0.0321%15 Jun →
cache10–130.1132%12 Jun →
cache10–130.0832%12 Jun →
mirage8–13-0.0416%11 Jun →
nuke13–10-0.0125%11 Jun →
inferno3–13-0.0133%11 Jun →
mirage10–130.0023%11 Jun →
dust28–13-0.0225%9 Jun →
nuke1–13-0.1021%9 Jun →
inferno4–13-0.0529%8 Jun →
nuke13–60.0235%8 Jun →
mirage9–13-0.0224%8 Jun →
nuke11–130.0233%8 Jun →
anubis4–13-0.0131%8 Jun →
nuke9–40.2945%7 Jun →
nuke6–130.1039%7 Jun →
inferno7–90.1138%7 Jun →
cache13–90.0230%7 Jun →
anubis16–140.0530%7 Jun →
overpass13–20.1132%7 Jun →
mirage10–130.0633%7 Jun →
nuke13–110.1033%7 Jun →
inferno16–14-0.0015%7 Jun →
mirage13–7-0.0226%7 Jun →
dust27–13-0.0222%7 Jun →
mirage13–110.0531%7 Jun →
mirage6–130.0626%6 Jun →
inferno3–130.0124%6 Jun →
mirage5–13-0.0219%6 Jun →
dust24–130.0021%6 Jun →
nuke13–70.0930%6 Jun →
mirage13–160.0228%6 Jun →
dust22–13-0.0127%6 Jun →
ancient10–130.0435%5 Jun →
mirage6–130.0135%5 Jun →
mirage1–130.0342%5 Jun →
overpass5–130.0419%5 Jun →
ancient11–130.0323%2 Jun →
mirage9–13-0.0116%2 Jun →
anubis11–13-0.0130%2 Jun →
mirage13–10-0.0224%2 Jun →
dust25–130.0248%2 Jun →
mirage13–30.0228%2 Jun →
mirage13–70.0815%2 Jun →
inferno13–9-0.0116%2 Jun →
dust210–13-0.0320%1 Jun →
mirage11–130.0025%1 Jun →
cache13–3-0.0432%22 May →
cache13–70.0425%21 May →
nuke8–130.0133%19 May →
nuke13–80.0416%18 May →
mirage8–130.0013%17 May →
anubis13–60.1033%14 May →
inferno13–90.0438%13 May →
anubis13–11-0.0319%13 May →
mirage7–130.0324%13 May →
cache9–130.0721%13 May →
ancient11–130.0328%13 May →
cache13–60.0630%13 May →
inferno12–160.0231%11 May →
cache13–100.0618%11 May →
overpass9–130.0120%9 May →
dust27–13-0.0023%9 May →
nuke13–100.0514%7 May →
dust216–14-0.0035%7 May →
cache13–80.0120%7 May →
nuke16–120.0315%7 May →
inferno13–100.0423%7 May →
dust28–130.1231%7 May →
mirage16–130.0034%7 May →
cache7–130.0233%6 May →
cache12–12-0.0029%6 May →
inferno13–7-0.0120%6 May →
mirage13–11-0.0523%6 May →
ancient13–8-0.0214%6 May →
mirage10–13-0.0415%6 May →
inferno15–15-0.0218%1 May →
inferno5–13-0.0421%28 Apr →
overpass11–13-0.0419%28 Apr →
ancient8–130.0315%24 Apr →
dust26–130.0132%24 Apr →
inferno8–13-0.0313%24 Apr →
mirage10–13-0.0310%23 Apr →
ancient13–50.0029%23 Apr →
inferno10–13-0.0225%23 Apr →
overpass11–130.0226%22 Apr →
dust213–90.0830%22 Apr →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.